v1.2.7.0 (Winter Update hotfix)

This commit is contained in:
Regalis11
2023-12-20 15:00:42 +02:00
parent 7f295c291e
commit ada8d6f260
35 changed files with 181 additions and 80 deletions
@@ -1,8 +1,7 @@
using System;
using Barotrauma.Items.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
@@ -25,11 +24,15 @@ namespace Barotrauma.Abilities
private readonly Identifier[] tags;
private readonly WeaponType weapontype;
private readonly bool ignoreNonHarmfulAttacks;
private readonly bool ignoreOwnAttacks;
public AbilityConditionAttackData(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement)
{
itemIdentifier = conditionElement.GetAttributeString("itemidentifier", string.Empty);
tags = conditionElement.GetAttributeIdentifierArray("tags", Array.Empty<Identifier>());
ignoreNonHarmfulAttacks = conditionElement.GetAttributeBool("ignorenonharmfulattacks", false);
itemIdentifier = conditionElement.GetAttributeString(nameof(itemIdentifier), string.Empty);
tags = conditionElement.GetAttributeIdentifierArray(nameof(tags), Array.Empty<Identifier>());
ignoreNonHarmfulAttacks = conditionElement.GetAttributeBool(nameof(ignoreNonHarmfulAttacks), false);
ignoreOwnAttacks = conditionElement.GetAttributeBool(nameof(ignoreOwnAttacks), false);
string weaponTypeStr = conditionElement.GetAttributeString("weapontype", "Any");
if (!Enum.TryParse(weaponTypeStr, ignoreCase: true, out weapontype))
@@ -43,6 +46,8 @@ namespace Barotrauma.Abilities
{
if (abilityObject is AbilityAttackData attackData)
{
if (ignoreOwnAttacks && attackData.Attacker == character) { return false; }
if (ignoreNonHarmfulAttacks && attackData.SourceAttack != null)
{
if (attackData.SourceAttack.Stun <= 0.0f && (attackData.SourceAttack.Afflictions?.All(a => a.Key.Prefab.IsBuff) ?? true))