more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -55,7 +55,7 @@ namespace Barotrauma
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End(endMessage);
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return;
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}
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else if (Level.Loaded.AtEndPosition)
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else if (Submarine.Loaded.AtEndPosition)
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{
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string endMessage = traitorCharacter.Name + " was a traitor! ";
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endMessage += (traitorCharacter.Info.Gender == Gender.Male) ? "His" : "Her";
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