From ae67be1775f16d40c0112ff60c1a4657a0fb710b Mon Sep 17 00:00:00 2001 From: juanjp600 Date: Wed, 15 Feb 2017 13:48:13 -0300 Subject: [PATCH] Removing "sent" duplicates when a new event is added --- .../Networking/NetEntityEvent/ServerEntityEventManager.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs b/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs index 08fc9b231..5ddcf0e12 100644 --- a/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs +++ b/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs @@ -67,7 +67,8 @@ namespace Barotrauma.Networking var newEvent = new ServerEntityEvent(entity, ID + 1); if (extraData != null) newEvent.SetData(extraData); - for (int i = events.Count - 1; i >= 0 && !events[i].Sent; i--) + events.RemoveAll(e => e.Sent && e.IsDuplicate(newEvent)); //remove outdated events, they are redundant now + for (int i = events.Count - 1; i >= 0; i--) { //we already have an identical event that's waiting to be sent // -> no need to add a new one