more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -205,7 +205,7 @@ namespace Barotrauma
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return (cornerDistanceSq <= (radius * radius));
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}
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/// <summary>
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/// divide a convex hull into triangles
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/// </summary>
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