more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -83,7 +83,7 @@ namespace Barotrauma
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int width = 400, height = 500;
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int x = 0, y = 0;
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frame = new GUIFrame(new Rectangle(0, 0, width, height), Color.White * 0.8f, Alignment.Center, GUI.Style);
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frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, GUI.Style);
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frame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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frame.UserData = item;
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