more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions

View File

@@ -75,7 +75,7 @@ namespace Barotrauma.Items.Components
if (FireProbability > 0.0f && Rand.Int((int)(1.0f / FireProbability)) == 1)
{
new FireSource(pt.item.Position);
new FireSource(pt.item.WorldPosition);
}
}
}

View File

@@ -98,7 +98,7 @@ namespace Barotrauma.Items.Components
{
if (!powerOnSoundPlayed)
{
powerOnSound.Play(1.0f, 600.0f, item.Position);
powerOnSound.Play(1.0f, 600.0f, item.WorldPosition);
powerOnSoundPlayed = true;
}
}