more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions
@@ -63,7 +63,7 @@ namespace Barotrauma
{
if (character.Position.X < character.AnimController.CurrentHull.Rect.X + WallAvoidDistance)
{
pathSteering.SteeringManual(deltaTime, Vector2.UnitX);
pathSteering.SteeringManual(deltaTime, Vector2.UnitX*5.0f);
}
else if (character.Position.X > character.AnimController.CurrentHull.Rect.Right - WallAvoidDistance)
{