(63921aa0d) Implement GetVisibleHulls method.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:49:11 +03:00
parent 97b6888274
commit af7fcb823d
37 changed files with 386 additions and 548 deletions
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.1")]
[assembly: AssemblyFileVersion("0.9.0.1")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]
@@ -108,6 +108,61 @@ namespace Barotrauma
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
@@ -151,32 +206,34 @@ namespace Barotrauma
}
}
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
character.MemState.Clear();
character.MemLocalState.Clear();
}
}
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
else
{
if (impact > 3.0f) { PlayImpactSound(limb); }
}
else if (body.UserData is Limb || body == Collider.FarseerBody)
{
if (!character.IsRemotePlayer && impact > ImpactTolerance)
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
}
if (Character.Controlled == character)
{
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
}
}
if (character.MemState.Count < 1) return;
@@ -74,17 +74,12 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
if (GameMain.Client != null)
if (!isSinglePlayer)
{
//let the server create random conversations in MP
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
if (string.IsNullOrEmpty(text)) { return; }
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -95,6 +90,7 @@ namespace Barotrauma
break;
}
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -243,24 +239,27 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
if (character?.Inventory == null) return null;
characterInfos.Add(characterInfo);
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
if (character == null)
if (GameMain.Client != null)
{
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
//let the server create random conversations in MP
return;
}
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
public void AddCharacter(Character character)
@@ -634,183 +633,9 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
{
UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -954,12 +779,6 @@ namespace Barotrauma
}
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
@@ -1017,23 +836,19 @@ namespace Barotrauma
}
}
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
//only one target (or an order with no particular targets), just show options
else
{
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
isHorizontal: true, childAnchor: Anchor.BottomLeft)
{
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
UserData = character,
Stretch = true
};
//line connecting the order button to the option buttons
//TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
/// <summary>
/// Create the UI panel that's used to select the target and options for a given order
@@ -53,9 +53,9 @@ namespace Barotrauma.Tutorials
doctor_suppliesCabinet = Item.ItemList.Find(i => i.HasTag("doctor_suppliescabinet"))?.GetComponent<ItemContainer>();
doctor_medBayCabinet = Item.ItemList.Find(i => i.HasTag("doctor_medbaycabinet"))?.GetComponent<ItemContainer>();
var patientHull1 = WayPoint.WayPointList.Find(wp => wp.IdCardDesc == "waitingroom").CurrentHull;
var patientHull2 = WayPoint.WayPointList.Find(wp => wp.IdCardDesc == "airlock").CurrentHull;
medBay = WayPoint.WayPointList.Find(wp => wp.IdCardDesc == "medbay").CurrentHull;
var patientHull1 = Hull.hullList.Find(h => h.RoomName == "Waiting room" && h.Submarine == doctor.Submarine);
var patientHull2 = Hull.hullList.Find(h => h.RoomName == "Airlock" && h.Submarine == doctor.Submarine);
medBay = Hull.hullList.Find(h => h.RoomName == "Med bay" && h.Submarine == doctor.Submarine);
var assistantInfo = new CharacterInfo(Character.HumanConfigFile, "", JobPrefab.List.Find(jp => jp.Identifier == "assistant"));
patient1 = Character.Create(assistantInfo, patientHull1.WorldPosition, "1");
@@ -36,7 +36,6 @@ namespace Barotrauma.Items.Components
{
UserData = ciElement
};
tickBox.TextBlock.AutoScale = true;
tickBox.OnSelected += (tBox) =>
{
if (GameMain.Client == null)
@@ -58,7 +57,6 @@ namespace Barotrauma.Items.Components
{
UserData = ciElement
};
btn.TextBlock.AutoScale = true;
btn.OnClicked += (_, userdata) =>
{
if (GameMain.Client == null)
@@ -1114,10 +1114,8 @@ namespace Barotrauma
//----------------------------------------
var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ?
MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab :
MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab;
if (itemPrefab == null) { return null; }
var itemPrefab = MapEntityPrefab.Find(itemName, itemIdentifier) as ItemPrefab;
if (itemPrefab == null) return null;
Inventory inventory = null;
@@ -686,6 +686,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;
@@ -9,6 +9,7 @@ namespace Barotrauma
private GUIListBox listBox;
private readonly float scrollSpeed;
public CreditsPlayer(RectTransform rectT, string configFile) : base(null, rectT)
{
var doc = XMLExtensions.TryLoadXml(configFile);
@@ -113,11 +114,6 @@ namespace Barotrauma
}
}
public void Restart()
{
listBox.BarScroll = 0.0f;
}
protected override void Update(float deltaTime)
{
listBox.BarScroll += scrollSpeed / listBox.TotalSize * deltaTime;
@@ -470,7 +470,6 @@ namespace Barotrauma
break;
case Tab.Credits:
titleText.Visible = false;
creditsPlayer.Restart();
break;
}
}
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.1")]
[assembly: AssemblyFileVersion("0.9.0.1")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]
@@ -169,7 +169,15 @@ namespace Barotrauma
bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0;
bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective<AIObjectiveIdle>();
bool removeDivingSuit = (oxygenLow && !highPressure) || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 1 && !Character.IsClimbing && steeringManager == insideSteering && !PathSteering.InStairs);
// Don't allow to drop the diving suit in water or while climbing or if the current path has stairs
bool removeDivingSuit =
(oxygenLow && !highPressure) ||
(!shouldKeepTheGearOn &&
Character.CurrentHull.WaterPercentage < 1 &&
!Character.IsClimbing &&
steeringManager == insideSteering &&
!PathSteering.InStairs);
if (removeDivingSuit)
{
var divingSuit = Character.Inventory.FindItemByIdentifier("divingsuit") ?? Character.Inventory.FindItemByTag("divingsuit");
@@ -495,8 +503,10 @@ namespace Barotrauma
public static void DoForEachCrewMember(Character character, Action<HumanAIController> action)
{
if (character == null) { return; }
foreach (var c in Character.CharacterList)
{
if (c == null || c.IsDead || c.Removed) { continue; }
if (c.AIController is HumanAIController humanAi && humanAi.IsFriendly(character))
{
action(humanAi);
@@ -53,13 +53,9 @@ namespace Barotrauma
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null));
/// <summary>
/// Returns true if the previous, current or the next node is in stairs.
/// Returns true if any node in the path is in stairs
/// </summary>
public bool InStairs =>
currentPath != null && (
currentPath.PrevNode != null && currentPath.PrevNode.Stairs != null ||
currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null ||
currentPath.NextNode != null && currentPath.NextNode.Stairs != null);
public bool InStairs => currentPath != null && currentPath.Nodes.Any(n => n.Stairs != null);
public bool IsNextNodeLadder
{
@@ -304,7 +300,9 @@ namespace Barotrauma
float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
if (currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null)
float margin = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float targetDistance = collider.radius * margin;
if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh)
{
float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
@@ -1141,6 +1141,32 @@ namespace Barotrauma
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
if (subObjectives.Any()) { return; }
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
@@ -73,6 +73,21 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
@@ -773,6 +773,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{
@@ -97,12 +97,11 @@ namespace Barotrauma
public static string GetDefaultFileName(string speciesName, AnimationType animType) => $"{speciesName.CapitaliseFirstInvariant()}{animType.ToString()}";
public static string GetDefaultFolder(string speciesName) => $"Content/Characters/{speciesName.CapitaliseFirstInvariant()}/Animations/";
public static string GetDefaultFile(string speciesName, AnimationType animType, ContentPackage contentPackage = null) =>
