- respawn, fabricator & deconstructor logging
- fixed listbox child hiding 4 real now - dockingport logging fix (name of the sub instead of submarine.ToString)
This commit is contained in:
@@ -5,8 +5,6 @@ using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -202,6 +200,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (shuttleTransportTimer <= 0.0f)
|
||||
{
|
||||
GameServer.Log("The respawn shuttle is leaving.", ServerLog.MessageType.ServerMessage);
|
||||
state = State.Returning;
|
||||
|
||||
server.CreateEntityEvent(this);
|
||||
@@ -269,6 +268,7 @@ namespace Barotrauma.Networking
|
||||
ResetShuttle();
|
||||
|
||||
state = State.Waiting;
|
||||
GameServer.Log("The respawn shuttle has left.", ServerLog.MessageType.ServerMessage);
|
||||
server.CreateEntityEvent(this);
|
||||
|
||||
respawnTimer = respawnInterval;
|
||||
@@ -289,6 +289,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
shuttleSteering.TargetVelocity = Vector2.Zero;
|
||||
|
||||
GameServer.Log("Dispatching the respawn shuttle.", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
RespawnCharacters();
|
||||
|
||||
CoroutineManager.StopCoroutines("forcepos");
|
||||
@@ -404,6 +406,8 @@ namespace Barotrauma.Networking
|
||||
List<CharacterInfo> characterInfos = clients.Select(c => c.characterInfo).ToList();
|
||||
if (server.Character != null && server.Character.IsDead) characterInfos.Add(server.CharacterInfo);
|
||||
|
||||
GameServer.Log("Respawning characters: "+string.Join(", ", characterInfos.Select(ci => ci.Name)), ServerLog.MessageType.ServerMessage);
|
||||
|
||||
server.AssignJobs(clients, server.Character != null && server.Character.IsDead);
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user