more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -40,7 +40,8 @@ namespace Barotrauma
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//!!!!!!!!!!!!!!!!!!
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if (spawnDeep)
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{
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position.Y -= 100.0f;
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position.Y -= Level.Loaded.Size.Y;
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}
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position.X += Rand.Range(-0.5f, 0.5f);
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