$"{GetFolder(speciesName, contentPackage)}{GetDefaultFileName(speciesName, animType)}.xml";
public static string GetDefaultFile(string speciesName, AnimationType animType) => $"{GetFolder(speciesName)}{GetDefaultFileName(speciesName, animType)}.xml";
public static string GetFolder(string speciesName, ContentPackage contentPackage = null)
public static string GetFolder(string speciesName)
{
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName, contentPackage))?.Root?.Element("animations")?.GetAttributeString("folder", string.Empty);
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("animations")?.GetAttributeString("folder", string.Empty);
if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default")
{
folder = GetDefaultFolder(speciesName);
@@ -64,7 +64,7 @@ namespace Barotrauma
public static string GetDefaultFileName(string speciesName) => $"{speciesName.CapitaliseFirstInvariant()}DefaultRagdoll";
public static string GetDefaultFolder(string speciesName) => $"Content/Characters/{speciesName.CapitaliseFirstInvariant()}/Ragdolls/";
public static string GetDefaultFile(string speciesName, ContentPackage contentPackage = null) => $"{GetFolder(speciesName, contentPackage)}{GetDefaultFileName(speciesName)}.xml";
public static string GetDefaultFile(string speciesName) => $"{GetFolder(speciesName)}{GetDefaultFileName(speciesName)}.xml";
private static readonly object[] dummyParams = new object[]
{
@@ -79,9 +79,9 @@ namespace Barotrauma
new XAttribute("sourcerect", $"0, 0, 1, 1")))
};
public static string GetFolder(string speciesName, ContentPackage contentPackage = null)
public static string GetFolder(string speciesName)
{
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName, contentPackage))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default")
{
//DebugConsole.NewMessage("[RagollParams] Using the default folder.");
@@ -853,26 +853,15 @@ namespace Barotrauma
{
if (characterConfigFiles == null)
{
characterConfigFiles = GameMain.Instance.GetFilesOfType(ContentType.Character);
characterConfigFiles = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true);
}
return characterConfigFiles;
}
}
public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
public static string GetConfigFile(string speciesName)
{
string configFile = null;
if (contentPackage == null)
{
configFile = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true)
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
else
{
configFile = contentPackage.GetFilesOfType(ContentType.Character)?
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
string configFile = CharacterConfigFiles.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
if (configFile == null)
{
DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!");
@@ -1147,33 +1136,7 @@ namespace Barotrauma
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
SmoothedCursorPosition = cursorPosition;
}
else
{
//apply some smoothing to the cursor positions of remote players when playing as a client
//to make aiming look a little less choppy
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
}
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
SmoothedCursorPosition = cursorPosition;
}
else
{
//apply some smoothing to the cursor positions of remote players when playing as a client
//to make aiming look a little less choppy
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
}
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
if (speedMultipliers.Count == 0) return 1f;
Vector2 targetMovement = GetTargetMovement();
AnimController.TargetMovement = targetMovement;
AnimController.IgnorePlatforms = AnimController.TargetMovement.Y < -0.1f;
@@ -2681,5 +2644,57 @@ namespace Barotrauma
}
public AttackContext GetAttackContext() => AnimController.CurrentAnimationParams.IsGroundedAnimation ? AttackContext.Ground : AttackContext.Water;
private List<Hull> visibleHulls = new List<Hull>();
private HashSet<Hull> tempList = new HashSet<Hull>();
/// <summary>
/// Returns hulls that are visible to the player, including the current hull.
/// Can be heavy if used every frame.
