- "wiring mode" which makes wiring a bit more convenient in editor
- invisible entities (items inside cabinets, hulls/gaps when they've been hidden) can't be highlighted or selected in the editor - fixed And Components always sending a signal out during the first frame if timeframe is set to 0.0 - fixed moloch not appearing in the tutorial
This commit is contained in:
@@ -30,7 +30,6 @@ namespace Barotrauma
|
||||
private float higherSurface;
|
||||
private float lowerSurface;
|
||||
|
||||
|
||||
public float Open
|
||||
{
|
||||
get { return open; }
|
||||
@@ -73,6 +72,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override bool SelectableInEditor
|
||||
{
|
||||
get
|
||||
{
|
||||
return ShowGaps;
|
||||
}
|
||||
}
|
||||
|
||||
public Gap(MapEntityPrefab prefab, Rectangle rectangle)
|
||||
: this (rectangle, Submarine.Loaded)
|
||||
{ }
|
||||
|
||||
Reference in New Issue
Block a user