more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -611,7 +611,7 @@ namespace Barotrauma.Networking
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(float)Math.Cos(camAngle) * (Submarine.Borders.Width / 2.0f),
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(float)Math.Sin(camAngle) * (Submarine.Borders.Height / 2.0f)));
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GameMain.GameScreen.Cam.TargetPos = offset * 0.8f;
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GameMain.GameScreen.Cam.TargetPos = Submarine.Loaded.Position + offset * 0.8f;
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//Game1.GameScreen.Cam.MoveCamera((float)deltaTime);
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messageBox.Text = endMessage + "\nReturning to lobby in " + (int)secondsLeft + " s";
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@@ -751,7 +751,7 @@ namespace Barotrauma.Networking
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continue;
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}
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Character character = Character.Create(ch, position, !isMyCharacter);
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Character character = Character.Create(ch, position, !isMyCharacter, false);
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character.ID = ID;
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