/// </summary>
public List<Hull> GetVisibleHulls()
{
visibleHulls.Clear();
tempList.Clear();
if (CurrentHull != null)
{
visibleHulls.Add(CurrentHull);
var adjacentHulls = CurrentHull.GetConnectedHulls(true, 1);
float maxDistance = 1000f;
foreach (var hull in adjacentHulls)
{
if (hull.ConnectedGaps.Any(g => g.Open > 0.9f && g.linkedTo.Contains(CurrentHull) &&
Vector2.DistanceSquared(g.WorldPosition, WorldPosition) < Math.Pow(maxDistance / 2, 2)))
{
if (Vector2.DistanceSquared(hull.WorldPosition, WorldPosition) < Math.Pow(maxDistance, 2))
{
visibleHulls.Add(hull);
}
}
}
visibleHulls.AddRange(CurrentHull.GetLinkedEntities<Hull>(tempList, filter: h =>
{
// Ignore adjacent hulls because they were already handled above
if (adjacentHulls.Contains(h))
{
return false;
}
else
{
if (h.ConnectedGaps.Any(g =>
g.Open > 0.9f &&
Vector2.DistanceSquared(g.WorldPosition, WorldPosition) < Math.Pow(maxDistance / 2, 2) &&
CanSeeTarget(g)))
{
return Vector2.DistanceSquared(h.WorldPosition, WorldPosition) < Math.Pow(maxDistance, 2);
}
else
{
return false;
}
}
}));
}
return visibleHulls;
}
}
}
@@ -362,11 +362,10 @@ namespace Barotrauma
case ContentType.Character:
XDocument doc = XMLExtensions.TryLoadXml(file.Path);
string speciesName = doc.Root.GetAttributeString("name", "");
//TODO: check non-default paths if defined
filePaths.Add(RagdollParams.GetDefaultFile(speciesName, this));
filePaths.Add(RagdollParams.GetDefaultFile(speciesName));
foreach (AnimationType animationType in Enum.GetValues(typeof(AnimationType)))
{
filePaths.Add(AnimationParams.GetDefaultFile(speciesName, animationType, this));
filePaths.Add(AnimationParams.GetDefaultFile(speciesName, animationType));
}
break;
}
@@ -492,11 +491,6 @@ namespace Barotrauma
public ContentFile(string path, ContentType type, Workshop.Item workShopItem = null)
{
Path = path;
#if OSX
Path = Path.Replace("\\", "/");
#endif
Type = type;
WorkShopItem = workShopItem;
}
@@ -582,6 +582,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -144,17 +144,6 @@ namespace Barotrauma.Items.Components
}
}
public Vector2 SteeringInput
{
get { return steeringInput; }
set
{
if (!MathUtils.IsValid(value)) return;
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
public SteeringPath SteeringPath
{
if (!CanBeSelected) return false;
@@ -175,6 +164,12 @@ namespace Barotrauma.Items.Components
set { posToMaintain = value; }
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
@@ -1139,70 +1139,6 @@ namespace Barotrauma
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;
FindHull();
if (Submarine == null && prevSub != null)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub == null)
{
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub != null && Submarine != prevSub)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
{
body.LinearVelocity = new Vector2(
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;
FindHull();
if (Submarine == null && prevSub != null)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub == null)
{
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub != null && Submarine != prevSub)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
{
body.LinearVelocity = new Vector2(
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;
@@ -1591,7 +1527,11 @@ namespace Barotrauma
if (!picked) return false;
if (picker != null)
if (picker.SelectedConstruction == this)
{
if (picker.IsKeyHit(InputType.Select) || forceSelectKey) picker.SelectedConstruction = null;
}
else if (selected)
{
if (picker.SelectedConstruction == this)
{
@@ -2006,7 +1946,6 @@ namespace Barotrauma
return Load(element, submarine, createNetworkEvent: false);
}
/// <summary>
/// Instantiate a new item and load its data from the XML element.
