(24c49c72a) Added swarm behavior to crawlers. Any group of monsters spawned by a single MonsterEvent will now act as a swarm if they have SwarmBehavior defined in their xml
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@@ -227,17 +227,17 @@ namespace Barotrauma
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monsters = new List<Character>();
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float offsetAmount = spawnPosType == Level.PositionType.MainPath ? 1000 : 100;
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for (int i = 0; i < amount; i++)
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{
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{
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CoroutineManager.InvokeAfter(() =>
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{
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bool isClient = false;
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#if CLIENT
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isClient = GameMain.Client != null;
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#endif
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bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient;
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monsters.Add(Character.Create(characterFile, spawnPos + Rand.Vector(offsetAmount, Rand.RandSync.Server), i.ToString(), null, isClient, true, true));
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if (monsters.Count == amount)
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{
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spawnReady = true;
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//this will do nothing if the monsters have no swarm behavior defined,
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//otherwise it'll make the spawned characters act as a swarm
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SwarmBehavior.CreateSwarm(monsters.Cast<AICharacter>());
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}
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}, Rand.Range(0f, amount / 2, Rand.RandSync.Server));
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}
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