more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -85,7 +85,7 @@ namespace Barotrauma
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Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
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//spawn some fish next to the player
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GameMain.GameScreen.BackgroundSpriteManager.SpawnSprites(2,
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GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(2,
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Submarine.Loaded.Position + Character.Controlled.Position);
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yield return new WaitForSeconds(4.0f);
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