/// </summary>
@@ -2019,10 +1958,30 @@ namespace Barotrauma
string name = element.Attribute("name").Value;
string identifier = element.GetAttributeString("identifier", "");
ItemPrefab prefab = ItemPrefab.Find(name, identifier);
ItemPrefab prefab;
if (string.IsNullOrEmpty(identifier))
{
//legacy support:
//1. attempt to find a prefab with an empty identifier and a matching name
prefab = MapEntityPrefab.Find(name, "", showErrorMessages: false) as ItemPrefab;
//2. not found, attempt to find a prefab with a matching name
if (prefab == null) prefab = MapEntityPrefab.Find(name) as ItemPrefab;
}
else
{
prefab = MapEntityPrefab.Find(null, identifier, showErrorMessages: false) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = MapEntityPrefab.List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
if (prefab == null)
{
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
return null;
}
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -440,7 +441,6 @@ namespace Barotrauma
configFile = filePath;
ConfigElement = element;
string nonTranslatedName = element.GetAttributeString("name", "");
identifier = element.GetAttributeString("identifier", "");
//nameidentifier can be used to make multiple items use the same names and descriptions
@@ -448,21 +448,20 @@ namespace Barotrauma
if (string.IsNullOrEmpty(nameIdentifier))
{
name = TextManager.Get("EntityName." + identifier, true) ?? nonTranslatedName;
name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
}
else
{
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? nonTranslatedName;
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", "");
}
if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
DebugConsole.Log(" " + name);
Aliases = new HashSet<string>
(element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true));
Aliases.Add(nonTranslatedName.ToLowerInvariant());
Aliases =
element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true);
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
{
@@ -482,7 +481,7 @@ namespace Barotrauma
}
Tags = new HashSet<string>(element.GetAttributeStringArray("tags", new string[0], convertToLowerInvariant: true));
if (!Tags.Any())
if (Tags.None())
{
Tags = new HashSet<string>(element.GetAttributeStringArray("Tags", new string[0], convertToLowerInvariant: true));
}
@@ -720,42 +719,7 @@ namespace Barotrauma
return prices[location.Type.Identifier.ToLowerInvariant()];
}
public static ItemPrefab Find(string name, string identifier)
{
ItemPrefab prefab;
if (string.IsNullOrEmpty(identifier))
{
//legacy support:
//1. attempt to find a prefab with an empty identifier and a matching name
prefab = Find(name, "", showErrorMessages: false) as ItemPrefab;
//2. not found, attempt to find a prefab with a matching name
if (prefab == null) prefab = Find(name) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
else
{
prefab = Find(null, identifier, showErrorMessages: false) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
if (prefab == null)
{
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
}
return prefab;
}
public IEnumerable<PriceInfo> GetPrices()
{
return prices?.Values;
+36 -77
View File
@@ -78,11 +78,30 @@ namespace Barotrauma
private float[] leftDelta;
private float[] rightDelta;
public List<Gap> ConnectedGaps;
public readonly List<Gap> ConnectedGaps = new List<Gap>();
public readonly List<Gap> ConnectedGaps = new List<Gap>();
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
@@ -838,9 +857,6 @@ namespace Barotrauma
OxygenPercentage = 100.0f;
FireSources = new List<FireSource>();
linkedTo = new System.Collections.ObjectModel.ObservableCollection<MapEntity>();
properties = SerializableProperty.GetProperties(this);
@@ -1205,93 +1221,36 @@ namespace Barotrauma
FireSources.Remove(fire);
}
public IEnumerable<Hull> GetConnectedHulls(int? searchDepth)
private HashSet<Hull> adjacentHulls = new HashSet<Hull>();
public IEnumerable<Hull> GetConnectedHulls(bool includingThis, int? searchDepth = null)
{
return GetAdjacentHulls(new HashSet<Hull>(), 0, searchDepth);
adjacentHulls.Clear();
int startStep = 0;
return GetAdjacentHulls(includingThis, adjacentHulls, ref startStep, searchDepth);
}
private HashSet<Hull> GetAdjacentHulls(HashSet<Hull> connectedHulls, int steps, int? searchDepth)
private HashSet<Hull> GetAdjacentHulls(bool includingThis, HashSet<Hull> connectedHulls, ref int step, int? searchDepth)
{
if (distance >= maxDistance) return float.MaxValue;
if (this == target)
if (includingThis)
{
return distance + Vector2.Distance(startPos, endPos);
connectedHulls.Add(this);
}
if (step > searchDepth.Value)
{
return connectedHulls;
}
connectedHulls.Add(this);
foreach (Gap g in ConnectedGaps)
{
if (g.ConnectedDoor != null)
{
//gap blocked if the door is not open or the predicted state is not open
if (!g.ConnectedDoor.IsOpen || (g.ConnectedDoor.PredictedState.HasValue && !g.ConnectedDoor.PredictedState.Value))
{
if (g.ConnectedDoor.OpenState < 0.1f) continue;
}
}
else if (g.Open <= 0.0f)
{
continue;
}
for (int i = 0; i < 2 && i < g.linkedTo.Count; i++)
{
if (g.linkedTo[i] is Hull hull && !connectedHulls.Contains(hull))
{
float dist = hull.GetApproximateHullDistance(g.Position, endPos, connectedHulls, target, distance + Vector2.Distance(startPos, g.Position), maxDistance);
if (dist < float.MaxValue) return dist;
step++;
hull.GetAdjacentHulls(true, connectedHulls, ref step, searchDepth);
}
}
}
return float.MaxValue;
}
/// <summary>
/// Approximate distance from this hull to the target hull, moving through open gaps without passing through walls.
