Removed Fill/ReadNetworkData
These functions needed to be replaced because they rely heavily on reliability. Instead, new functions called (Write/Read)Data(Server/Client) will be added. Separating client and server code into completely separate functions will help ensure that proper security checks are performed.
This commit is contained in:
@@ -575,74 +575,6 @@ namespace Barotrauma
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spriteBatch.DrawString(GUI.Font, "updatetargets: "+updateTargetsTimer, pos - Vector2.UnitY * 100.0f, Color.Red);
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spriteBatch.DrawString(GUI.Font, "cooldown: " + coolDownTimer, pos - Vector2.UnitY * 120.0f, Color.Red);
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}
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public override void FillNetworkData(NetBuffer message)
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{
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message.WriteRangedInteger(0, Enum.GetValues(typeof(AiState)).Length-1, (int)state);
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//bool wallAttack = (wallAttackPos != Vector2.Zero && state == AiState.Attack);
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//message.Write(wallAttack);
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message.Write(MathUtils.AngleToByte(steeringManager.WanderAngle));
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coolDownTimer = MathHelper.Clamp(coolDownTimer, 0.0f, 30.0f);
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message.WriteRangedSingle(coolDownTimer, 0.0f, 30.0f, 8);
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message.Write(targetEntity==null ? (ushort)0 : (targetEntity as Entity).ID);
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}
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public override void ReadNetworkData(NetIncomingMessage message)
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{
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AiState newState = AiState.None;
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Vector2 newWallAttackPos = Vector2.Zero;
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float wanderAngle;
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ushort targetID;
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try
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{
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newState = (AiState)message.ReadRangedInteger(0, Enum.GetValues(typeof(AiState)).Length - 1);
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//bool wallAttack = message.ReadBoolean();
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//if (wallAttack)
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//{
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// newWallAttackPos = new Vector2(
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// message.ReadRangedSingle(-50.0f, 50.0f, 10),
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// message.ReadRangedSingle(-50.0f, 50.0f, 10));
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// newWallAttackPos += Submarine.Loaded.SimPosition;
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//}
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//newVelocity = new Vector2(message.ReadFloat(), message.ReadFloat());
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//targetPosition = new Vector2(message.ReadFloat(), message.ReadFloat());
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wanderAngle = MathUtils.ByteToAngle(message.ReadByte());
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coolDownTimer = message.ReadRangedSingle(0.0f, 30.0f, 8);
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targetID = message.ReadUInt16();
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Failed to read enemy ai update message", e);
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#endif
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return;
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}
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steeringManager.WanderAngle = wanderAngle;
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if (targetID > 0) targetEntity = Entity.FindEntityByID(targetID) as IDamageable;
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//updateTargetsTimer = UpdateTargetsInterval;
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}
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}
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//the "memory" of the Character
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@@ -86,180 +86,5 @@ namespace Barotrauma
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return result;
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}
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public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
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{
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switch (type)
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{
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case NetworkEventType.KillCharacter:
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return true;
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case NetworkEventType.ImportantEntityUpdate:
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message.Write(AnimController.RefLimb.SimPosition.X);
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message.Write(AnimController.RefLimb.SimPosition.Y);
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//message.Write(AnimController.RefLimb.Rotation);
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message.Write((byte)((health / maxHealth) * 255.0f));
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message.Write(AnimController.StunTimer > 0.0f);
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if (AnimController.StunTimer > 0.0f)
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{
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
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}
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if (DoesBleed)
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{
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Bleeding = MathHelper.Clamp(Bleeding, 0.0f, 5.0f);
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message.WriteRangedSingle(Bleeding, 0.0f, 5.0f, 8);
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}
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aiController.FillNetworkData(message);
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return true;
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case NetworkEventType.EntityUpdate:
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message.Write(AnimController.Dir > 0.0f);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 4);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -1.0f, 1.0f), -1.0f, 1.0f, 4);
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if (AnimController.CanEnterSubmarine) message.Write(Submarine != null);
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message.Write(AnimController.RefLimb.SimPosition.X);
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message.Write(AnimController.RefLimb.SimPosition.Y);
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return true;
