- wiring tool bugfixes
- new oxygen and welding fuel tank sprites - more reliable method of checking that the sub can pass through the level - moved the name of the highlighted item to the bottom of the screen
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@@ -219,10 +219,6 @@ namespace Barotrauma
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if (spawnedCharacter != null && GameMain.Server != null) GameMain.Server.SendCharacterSpawnMessage(spawnedCharacter);
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break;
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//case "startserver":
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// if (Game1.Server==null)
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// Game1.NetworkMember = new GameServer();
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// break;
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case "kick":
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if (GameMain.Server == null) break;
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GameMain.Server.KickPlayer(commands[1]);
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