more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -63,7 +63,7 @@ namespace Barotrauma
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{
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if (character.Position.X < character.AnimController.CurrentHull.Rect.X + WallAvoidDistance)
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{
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pathSteering.SteeringManual(deltaTime, Vector2.UnitX);
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pathSteering.SteeringManual(deltaTime, Vector2.UnitX*5.0f);
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}
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else if (character.Position.X > character.AnimController.CurrentHull.Rect.Right - WallAvoidDistance)
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{
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