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case NetworkEventType.InventoryUpdate:
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return base.FillNetworkData(type, message, data);
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default:
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#if DEBUG
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DebugConsole.ThrowError("AICharacter network event had a wrong type ("+type+")");
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#endif
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return false;
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}
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}
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public override bool ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
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{
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data = null;
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Enabled = true;
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//server doesn't accept AICharacter updates from the clients
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if (GameMain.Server != null) return false;
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switch (type)
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{
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case NetworkEventType.KillCharacter:
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Kill(CauseOfDeath.Damage, true);
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break;
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case NetworkEventType.InventoryUpdate:
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return base.ReadNetworkData(type, message, sendingTime, out data);
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case NetworkEventType.ImportantEntityUpdate:
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Vector2 limbPos = AnimController.RefLimb.SimPosition;
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float rotation = AnimController.RefLimb.Rotation;
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try
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{
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limbPos.X = message.ReadFloat();
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limbPos.Y = message.ReadFloat();
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//rotation = message.ReadFloat();
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Failed to read AICharacter update message", e);
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#endif
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return false;
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}
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if (AnimController.RefLimb.body != null)
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{
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AnimController.RefLimb.body.TargetPosition = limbPos;
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//AnimController.RefLimb.body.TargetRotation = rotation;
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}
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float newStunTimer = 0.0f, newHealth = 0.0f, newBleeding = 0.0f;
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try
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{
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newHealth = (message.ReadByte() / 255.0f) * maxHealth;
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if (message.ReadBoolean())
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{
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newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
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}
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if (DoesBleed)
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{
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newBleeding = message.ReadRangedSingle(0.0f, 5.0f, 8);
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}
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Failed to read AICharacter update message", e);
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#endif
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return false;
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}
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AnimController.StunTimer = newStunTimer;
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health = newHealth;
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Bleeding = newBleeding;
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aiController.ReadNetworkData(message);
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break;
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case NetworkEventType.EntityUpdate:
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if (sendingTime <= LastNetworkUpdate) return false;
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Vector2 targetMovement = Vector2.Zero, pos = Vector2.Zero;
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bool targetDir = false,inSub = false;
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try
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{
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targetDir = message.ReadBoolean();
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targetMovement.X = message.ReadRangedSingle(-1.0f, 1.0f, 4);
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targetMovement.Y = message.ReadRangedSingle(-1.0f, 1.0f, 4);
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if (AnimController.CanEnterSubmarine) inSub = message.ReadBoolean();
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pos.X = message.ReadFloat();
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pos.Y = message.ReadFloat();
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Failed to read AICharacter update message", e);
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#endif
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return false;
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}
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AnimController.TargetDir = (targetDir) ? Direction.Right : Direction.Left;
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AnimController.TargetMovement = targetMovement;
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AnimController.RefLimb.body.TargetPosition = pos;
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//AnimController.EstimateCurrPosition(pos, (float)(NetTime.Now) - sendingTime);
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if (inSub)
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{
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Hull newHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(pos), AnimController.CurrentHull, false);
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if (newHull != null)
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{
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AnimController.CurrentHull = newHull;
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Submarine = newHull.Submarine;
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}
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}
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LastNetworkUpdate = sendingTime;
