more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
This commit is contained in:
@@ -119,7 +119,7 @@ namespace Barotrauma
|
||||
level.Generate();
|
||||
submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
|
||||
|
||||
GameMain.GameScreen.BackgroundSpriteManager.SpawnSprites(80);
|
||||
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80);
|
||||
}
|
||||
|
||||
if (Quest!=null) Quest.Start(Level.Loaded);
|
||||
|
||||
Reference in New Issue
Block a user