- "wiring mode" which makes wiring a bit more convenient in editor
- invisible entities (items inside cabinets, hulls/gaps when they've been hidden) can't be highlighted or selected in the editor - fixed And Components always sending a signal out during the first frame if timeframe is set to 0.0 - fixed moloch not appearing in the tutorial
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@@ -86,6 +86,14 @@ namespace Barotrauma
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private set;
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}
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public override bool SelectableInEditor
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{
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get
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{
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return ParentInventory == null && (body == null || !body.Enabled);
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}
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}
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public List<FixRequirement> FixRequirements;
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public override string Name
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