Removed Fill/ReadNetworkData

These functions needed to be replaced because they rely heavily on reliability.

Instead, new functions called (Write/Read)Data(Server/Client) will be added. 

Separating client and server code into completely separate functions will help ensure that proper security checks are performed.
This commit is contained in:
juanjp600
2016-08-29 20:02:46 -03:00
parent a00ceb5b9f
commit af220dbc2a
28 changed files with 29 additions and 2297 deletions

View File

@@ -61,10 +61,7 @@ namespace Barotrauma.Networking
{
if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
var msg = client.CreateMessage();
msg.Write((byte)PacketTypes.EndGame);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
//TODO: tell server that client requested round end
return true;
};
@@ -232,126 +229,7 @@ namespace Barotrauma.Networking
try
{
// Switch based on the message types
switch (inc.MessageType)
{
// All manually sent messages are type of "Data"
case NetIncomingMessageType.Data:
byte packetType = inc.ReadByte();
if (packetType == (byte)PacketTypes.LoggedIn)
{
myID = inc.ReadByte();
permissions = (ClientPermissions)inc.ReadInt32();
gameStarted = inc.ReadBoolean();
bool hasCharacter = inc.ReadBoolean();
bool allowSpectating = inc.ReadBoolean();
endRoundButton.Visible = permissions.HasFlag(ClientPermissions.EndRound);
if (gameStarted && Screen.Selected != GameMain.GameScreen)
{
new GUIMessageBox("Please wait",
(allowSpectating) ?
"A round is already running, but you can spectate the game while waiting for a respawn shuttle or a new round." :
"A round is already running and the admin has disabled spectating. You will have to wait for a new round to start.");
}
if (gameStarted && !hasCharacter && myCharacter != null)
{
GameMain.NetLobbyScreen.Select();
new GUIMessageBox("Connection timed out", "You were disconnected for too long and your character was deleted. Please wait for another round to start.");
}
GameMain.NetLobbyScreen.ClearPlayers();
//add the names of other connected clients to the lobby screen
int clientCount = inc.ReadByte();
for (int i = 0; i < clientCount; i++)
{
Client otherClient = new Client(inc.ReadString(), inc.ReadByte());
GameMain.NetLobbyScreen.AddPlayer(otherClient.name);
otherClients.Add(otherClient);
}
List<Submarine> submarines = new List<Submarine>();
int subCount = inc.ReadByte();
for (int i = 0; i < subCount; i++ )
{
string subName = inc.ReadString();
string subHash = inc.ReadString();
var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == subName);
if (matchingSub != null)
{
submarines.Add(matchingSub);
}
else
{
submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName), subHash, false));
}
}
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
//add the name of own client to the lobby screen
GameMain.NetLobbyScreen.AddPlayer(name);
CanStart = true;
NetOutgoingMessage lobbyUpdateRequest = client.CreateMessage();
lobbyUpdateRequest.Write((byte)PacketTypes.RequestNetLobbyUpdate);
client.SendMessage(lobbyUpdateRequest, NetDeliveryMethod.ReliableUnordered);
}
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
if (connectionStatus == NetConnectionStatus.Disconnected)
{
string denyMessage = inc.ReadString();
if (denyMessage == "Password required!" || denyMessage == "Wrong password!")
{
GameMain.ServerListScreen.JoinServer(serverIP, true, denyMessage);
}
else
{
new GUIMessageBox("Couldn't connect to server", denyMessage);
}
connectCanceled = true;
}
else if (connectionStatus == NetConnectionStatus.Connected)
{
int nonce = inc.SenderConnection.RemoteHailMessage.ReadInt32();
var outmsg = client.CreateMessage();
NetEncryption algo = new NetXtea(client, password);
outmsg.Write((byte)PacketTypes.Login);
outmsg.Write(nonce);
outmsg.Write(myID);
outmsg.Write(GameMain.Version.ToString());
outmsg.Write(GameMain.SelectedPackage.Name);
outmsg.Write(GameMain.SelectedPackage.MD5hash.Hash);
outmsg.Write(name);
outmsg.Encrypt(algo);
client.SendMessage(outmsg, NetDeliveryMethod.ReliableUnordered);
}
break;
default:
Console.WriteLine(inc.ReadString() + " Strange message");
connectCanceled = true;
break;
}
//TODO: read message data
}
catch (Exception e)
@@ -445,14 +323,6 @@ namespace Barotrauma.Networking
new NetworkEvent(NetworkEventType.EntityUpdate, myCharacter.ID, true);
}
}
var message = ComposeNetworkEventMessage(NetworkEventDeliveryMethod.Unreliable);
if (message != null) client.SendMessage(message, NetDeliveryMethod.Unreliable);
message = ComposeNetworkEventMessage(NetworkEventDeliveryMethod.ReliableLidgren);
if (message != null) client.SendMessage(message, NetDeliveryMethod.ReliableUnordered);
NetworkEvent.Events.Clear();
// Update current time
updateTimer = DateTime.Now + updateInterval;
@@ -478,209 +348,7 @@ namespace Barotrauma.Networking
while ((inc = client.ReadMessage()) != null)
{
if (inc.MessageType == NetIncomingMessageType.StatusChanged)
{
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
if (connectionStatus == NetConnectionStatus.Disconnected)
{
string disconnectMessage = inc.ReadString();
if (string.IsNullOrEmpty(disconnectMessage) || disconnectMessage == "Connection timed out")
