(63921aa0d) Implement GetVisibleHulls method.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:49:11 +03:00
parent 97b6888274
commit af7fcb823d
37 changed files with 386 additions and 548 deletions
@@ -20,12 +20,12 @@ namespace Barotrauma
protected List<ushort> linkedToID;
//observable collection because some entities may need to be notified when the collection is modified
public ObservableCollection<MapEntity> linkedTo;
public readonly ObservableCollection<MapEntity> linkedTo = new ObservableCollection<MapEntity>();
private bool flippedX, flippedY;
public bool FlippedX { get { return flippedX; } }
public bool FlippedY { get { return flippedY; } }
public bool ShouldBeSaved = true;
//the position and dimensions of the entity
@@ -41,7 +41,7 @@ namespace Barotrauma
get { return isHighlighted || ExternalHighlight; }
set { isHighlighted = value; }
}
public virtual Rectangle Rect
{
get { return rect; }
@@ -161,7 +161,7 @@ namespace Barotrauma
// Quick undo/redo for size and movement only. TODO: Remove if we do a more general implementation.
private Memento<Rectangle> rectMemento;
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
{
this.prefab = prefab;
Scale = prefab != null ? prefab.Scale : 1;
@@ -289,7 +289,7 @@ namespace Barotrauma
mapEntityList.Insert(i, this);
}
/// <summary>
/// Remove the entity from the entity list without removing links to other entities
/// </summary>
@@ -409,7 +409,7 @@ namespace Barotrauma
try
{
MethodInfo loadMethod = t.GetMethod("Load", new [] { typeof(XElement), typeof(Submarine) });
MethodInfo loadMethod = t.GetMethod("Load", new[] { typeof(XElement), typeof(Submarine) });
if (loadMethod == null)
{
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".");
@@ -499,6 +499,38 @@ namespace Barotrauma
if (linkedTo.Contains(e)) linkedTo.Remove(e);
}
/// <summary>
/// Gets all linked entities of specific type.
/// </summary>
public HashSet<T> GetLinkedEntities<T>(HashSet<T> list = null, int? maxDepth = null, Func<T, bool> filter = null) where T : MapEntity
{
list = list ?? new HashSet<T>();
int startDepth = 0;
GetLinkedEntitiesRecursive<T>(this, list, ref startDepth, maxDepth, filter);
return list;
}
/// <summary>
/// Gets all linked entities of specific type.
/// </summary>
private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null, Func<T, bool> filter = null)
where T : MapEntity
{
if (depth > maxDepth) { return; }
foreach (var linkedEntity in mapEntity.linkedTo)
{
if (linkedEntity is T linkedTarget)
{
if (!linkedTargets.Contains(linkedTarget) && (filter == null || filter(linkedTarget)))
{
linkedTargets.Add(linkedTarget);
depth++;
GetLinkedEntitiesRecursive(linkedEntity, linkedTargets, ref depth, maxDepth, filter);
}
}
}
}
#region Serialized properties
// We could use NaN or nullables, but in this case the first is not preferable, because it needs to be checked every time the value is used.
// Nullable on the other requires boxing that we don't want to do too often, since it generates garbage.