more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions
+1 -1
View File
@@ -83,7 +83,7 @@ namespace Barotrauma
int width = 400, height = 500;
int x = 0, y = 0;
frame = new GUIFrame(new Rectangle(0, 0, width, height), Color.White * 0.8f, Alignment.Center, GUI.Style);
frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, GUI.Style);
frame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
frame.UserData = item;