Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution

This commit is contained in:
Regalis
2016-01-09 17:02:51 +02:00
parent 03f569b161
commit addd9dea5c
10 changed files with 92 additions and 30 deletions
+40 -5
View File
@@ -352,13 +352,48 @@ namespace Barotrauma
FixedArray2<Vector2> points;
contact.GetWorldManifold(out normal2, out points);
var pickedBody = Submarine.PickBody(
points[0] - limb.LinearVelocity * ((float)Physics.step) - ConvertUnits.ToSimUnits(submarine.Position) - submarine.Velocity * ((float)Physics.step),
points[0] - ConvertUnits.ToSimUnits(submarine.Position), null, Physics.CollisionWall);
Vector2 targetPos = ConvertUnits.ToDisplayUnits(points[0] + limb.LinearVelocity * ((float)Physics.step));
if (pickedBody != null)
Hull newHull = Hull.FindHull(targetPos, null);
if (newHull == null) return true;
var gaps = newHull.FindGaps();
bool gapFound = false;
foreach (Gap gap in gaps)
{
if (gap.isHorizontal)
{
if (targetPos.Y < gap.WorldRect.Y && targetPos.Y > gap.WorldRect.Y - gap.WorldRect.Height)
{
gapFound = true;
break;
}
}
else
{
if (targetPos.X > gap.WorldRect.X && targetPos.X < gap.WorldRect.Right)
{
gapFound = true;
break;
}
}
//if (Submarine.RectContains(gap.WorldRect, targetPos))
//{
// gapFound = true;
// break;
//}
}
//var pickedBody = Submarine.PickBody(
// points[0] - limb.LinearVelocity * ((float)Physics.step) - ConvertUnits.ToSimUnits(submarine.Position) - submarine.Velocity * ((float)Physics.step),
// points[0] - ConvertUnits.ToSimUnits(submarine.Position), null, Physics.CollisionWall);
if (!gapFound)
{
return true;
}