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break;
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}
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return true;
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}
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}
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}
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@@ -1448,436 +1448,7 @@ namespace Barotrauma
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GameMain.GameSession.ReviveCharacter(this);
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}
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}
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public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
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{
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switch (type)
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{
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case NetworkEventType.PickItem:
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int[] pickData = (int[])data;
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if (pickData.Length != 3) return false;
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message.Write((ushort)pickData[0]);
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message.Write((int)pickData[1] == 1);
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message.Write((int)pickData[2] == 1);
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var pickedItem = Entity.FindEntityByID((ushort)pickData[0]);
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message.Write(pickedItem != null && selectedConstruction == pickedItem);
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message.WritePadBits();
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return true;
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case NetworkEventType.SelectCharacter:
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message.Write(AnimController.Anim == AnimController.Animation.CPR);
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message.Write((ushort)data);
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return true;
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case NetworkEventType.KillCharacter:
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CauseOfDeath causeOfDeath = CauseOfDeath.Damage;
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try
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{
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causeOfDeath = (CauseOfDeath)data;
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}
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catch
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{
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causeOfDeath = CauseOfDeath.Damage;
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}
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message.Write((byte)causeOfDeath);
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return true;
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case NetworkEventType.InventoryUpdate:
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if (inventory == null) return false;
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return inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
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case NetworkEventType.ApplyStatusEffect:
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message.Write((ushort)data);
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return true;
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case NetworkEventType.ImportantEntityUpdate:
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message.WriteRangedSingle(health, minHealth, maxHealth, 8);
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//if (health > 0.0f)
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//{
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// message.Write(Math.Max((byte)((health / maxHealth) * 255.0f), (byte)1));
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//}
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//else
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//{
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// message.Write((byte)0);
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// message.WriteRangedInteger(0, Enum.GetValues(typeof(CauseOfDeath)).Length-1, (int)lastAttackCauseOfDeath);
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//}
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if (AnimController.StunTimer <= 0.0f && bleeding <= 0.0f && oxygen > 99.0f)
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{
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message.Write(true);
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}
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else
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{
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message.Write(false);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.StunTimer, 0.0f, 60.0f), 0.0f, 60.0f, 8);
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message.WriteRangedSingle(oxygen, -100.0f, 100.0f, 8);
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bleeding = MathHelper.Clamp(bleeding, 0.0f, 5.0f);
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message.WriteRangedSingle(bleeding, 0.0f, 5.0f, 8);
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}
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return true;
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case NetworkEventType.EntityUpdate:
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message.Write(keys[(int)InputType.Use].GetHeldQueue);
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bool secondaryHeld = keys[(int)InputType.Aim].GetHeldQueue;
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message.Write(secondaryHeld);
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message.Write(keys[(int)InputType.Left].Held);
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message.Write(keys[(int)InputType.Right].Held);
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message.Write(keys[(int)InputType.Up].Held);
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message.Write(keys[(int)InputType.Down].Held);
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message.Write(keys[(int)InputType.Run].Held);
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message.Write(((HumanoidAnimController)AnimController).Crouching);
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if (secondaryHeld)
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{
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if (Character.controlled==this)
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{
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ViewTarget = Lights.LightManager.ViewTarget == null ? this : Lights.LightManager.ViewTarget;
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}
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if (ViewTarget == null) ViewTarget = this;
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Vector2 relativeCursorPosition = cursorPosition;
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relativeCursorPosition -= ViewTarget.Position;
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if (relativeCursorPosition.Length()>500.0f)
