v1.2.7.0 (Winter Update hotfix)

This commit is contained in:
Regalis11
2023-12-20 15:00:42 +02:00
parent 7f295c291e
commit ada8d6f260
35 changed files with 181 additions and 80 deletions
@@ -1,8 +1,7 @@
using System;
using Barotrauma.Items.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
@@ -25,11 +24,15 @@ namespace Barotrauma.Abilities
private readonly Identifier[] tags;
private readonly WeaponType weapontype;
private readonly bool ignoreNonHarmfulAttacks;
private readonly bool ignoreOwnAttacks;
public AbilityConditionAttackData(CharacterTalent characterTalent, ContentXElement conditionElement) : base(characterTalent, conditionElement)
{
itemIdentifier = conditionElement.GetAttributeString("itemidentifier", string.Empty);
tags = conditionElement.GetAttributeIdentifierArray("tags", Array.Empty<Identifier>());
ignoreNonHarmfulAttacks = conditionElement.GetAttributeBool("ignorenonharmfulattacks", false);
itemIdentifier = conditionElement.GetAttributeString(nameof(itemIdentifier), string.Empty);
tags = conditionElement.GetAttributeIdentifierArray(nameof(tags), Array.Empty<Identifier>());
ignoreNonHarmfulAttacks = conditionElement.GetAttributeBool(nameof(ignoreNonHarmfulAttacks), false);
ignoreOwnAttacks = conditionElement.GetAttributeBool(nameof(ignoreOwnAttacks), false);
string weaponTypeStr = conditionElement.GetAttributeString("weapontype", "Any");
if (!Enum.TryParse(weaponTypeStr, ignoreCase: true, out weapontype))
@@ -43,6 +46,8 @@ namespace Barotrauma.Abilities
{
if (abilityObject is AbilityAttackData attackData)
{
if (ignoreOwnAttacks && attackData.Attacker == character) { return false; }
if (ignoreNonHarmfulAttacks && attackData.SourceAttack != null)
{
if (attackData.SourceAttack.Stun <= 0.0f && (attackData.SourceAttack.Afflictions?.All(a => a.Key.Prefab.IsBuff) ?? true))
@@ -0,0 +1,47 @@
#nullable enable
namespace Barotrauma.Abilities
{
internal sealed class CharacterAbilityReplaceAffliction : CharacterAbility
{
private readonly Identifier afflictionId;
private readonly Identifier newAfflictionId;
private readonly float strengthMultiplier;
public CharacterAbilityReplaceAffliction(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
afflictionId = abilityElement.GetAttributeIdentifier("afflictionid", abilityElement.GetAttributeIdentifier("affliction", Identifier.Empty));
newAfflictionId = abilityElement.GetAttributeIdentifier("newafflictionid", abilityElement.GetAttributeIdentifier("newaffliction", Identifier.Empty));
strengthMultiplier = abilityElement.GetAttributeFloat("strengthmultiplier", 1.0f);
if (afflictionId.IsEmpty)
{
DebugConsole.ThrowError($"Error in {nameof(CharacterAbilityReplaceAffliction)} - affliction identifier not set.");
}
}
protected override void ApplyEffect()
{
var affliction = Character.CharacterHealth.GetAffliction(afflictionId);
if (affliction != null)
{
float afflictionStrength = affliction.Strength;
Limb limb = Character.CharacterHealth.GetAfflictionLimb(affliction);
Character.CharacterHealth.ReduceAfflictionOnAllLimbs(affliction.Identifier, afflictionStrength);
if (!newAfflictionId.IsEmpty && AfflictionPrefab.Prefabs.TryGet(newAfflictionId, out var newAfflictionPrefab))
{
Character.CharacterHealth.ApplyAffliction(targetLimb: limb, newAfflictionPrefab.Instantiate(afflictionStrength * strengthMultiplier));
}
}
}
protected override void VerifyState(bool conditionsMatched, float timeSinceLastUpdate)
{
if (conditionsMatched)
{
ApplyEffect();
}
}
}
}
@@ -1,14 +1,13 @@
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityGroupInterval : CharacterAbilityGroup
{
private float interval { get; set; }
private readonly float interval;
public float TimeSinceLastUpdate { get; private set; }
private float effectDelay;
private readonly float effectDelay;
private float effectDelayTimer;