(63921aa0d) Implement GetVisibleHulls method.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:49:11 +03:00
parent 97b6888274
commit af7fcb823d
37 changed files with 386 additions and 548 deletions
@@ -169,7 +169,15 @@ namespace Barotrauma
bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0;
bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective<AIObjectiveIdle>();
bool removeDivingSuit = (oxygenLow && !highPressure) || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 1 && !Character.IsClimbing && steeringManager == insideSteering && !PathSteering.InStairs);
// Don't allow to drop the diving suit in water or while climbing or if the current path has stairs
bool removeDivingSuit =
(oxygenLow && !highPressure) ||
(!shouldKeepTheGearOn &&
Character.CurrentHull.WaterPercentage < 1 &&
!Character.IsClimbing &&
steeringManager == insideSteering &&
!PathSteering.InStairs);
if (removeDivingSuit)
{
var divingSuit = Character.Inventory.FindItemByIdentifier("divingsuit") ?? Character.Inventory.FindItemByTag("divingsuit");
@@ -495,8 +503,10 @@ namespace Barotrauma
public static void DoForEachCrewMember(Character character, Action<HumanAIController> action)
{
if (character == null) { return; }
foreach (var c in Character.CharacterList)
{
if (c == null || c.IsDead || c.Removed) { continue; }
if (c.AIController is HumanAIController humanAi && humanAi.IsFriendly(character))
{
action(humanAi);