(a3569b8) Updated Facepunch.Steamworks
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@@ -151,6 +151,7 @@ namespace Facepunch.Steamworks
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return;
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RunCallbacks();
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LobbyList.Update();
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Voice.Update();
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Friends.Cycle();
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@@ -11,47 +11,40 @@ namespace Facepunch.Steamworks
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{
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internal Client client;
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//The list of retrieved lobbies
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public List<Lobby> Lobbies { get; private set; }
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public Dictionary<ulong, Action<Lobby>> ManualLobbyDataCallbacks { get; private set; }
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//True when all the possible lobbies have had their data updated
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//if the number of lobbies is now equal to the initial request number, we've found all lobbies
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public bool Finished { get; private set; }
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//The number of possible lobbies we can get data from
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internal List<ulong> requests;
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public Action<Lobby> OnLobbyDataReceived;
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internal LobbyList(Client client)
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{
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client.RegisterCallback<SteamNative.LobbyDataUpdate_t>(OnLobbyDataUpdated);
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this.client = client;
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Lobbies = new List<Lobby>();
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requests = new List<ulong>();
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}
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ManualLobbyDataCallbacks = new Dictionary<ulong, Action<Lobby>>();
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List<ulong> pendingCallbacks = new List<ulong>();
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public void Update()
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{
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lock (pendingCallbacks)
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{
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foreach (ulong lobbyId in pendingCallbacks)
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{
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OnLobbyDataReceived?.Invoke(Lobby.FromSteam(client, lobbyId));
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}
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pendingCallbacks.Clear();
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}
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}
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/// <summary>
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/// Refresh the List of Lobbies. If no filter is passed in, a default one is created that filters based on AppId ("appid").
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/// </summary>
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/// <param name="filter"></param>
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public void Refresh ( Filter filter = null)
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public void Request(Filter filter = null)
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{
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//init out values
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Lobbies.Clear();
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requests.Clear();
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Finished = false;
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if (filter == null)
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{
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filter = new Filter();
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filter.StringFilters.Add("appid", client.AppId.ToString());
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filter.DistanceFilter = Filter.Distance.Worldwide;
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//client.native.matchmaking.RequestLobbyList(OnLobbyList);
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//return;
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}
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client.native.matchmaking.AddRequestLobbyListDistanceFilter((SteamNative.LobbyDistanceFilter)filter.DistanceFilter);
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@@ -74,11 +67,6 @@ namespace Facepunch.Steamworks
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{
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client.native.matchmaking.AddRequestLobbyListNearValueFilter(fil.Key, fil.Value);
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}
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//foreach (KeyValuePair<string, KeyValuePair<Filter.Comparison, int>> fil in filter.NumericalFilters)
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//{
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// client.native.matchmaking.AddRequestLobbyListNumericalFilter(fil.Key, fil.Value.Value, (SteamNative.LobbyComparison)fil.Value.Key);
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//}
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// this will never return lobbies that are full (via the actual api)
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client.native.matchmaking.RequestLobbyList(OnLobbyList);
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@@ -95,77 +83,25 @@ namespace Facepunch.Steamworks
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// lobbies are returned in order of closeness to the user, so add them to the list in that order
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for (int i = 0; i < lobbiesMatching; i++)
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{
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//add the lobby to the list of requests
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//request lobby data
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ulong lobby = client.native.matchmaking.GetLobbyByIndex(i);
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if (requests.Contains(lobby)) { continue; }
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requests.Add(lobby);
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//cast to a LobbyList.Lobby
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Lobby newLobby = Lobby.FromSteam(client, lobby);
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if (newLobby.Name != "")
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{
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//if the lobby is valid add it to the valid return lobbies
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Lobbies.Add(newLobby);
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checkFinished();
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}
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else
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{
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//else we need to get the info for the missing lobby
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client.native.matchmaking.RequestLobbyData(lobby);
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}
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client.native.matchmaking.RequestLobbyData(lobby);
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}
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checkFinished();
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if (OnLobbiesUpdated != null) { OnLobbiesUpdated(); }
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}
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void checkFinished()
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{
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if (Lobbies.Count >= requests.Count)
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{
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Finished = true;
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return;
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}
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Finished = false;
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}
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void OnLobbyDataUpdated(LobbyDataUpdate_t callback)
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{
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if (callback.Success == 1) //1 if success, 0 if failure
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{
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if (ManualLobbyDataCallbacks.ContainsKey(callback.SteamIDLobby))
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lock (pendingCallbacks)
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{
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ManualLobbyDataCallbacks[callback.SteamIDLobby]?.Invoke(Lobby.FromSteam(client, callback.SteamIDLobby));
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}
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//find the lobby that has been updated
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Lobby lobby = Lobbies.Find(x => x != null && x.LobbyID == callback.SteamIDLobby);
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//if this lobby isn't yet in the list of lobbies, we know that we should add it
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if (lobby == null)
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{
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if (requests.Contains(callback.SteamIDLobby))
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{
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lobby = Lobby.FromSteam(client, callback.SteamIDLobby);
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Lobbies.Add(lobby);
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checkFinished();
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}
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}
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//otherwise lobby data in general was updated and you should listen to see what changed
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if (requests.Contains(callback.SteamIDLobby))
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{
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OnLobbiesUpdated?.Invoke();
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pendingCallbacks.Add(callback.SteamIDLobby);
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}
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}
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}
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public Action OnLobbiesUpdated;
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public Lobby GetLobbyFromID(ulong lobbyId)
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{
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return Lobby.FromSteam(client, lobbyId);
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@@ -176,33 +112,6 @@ namespace Facepunch.Steamworks
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client.native.matchmaking.RequestLobbyData(lobby);
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}
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public void SetManualLobbyDataCallback(ulong steamId, Action<Lobby> callback)
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{
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if (callback != null)
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{
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if (ManualLobbyDataCallbacks == null)
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{
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ManualLobbyDataCallbacks = new Dictionary<ulong, Action<Lobby>>();
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}
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if (!ManualLobbyDataCallbacks.ContainsKey(steamId))
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{
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ManualLobbyDataCallbacks.Add(steamId, callback);
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}
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else
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{
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ManualLobbyDataCallbacks[steamId] = callback;
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}
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}
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else
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{
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if (ManualLobbyDataCallbacks == null) { return; }
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if (ManualLobbyDataCallbacks.ContainsKey(steamId))
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{
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ManualLobbyDataCallbacks.Remove(steamId);
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}
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}
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}
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public void Dispose()
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{
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client = null;
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