more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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@@ -54,5 +54,5 @@
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</ragdoll>
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<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="2.0" hearing="10.0"/>
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<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="1.0"/>
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</Character>
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