more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions
@@ -46,6 +46,7 @@ namespace Barotrauma.Items.Components
if (linkedGap != null) return linkedGap;
}
linkedGap = new Gap(item.Rect, Item.Submarine);
linkedGap.Submarine = item.Submarine;
linkedGap.Open = openState;
item.linkedTo.Add(linkedGap);
return linkedGap;