Removed Fill/ReadNetworkData

These functions needed to be replaced because they rely heavily on reliability.

Instead, new functions called (Write/Read)Data(Server/Client) will be added. 

Separating client and server code into completely separate functions will help ensure that proper security checks are performed.
This commit is contained in:
juanjp600
2016-08-29 20:02:46 -03:00
parent a00ceb5b9f
commit af220dbc2a
28 changed files with 29 additions and 2297 deletions

View File

@@ -1579,7 +1579,6 @@ namespace Barotrauma.Networking
message.Write(character.Info.Job.Name);
Item.Spawner.FillNetworkData(message, character.SpawnItems);
}
public void SendCharacterSpawnMessage(Character character, List<NetConnection> recipients = null)
@@ -1610,8 +1609,7 @@ namespace Barotrauma.Networking
NetOutgoingMessage message = server.CreateMessage();
message.Write((byte)PacketTypes.NewItem);
Item.Spawner.FillNetworkData(message, items);
SendMessage(message, NetDeliveryMethod.ReliableOrdered, recipients);
}
@@ -1622,8 +1620,7 @@ namespace Barotrauma.Networking
NetOutgoingMessage message = server.CreateMessage();
message.Write((byte)PacketTypes.RemoveItem);
Item.Remover.FillNetworkData(message, items);
SendMessage(message, NetDeliveryMethod.ReliableOrdered, recipients);
}