more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions
@@ -92,10 +92,7 @@ namespace Barotrauma
if (Vector2.Distance(character.SimPosition, enemy.SimPosition) < 3.0f)
{
character.AIController.SteeringManager.SteeringManual(deltaTime, character.SimPosition - enemy.SimPosition);
}
else
{
character.AIController.SteeringManager.SteeringManual(deltaTime, (character.SimPosition - enemy.SimPosition)*0.1f);
coolDownTimer = CoolDown;
}
}