more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -46,6 +46,7 @@ namespace Barotrauma.Items.Components
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if (linkedGap != null) return linkedGap;
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}
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linkedGap = new Gap(item.Rect, Item.Submarine);
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linkedGap.Submarine = item.Submarine;
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linkedGap.Open = openState;
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item.linkedTo.Add(linkedGap);
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return linkedGap;
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