more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions

View File

@@ -85,7 +85,7 @@ namespace Barotrauma
Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
//spawn some fish next to the player
GameMain.GameScreen.BackgroundSpriteManager.SpawnSprites(2,
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(2,
Submarine.Loaded.Position + Character.Controlled.Position);
yield return new WaitForSeconds(4.0f);