more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions
+2 -1
View File
@@ -40,7 +40,8 @@ namespace Barotrauma
//!!!!!!!!!!!!!!!!!!
if (spawnDeep)
{
position.Y -= 100.0f;
position.Y -= Level.Loaded.Size.Y;
}
position.X += Rand.Range(-0.5f, 0.5f);