more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -115,6 +115,11 @@ namespace Barotrauma
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get { return body.Position; }
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}
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public Vector2 PrevPosition
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{
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get { return prevPosition; }
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}
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public float Rotation
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{
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get { return body.Rotation; }
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