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{
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relativeCursorPosition = Vector2.Normalize(relativeCursorPosition) * 495.0f;
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}
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message.Write(ViewTarget.ID);
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message.WriteRangedSingle(relativeCursorPosition.X, -500.0f, 500.0f, 8);
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message.WriteRangedSingle(relativeCursorPosition.Y, -500.0f, 500.0f, 8);
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}
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else
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{
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message.Write(AnimController.Dir > 0.0f);
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}
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if (GameMain.Server != null)
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{
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message.Write(Submarine != null);
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//Vector2 position = Submarine == null ? SimPosition : SimPosition - Submarine.SimPosition;
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//if ((AnimController.RefLimb.SimPosition - Submarine.Loaded.SimPosition).Length() > NetConfig.CharacterIgnoreDistance) return true;
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message.Write(SimPosition.X);
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message.Write(SimPosition.Y);
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}
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networkUpdateSent = true;
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return true;
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default:
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#if DEBUG
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DebugConsole.ThrowError("Character "+this+" tried to fill a networkevent of the wrong type: "+type);
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#endif
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return false;
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}
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}
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public override bool ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime, out object data)
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{
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Enabled = true;
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data = null;
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if (GameMain.Server != null && type != NetworkEventType.InventoryUpdate)
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{
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Client sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender == null || sender.Character != this)
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{
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#if DEBUG
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DebugConsole.ThrowError("Received a character update message from someone else than the client controlling the Character!");
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#endif
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return false;
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}
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}
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switch (type)
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{
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case NetworkEventType.PickItem:
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ushort itemId = message.ReadUInt16();
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bool pickHit = message.ReadBoolean();
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bool actionHit = message.ReadBoolean();
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bool isSelected = message.ReadBoolean();
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data = new int[] { (int)itemId, pickHit ? 1 : 0, actionHit ? 1: 0 };
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System.Diagnostics.Debug.WriteLine("item id: "+itemId);
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Item pickedItem = FindEntityByID(itemId) as Item;
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if (pickedItem != null)
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{
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if (!CanAccessItem(pickedItem)) return false;
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if (pickedItem == selectedConstruction)
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{
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GameServer.Log(Name + " deselected " + pickedItem.Name, Color.Orange);
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}
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else
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{
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GameServer.Log(Name + " selected " + pickedItem.Name, Color.Orange);
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}
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pickedItem.Pick(this, false, pickHit, actionHit);
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selectedConstruction = isSelected ? pickedItem : null;
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}
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break;
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case NetworkEventType.SelectCharacter:
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bool performingCPR = message.ReadBoolean();
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ushort characterId = message.ReadUInt16();
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data = characterId;
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if (characterId==0)
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{
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DeselectCharacter(false);
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return true;
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}
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Character character = FindEntityByID(characterId) as Character;
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if (character == null || !character.IsHumanoid) return true;
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SelectCharacter(character, false);
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if (performingCPR)
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{
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AnimController.Anim = AnimController.Animation.CPR;
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foreach (Limb limb in selectedCharacter.AnimController.Limbs)
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{
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limb.pullJoint.Enabled = false;
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}
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}
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else if (AnimController.Anim == AnimController.Animation.CPR)
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{