/// Uses a greedy algo and may not use the most optimal path. Returns float.MaxValue if no path is found.
/// </summary>
public float GetApproximateDistance(Vector2 startPos, Vector2 endPos, Hull targetHull, float maxDistance)
{
return GetApproximateHullDistance(startPos, endPos, new HashSet<Hull>(), targetHull, 0.0f, maxDistance);
}
private float GetApproximateHullDistance(Vector2 startPos, Vector2 endPos, HashSet<Hull> connectedHulls, Hull target, float distance, float maxDistance)
{
if (distance >= maxDistance) return float.MaxValue;
if (this == target)
{
return distance + Vector2.Distance(startPos, endPos);
}
connectedHulls.Add(this);
foreach (Gap g in ConnectedGaps)
{
if (g.ConnectedDoor != null)
{
//gap blocked if the door is not open or the predicted state is not open
if (!g.ConnectedDoor.IsOpen || (g.ConnectedDoor.PredictedState.HasValue && !g.ConnectedDoor.PredictedState.Value))
{
if (g.ConnectedDoor.OpenState < 0.1f) continue;
}
}
else if (g.Open <= 0.0f)
{
continue;
}
for (int i = 0; i < 2 && i < g.linkedTo.Count; i++)
{
if (g.linkedTo[i] is Hull hull && !connectedHulls.Contains(hull))
{
hull.GetAdjacentHulls(connectedHulls, steps++, searchDepth);
}
}
}
return float.MaxValue;
return connectedHulls;
}
/// <summary>
@@ -20,12 +20,12 @@ namespace Barotrauma
protected List<ushort> linkedToID;
//observable collection because some entities may need to be notified when the collection is modified
public ObservableCollection<MapEntity> linkedTo;
public readonly ObservableCollection<MapEntity> linkedTo = new ObservableCollection<MapEntity>();
private bool flippedX, flippedY;
public bool FlippedX { get { return flippedX; } }
public bool FlippedY { get { return flippedY; } }
public bool ShouldBeSaved = true;
//the position and dimensions of the entity
@@ -41,7 +41,7 @@ namespace Barotrauma
get { return isHighlighted || ExternalHighlight; }
set { isHighlighted = value; }
}
public virtual Rectangle Rect
{
get { return rect; }
@@ -161,7 +161,7 @@ namespace Barotrauma
// Quick undo/redo for size and movement only. TODO: Remove if we do a more general implementation.
private Memento<Rectangle> rectMemento;
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
{
this.prefab = prefab;
Scale = prefab != null ? prefab.Scale : 1;
@@ -289,7 +289,7 @@ namespace Barotrauma
mapEntityList.Insert(i, this);
}
/// <summary>
/// Remove the entity from the entity list without removing links to other entities
/// </summary>
@@ -409,7 +409,7 @@ namespace Barotrauma
try
{
MethodInfo loadMethod = t.GetMethod("Load", new [] { typeof(XElement), typeof(Submarine) });
MethodInfo loadMethod = t.GetMethod("Load", new[] { typeof(XElement), typeof(Submarine) });
if (loadMethod == null)
{
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".");
@@ -499,6 +499,38 @@ namespace Barotrauma
if (linkedTo.Contains(e)) linkedTo.Remove(e);
}
/// <summary>
/// Gets all linked entities of specific type.
