- respawn, fabricator & deconstructor logging

- fixed listbox child hiding 4 real now
- dockingport logging fix (name of the sub instead of submarine.ToString)
This commit is contained in:
Regalis
2017-05-09 21:39:39 +03:00
parent 63b5ad1821
commit ad90cf804d
5 changed files with 41 additions and 22 deletions

View File

@@ -752,17 +752,17 @@ namespace Barotrauma.Items.Components
if (docked)
{
if (item.Submarine != null && dockingTarget?.item?.Submarine != null)
GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
}
else
{
if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
}
}
}
public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
public void ServerWrite(Lidgren.Network.NetBuffer msg, Client c, object[] extraData = null)
{
msg.Write(docked);