Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Items/ItemInventory.cs
	Subsurface/Source/Networking/GameServer.cs
This commit is contained in:
Regalis
2016-11-09 17:58:56 +02:00
25 changed files with 486 additions and 262 deletions
+67 -15
View File
@@ -60,6 +60,8 @@ namespace Barotrauma
}
private static List<Submarine> loaded = new List<Submarine>();
private static List<MapEntity> visibleEntities;
private SubmarineBody subBody;
public readonly List<Submarine> DockedTo;
@@ -297,34 +299,71 @@ namespace Barotrauma
}
//drawing ----------------------------------------------------
public static void CullEntities(Camera cam)
{
List<Submarine> visibleSubs = new List<Submarine>();
foreach (Submarine sub in Submarine.Loaded)
{
Rectangle worldBorders = new Rectangle(
sub.Borders.X + (int)sub.WorldPosition.X - 500,
sub.Borders.Y + (int)sub.WorldPosition.Y + 500,
sub.Borders.Width + 1000,
sub.Borders.Height + 1000);
if (Submarine.RectsOverlap(worldBorders, cam.WorldView))
{
visibleSubs.Add(sub);
}
}
visibleEntities = new List<MapEntity>();
foreach (MapEntity me in MapEntity.mapEntityList)
{
if (me.Submarine == null || visibleSubs.Contains(me.Submarine))
{
visibleEntities.Add(me);
}
}
}
public static void Draw(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++ )
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
foreach (MapEntity e in entitiesToRender)
{
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
e.Draw(spriteBatch, editing);
}
}
public static void DrawFront(SpriteBatch spriteBatch, bool editing = false, Predicate<MapEntity> predicate = null)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
foreach (MapEntity e in entitiesToRender)
{
if (!MapEntity.mapEntityList[i].DrawOverWater) continue;
if (!e.DrawOverWater) continue;
if (predicate != null)
{
if (!predicate(MapEntity.mapEntityList[i])) continue;
if (!predicate(e)) continue;
}
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
e.Draw(spriteBatch, editing, false);
}
if (GameMain.DebugDraw)
{
foreach (Submarine sub in Submarine.Loaded)
{
Rectangle worldBorders = sub.Borders;
worldBorders.Location += sub.WorldPosition.ToPoint();
worldBorders.Y = -worldBorders.Y;
GUI.DrawRectangle(spriteBatch, worldBorders, Color.White, 5);
if (sub.subBody.MemPos.Count < 2) continue;
Vector2 prevPos = ConvertUnits.ToDisplayUnits(sub.subBody.MemPos[0].Position);
@@ -346,10 +385,12 @@ namespace Barotrauma
public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
foreach (MapEntity e in entitiesToRender)
{
if (MapEntity.mapEntityList[i].DrawDamageEffect)
MapEntity.mapEntityList[i].DrawDamage(spriteBatch, damageEffect);
if (e.DrawDamageEffect)
e.DrawDamage(spriteBatch, damageEffect);
}
if (damageEffect != null)
{
@@ -361,16 +402,18 @@ namespace Barotrauma
public static void DrawBack(SpriteBatch spriteBatch, bool editing = false, Predicate<MapEntity> predicate = null)
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
foreach (MapEntity e in entitiesToRender)
{
if (!MapEntity.mapEntityList[i].DrawBelowWater) continue;
if (!e.DrawBelowWater) continue;
if (predicate != null)
{
if (!predicate(MapEntity.mapEntityList[i])) continue;
if (!predicate(e)) continue;
}
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
e.Draw(spriteBatch, editing, true);
}
}
@@ -622,7 +665,11 @@ namespace Barotrauma
subBody.Update(deltaTime);
if (this != MainSub && MainSub.DockedTo.Contains(this)) return;
for (int i = 0; i < 2; i++ )
{
if (Submarine.MainSubs[i] == null) continue;
if (this != Submarine.MainSubs[i] && Submarine.MainSubs[i].DockedTo.Contains(this)) return;
}
//send updates more frequently if moving fast
networkUpdateTimer -= MathHelper.Clamp(Velocity.Length()*10.0f, 0.1f, 5.0f) * deltaTime;
@@ -994,6 +1041,7 @@ namespace Barotrauma
{
wire.Nodes[i] -= center;
}
wire.UpdateSections();
}
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
@@ -1086,6 +1134,8 @@ namespace Barotrauma
loaded.Clear();
visibleEntities = null;
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
@@ -1105,6 +1155,8 @@ namespace Barotrauma
subBody = null;
visibleEntities = null;
if (MainSub == this) MainSub = null;
if (MainSubs[1] == this) MainSubs[1] = null;