- wiring tool bugfixes
- new oxygen and welding fuel tank sprites - more reliable method of checking that the sub can pass through the level - moved the name of the highlighted item to the bottom of the screen
@@ -10,10 +10,10 @@
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="oxygentank.png" depth="0.5"/>
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<Body radius="6" height="22" density="5"/>
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<Sprite texture ="Content/Items/Tools/tools.png" sourcerect="39,31,12,33" depth="0.5"/>
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<Body width="12" height="33" density="5"/>
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<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
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<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true">
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Before Width: | Height: | Size: 464 B |
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Before Width: | Height: | Size: 474 B |
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Before Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 331 B |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 7.6 KiB |
@@ -110,9 +110,9 @@
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture ="fueltank.png" depth="0.5"/>
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<Sprite texture ="tools.png" sourcerect="52,31,12,33" depth="0.5"/>
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<Body radius="6" height="22" density="5"/>
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<Body width="12" height="33" density="5"/>
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<Holdable slots="RightHand,Any" holdpos="30,-15" handle1="0,5" handle2="0,-5">
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<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true">
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Before Width: | Height: | Size: 307 B |
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Before Width: | Height: | Size: 255 B |