more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions

View File

@@ -420,8 +420,8 @@ namespace Barotrauma
XElement element = new XElement("WayPoint");
element.Add(new XAttribute("ID", ID),
new XAttribute("x", rect.X),
new XAttribute("y", rect.Y),
new XAttribute("x", (int)(rect.X - Submarine.HiddenSubPosition.X)),
new XAttribute("y", (int)(rect.Y - Submarine.HiddenSubPosition.Y)),
new XAttribute("spawn", spawnType));
if (idCardTags.Length > 0)