Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution
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@@ -297,6 +297,7 @@ namespace Barotrauma
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wayPoint = new WayPoint(
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new Vector2(borders.X + borders.Width * i, y) + Submarine.HiddenSubPosition,
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SpawnType.Path, Submarine.Loaded);
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if (y == borders.Y - borders.Height)
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{
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wayPoint.ConnectTo(cornerWaypoint[1, i]);
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@@ -304,9 +305,7 @@ namespace Barotrauma
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else
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{
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wayPoint.ConnectTo(WayPoint.WayPointList[WayPointList.Count - 2]);
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}
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}
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wayPoint.ConnectTo(cornerWaypoint[0, i]);
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@@ -345,6 +344,30 @@ namespace Barotrauma
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stairPoints[0].ConnectTo(stairPoints[1]);
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}
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foreach (Item item in Item.ItemList)
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{
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var ladders = item.GetComponent<Items.Components.Ladder>();
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if (ladders == null) continue;
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WayPoint[] ladderPoints = new WayPoint[2];
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ladderPoints[0] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y - item.Rect.Height + heightFromFloor), SpawnType.Path, Submarine.Loaded);
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ladderPoints[1] = new WayPoint(new Vector2(item.Rect.Center.X, item.Rect.Y - heightFromFloor), SpawnType.Path, Submarine.Loaded);
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for (int i = 0; i < 2; i++)
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{
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for (int dir = -1; dir <= 1; dir += 2)
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{
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WayPoint closest = ladderPoints[i].FindClosest(dir, true, 30.0f);
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if (closest == null) continue;
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ladderPoints[i].ConnectTo(closest);
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}
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}
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ladderPoints[0].ConnectTo(ladderPoints[1]);
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}
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foreach (Gap gap in Gap.GapList)
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{
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