- wiring tool bugfixes
- new oxygen and welding fuel tank sprites - more reliable method of checking that the sub can pass through the level - moved the name of the highlighted item to the bottom of the screen
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@@ -377,6 +377,8 @@ namespace Barotrauma
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public static Character Create(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false, bool hasAi=true)
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{
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if (!System.IO.File.Exists(file)) return null;
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if (file != humanConfigFile)
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{
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var enemyCharacter = new AICharacter(file, position, characterInfo, isNetworkPlayer);
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