Removed Fill/ReadNetworkData
These functions needed to be replaced because they rely heavily on reliability. Instead, new functions called (Write/Read)Data(Server/Client) will be added. Separating client and server code into completely separate functions will help ensure that proper security checks are performed.
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@@ -245,32 +245,6 @@ namespace Barotrauma.Items.Components
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spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
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}
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public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
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{
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message.WriteRangedSingle(MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f), 0.0f, 1.0f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(charge / capacity, 0.0f, 1.0f), 0.0f, 1.0f, 8);
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return true;
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}
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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float newRechargeSpeed = 0f;
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float newCharge = 0.0f;
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try
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{
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newRechargeSpeed = message.ReadRangedSingle(0.0f, 1.0f, 8);
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newRechargeSpeed *= MaxRechargeSpeed;
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newCharge = message.ReadRangedSingle(0.0f, 1.0f, 8);
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newCharge *= capacity;
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}
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catch { }
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RechargeSpeed = newRechargeSpeed;
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Charge = newCharge;
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}
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}
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}
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