{
if (reconnectBox == null)
{
reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
connected = false;
ConnectToServer(serverIP);
}
}
else
{
new GUIMessageBox("Disconnected", disconnectMessage);
Disconnect();
GameMain.ServerListScreen.Select();
}
}
}
if (inc.MessageType != NetIncomingMessageType.Data) continue;
byte packetType = inc.ReadByte();
switch (packetType)
{
case (byte)PacketTypes.CanStartGame:
string subName = inc.ReadString();
string subHash = inc.ReadString();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
if (GameMain.NetLobbyScreen.TrySelectSub(subName,subHash,GameMain.NetLobbyScreen.SubList) &&
GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
{
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
readyToStartMsg.Write((byte)PacketTypes.StartGame);
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
}
break;
case (byte)PacketTypes.StartGame:
if (Screen.Selected == GameMain.GameScreen) continue;
startGameCoroutine = GameMain.ShowLoading(StartGame(inc), false);
break;
case (byte)PacketTypes.EndGame:
string endMessage = inc.ReadString();
CoroutineManager.StartCoroutine(EndGame(endMessage));
break;
case (byte)PacketTypes.Respawn:
if (gameStarted && respawnManager != null) respawnManager.ReadNetworkEvent(inc);
break;
case (byte)PacketTypes.PlayerJoined:
Client otherClient = new Client(inc.ReadString(), inc.ReadByte());
GameMain.NetLobbyScreen.AddPlayer(otherClient.name);
otherClients.Add(otherClient);
AddChatMessage(otherClient.name + " has joined the server", ChatMessageType.Server);
break;
case (byte)PacketTypes.Permissions:
ClientPermissions newPermissions = (ClientPermissions)inc.ReadInt32();
if (newPermissions != permissions)
{
if (GUIMessageBox.MessageBoxes.Count > 0)
{
var existingMsgBox = GUIMessageBox.MessageBoxes.Peek();
if (existingMsgBox.UserData as string == "permissions")
{
GUIMessageBox.MessageBoxes.Dequeue();
}
}
//new GUIMessageBox("The host has changed you permissions. New permissions")
string msg = "";
if (newPermissions == ClientPermissions.None)
{
msg = "The host has removed all your special permissions.";
}
else
{
msg = "Your current permissions:\n";
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (!newPermissions.HasFlag(permissions) || permission == ClientPermissions.None) continue;
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
msg += " - " + attributes[0].Description+"\n";
}
}
new GUIMessageBox("Permissions changed", msg).UserData = "permissions";
}
endRoundButton.Visible = permissions.HasFlag(ClientPermissions.EndRound);
break;
case (byte)PacketTypes.RequestFile:
bool accepted = inc.ReadBoolean();
if (!accepted)
{
new GUIMessageBox("File transfer canceled", inc.ReadString());
if (fileStreamReceiver!=null)
{
fileStreamReceiver.DeleteFile();
fileStreamReceiver.Dispose();
fileStreamReceiver = null;
}
}
break;
case (byte)PacketTypes.FileStream:
if (fileStreamReceiver == null)
{
//todo: unexpected file
}
else
{
fileStreamReceiver.ReadMessage(inc);
}
break;
case (byte)PacketTypes.PlayerLeft:
byte leavingID = inc.ReadByte();
AddChatMessage(inc.ReadString(), ChatMessageType.Server);
Client disconnectedClient = otherClients.Find(c => c.ID == leavingID);
if (disconnectedClient != null)
{
otherClients.Remove(disconnectedClient);
GameMain.NetLobbyScreen.RemovePlayer(disconnectedClient.name);
}
if (!gameStarted) return;
List<Character> crew = new List<Character>();
foreach (Character c in Character.CharacterList)
{
if (!c.IsNetworkPlayer || !c.IsHumanoid || c.Info==null) continue;
crew.Add(c);
}
//GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
break;
case (byte)PacketTypes.Chatmessage:
//ChatMessageType messageType = (ChatMessageType)inc.ReadByte();
AddChatMessage(ChatMessage.ReadNetworkMessage(inc));
break;
case (byte)PacketTypes.NetworkEvent:
//read the data from the message and update client state accordingly
if (!gameStarted) break;
NetworkEvent.ReadMessage(inc);
break;
case (byte)PacketTypes.UpdateNetLobby:
//if (gameStarted) continue;
GameMain.NetLobbyScreen.ReadData(inc);
break;
case (byte)PacketTypes.Traitor:
string targetName = inc.ReadString();
TraitorManager.CreateStartPopUp(targetName);
break;
case (byte)PacketTypes.ResendRequest:
break;
case (byte)PacketTypes.LatestMessageID:
break;
case (byte)PacketTypes.VoteStatus:
Voting.ReadData(inc);
break;
case (byte)PacketTypes.NewItem:
Item.Spawner.ReadNetworkData(inc);
break;
case (byte)PacketTypes.NewCharacter:
ReadCharacterSpawnMessage(inc);
break;
case (byte)PacketTypes.RemoveItem:
Item.Remover.ReadNetworkData(inc);
break;
}
if (packetType == (byte)PacketTypes.StartGame) break;
//TODO: read message data
}
}
@@ -894,10 +562,7 @@ namespace Barotrauma.Networking
public override void Disconnect()
{
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)PacketTypes.PlayerLeft);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
//TODO: tell server
client.Shutdown("");
GameMain.NetworkMember = null;
}
@@ -1168,8 +833,6 @@ namespace Barotrauma.Networking
character.ID = ID;
Item.Spawner.ReadNetworkData(inc);
if (isMyCharacter)
{
myCharacter = character;