/// </summary>
public HashSet<T> GetLinkedEntities<T>(HashSet<T> list = null, int? maxDepth = null, Func<T, bool> filter = null) where T : MapEntity
{
list = list ?? new HashSet<T>();
int startDepth = 0;
GetLinkedEntitiesRecursive<T>(this, list, ref startDepth, maxDepth, filter);
return list;
}
/// <summary>
/// Gets all linked entities of specific type.
/// </summary>
private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null, Func<T, bool> filter = null)
where T : MapEntity
{
if (depth > maxDepth) { return; }
foreach (var linkedEntity in mapEntity.linkedTo)
{
if (linkedEntity is T linkedTarget)
{
if (!linkedTargets.Contains(linkedTarget) && (filter == null || filter(linkedTarget)))
{
linkedTargets.Add(linkedTarget);
depth++;
GetLinkedEntitiesRecursive(linkedEntity, linkedTargets, ref depth, maxDepth, filter);
}
}
}
}
#region Serialized properties
// We could use NaN or nullables, but in this case the first is not preferable, because it needs to be checked every time the value is used.
// Nullable on the other requires boxing that we don't want to do too often, since it generates garbage.
@@ -115,7 +115,6 @@ namespace Barotrauma
Linkable = true
};
ep.AllowedLinks.Add("hull");
ep.Aliases = new HashSet<string> { "hull" };
List.Add(ep);
ep = new MapEntityPrefab
@@ -225,6 +225,12 @@ namespace Barotrauma
string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString();
sp.Aliases.Add(nonTranslatedName.ToLowerInvariant());
SerializableProperty.DeserializeProperties(sp, element);
if (sp.Body)
{
sp.Tags.Add("wall");
}
SerializableProperty.DeserializeProperties(sp, element);
if (sp.Body)
{
@@ -131,12 +131,7 @@ namespace Barotrauma.Networking
float dist = Vector2.Distance(listener.WorldPosition, sender.WorldPosition);
if (dist > range) { return 1.0f; }
Hull listenerHull = listener == null ? null : Hull.FindHull(listener.WorldPosition);
Hull sourceHull = sender == null ? null : Hull.FindHull(sender.WorldPosition);
if (sourceHull != listenerHull)
{
if (Submarine.CheckVisibility(listener.SimPosition, sender.SimPosition) != null) dist = (dist + 100f) * obstructionmult;
}
if (Submarine.CheckVisibility(listener.SimPosition, sender.SimPosition) != null) dist = (dist + 100f) * obstructionmult;
if (dist > range) { return 1.0f; }
return dist / range;
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@@ -1,19 +1,3 @@
---------------------------------------------------------------------------------------------------------
v0.9.0.1
---------------------------------------------------------------------------------------------------------
- Added a bunch of missing translations.
- Fixed Steam Workshop on Mac.
- Fixed docking interface button not working in the multiplayer.
- Fixed medical doctor tutorial crashing on languages other than English.
- Fixed a bug that caused AI characters to occasionally get stuck next to stairways.
- Fixed animation and ragdoll file paths getting messed up if there are multiple content packages
installed that include monsters with the same name.
- Fixed crashing when a StatusEffect causes an item to be used on a target.
- Fixed a gap between Remora and the drone.
- Added more supplies to Remora.
- Fixed watchman's dialogue getting muffled.
---------------------------------------------------------------------------------------------------------
v0.9.0.0
---------------------------------------------------------------------------------------------------------