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AnimController.Anim = AnimController.Animation.None;
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}
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break;
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case NetworkEventType.KillCharacter:
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CauseOfDeath causeOfDeath = CauseOfDeath.Damage;
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try
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{
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byte causeOfDeathByte = message.ReadByte();
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causeOfDeath = (CauseOfDeath)causeOfDeathByte;
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}
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catch
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{
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causeOfDeath = CauseOfDeath.Damage;
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}
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data = causeOfDeath;
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if (causeOfDeath == CauseOfDeath.Pressure)
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{
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Implode(true);
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}
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else
|
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{
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Kill(causeOfDeath, true);
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}
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break;
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case NetworkEventType.InventoryUpdate:
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if (inventory == null) return false;
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inventory.ReadNetworkData(NetworkEventType.InventoryUpdate, message, sendingTime);
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return true;
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case NetworkEventType.ApplyStatusEffect:
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ushort id = message.ReadUInt16();
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data = id;
|
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var item = FindEntityByID(id) as Item;
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if (item == null) return false;
|
||||
|
||||
item.ApplyStatusEffects(ActionType.OnUse, 1.0f, this);
|
||||
|
||||
break;
|
||||
case NetworkEventType.ImportantEntityUpdate:
|
||||
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
health = message.ReadRangedSingle(minHealth, 100.0f, 8);
|
||||
|
||||
bool allOk = message.ReadBoolean();
|
||||
if (allOk)
|
||||
{
|
||||
bleeding = 0.0f;
|
||||
Oxygen = 100.0f;
|
||||
AnimController.StunTimer = 0.0f;
|
||||
return true;
|
||||
}
|
||||
|
||||
float newStunTimer = message.ReadRangedSingle(0.0f, 60.0f, 8);
|
||||
StartStun(newStunTimer, true);
|
||||
|
||||
Oxygen = message.ReadRangedSingle(-100.0f,100.0f, 8);
|
||||
Bleeding = message.ReadRangedSingle(0.0f, 5.0f, 8);
|
||||
|
||||
break;
|
||||
case NetworkEventType.EntityUpdate:
|
||||
Vector2 relativeCursorPos = Vector2.Zero;
|
||||
|
||||
bool actionKeyState, secondaryKeyState;
|
||||
bool leftKeyState, rightKeyState, upKeyState, downKeyState;
|
||||
bool runState, crouchState;
|
||||
|
||||
try
|
||||
{
|
||||
if (sendingTime > LastNetworkUpdate) ClearInputs();
|
||||
|
||||
actionKeyState = message.ReadBoolean();
|
||||
secondaryKeyState = message.ReadBoolean();
|
||||
|
||||
leftKeyState = message.ReadBoolean();
|
||||
rightKeyState = message.ReadBoolean();
|
||||
upKeyState = message.ReadBoolean();
|
||||
downKeyState = message.ReadBoolean();
|
||||
|
||||
runState = message.ReadBoolean();
|
||||
crouchState = message.ReadBoolean();
|
||||
}
|
||||
|
||||
catch (Exception e)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("Error in Character.ReadNetworkData: " + e.Message);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GameMain.Server != null && (isDead || IsUnconscious)) return false;
|
||||
|
||||
keys[(int)InputType.Use].Held = actionKeyState;
|
||||
keys[(int)InputType.Use].SetState(false, actionKeyState);
|
||||
|
||||
keys[(int)InputType.Aim].Held = secondaryKeyState;
|
||||
keys[(int)InputType.Aim].SetState(false, secondaryKeyState);
|
||||
|
||||
if (sendingTime <= LastNetworkUpdate) return false;
|
||||
|
||||
keys[(int)InputType.Left].Held = leftKeyState;
|
||||
keys[(int)InputType.Right].Held = rightKeyState;
|
||||
|
||||
keys[(int)InputType.Up].Held = upKeyState;
|
||||
keys[(int)InputType.Down].Held = downKeyState;
|
||||
|
||||
keys[(int)InputType.Run].Held = runState;
|
||||
|
||||
keys[(int)InputType.Crouch].Held = crouchState;
|
||||
|
||||
|
||||
float dir = 1.0f;
|
||||
Vector2 pos = Vector2.Zero;
|
||||
|
||||
ushort viewTargetID = 0;
|
||||
ViewTarget = null;
|
||||
|
||||
try
|
||||
{
|
||||
if (secondaryKeyState)
|
||||
{
|
||||
viewTargetID = message.ReadUInt16();
|
||||
|
||||
relativeCursorPos = new Vector2(
|
||||
message.ReadRangedSingle(-500.0f, 500.0f, 8),
|
||||
message.ReadRangedSingle(-500.0f, 500.0f, 8));
|
||||
}
|
||||
else
|
||||
{
|
||||
dir = message.ReadBoolean() ? 1.0f : -1.0f;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("Failed to read networkevent for "+this.ToString());
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GameMain.Server == null)
|
||||
{
|
||||
bool inSub = message.ReadBoolean();
|
||||
|
||||
pos.X = message.ReadFloat();
|
||||
pos.Y = message.ReadFloat();
|
||||
|
||||
if (inSub != (Submarine != null))
|
||||
{
|
||||
AnimController.Teleport(pos - SimPosition, Vector2.Zero);
|
||||
}
|
||||
|
||||
if (inSub)
|
||||
{
|
||||
//AnimController.FindHull(ConvertUnits.ToDisplayUnits(pos) - Submarine.Loaded.WorldPosition);
|
||||
|
||||
Hull newHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(pos), AnimController.CurrentHull, false);
|
||||
if (newHull != null)
|
||||
{
|
||||
AnimController.CurrentHull = newHull;
|
||||
Submarine = newHull.Submarine;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AnimController.CurrentHull = null;
|
||||
Submarine = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (secondaryKeyState)
|
||||
{
|
||||
cursorPosition = MathUtils.IsValid(relativeCursorPos) ? relativeCursorPos : Vector2.Zero;
|
||||
ViewTarget = viewTargetID == 0 ? this : Entity.FindEntityByID(viewTargetID);
|
||||
if (ViewTarget == null) ViewTarget = this;
|
||||
|
||||
cursorPosition += ViewTarget.Position;
|
||||
}
|
||||
else
|
||||
{
|
||||
cursorPosition = Position + new Vector2(1000.0f, 0.0f) * dir;
|
||||
|
||||
AnimController.TargetDir = dir < 0 ? Direction.Left : Direction.Right;
|
||||
}
|
||||
|
||||
if (GameMain.Server == null)
|
||||
{
|
||||
AnimController.RefLimb.body.TargetPosition =
|
||||
AnimController.EstimateCurrPosition(pos, (float)(NetTime.Now) - sendingTime);
|
||||
}
|
||||
|
||||
LastNetworkUpdate = sendingTime;
|
||||
|
||||
break;
|
||||
default:
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("Character " + this + " tried to read a networkevent of the wrong type: " + type);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public override void Remove()
|
||||
{
|
||||
base.Remove();
|
||||
|
||||
Reference in New Issue
Block a user