more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions

View File

@@ -115,6 +115,11 @@ namespace Barotrauma
get { return body.Position; }
}
public Vector2 PrevPosition
{
get { return prevPosition; }
}
public float Rotation
{
get { return body.Rotation; }