- respawn, fabricator & deconstructor logging
- fixed listbox child hiding 4 real now - dockingport logging fix (name of the sub instead of submarine.ToString)
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@@ -752,17 +752,17 @@ namespace Barotrauma.Items.Components
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if (docked)
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{
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if (item.Submarine != null && dockingTarget?.item?.Submarine != null)
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GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(sender.Name + " docked " + item.Submarine.Name + " to " + dockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
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GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(sender.Name + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
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}
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}
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}
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c, object[] extraData = null)
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public void ServerWrite(Lidgren.Network.NetBuffer msg, Client c, object[] extraData = null)
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{
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msg.Write(docked);
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