Dedicated server can give clients the permission to use commands that only exist in the client project (los, lights, control, etc). Closes #476
This commit is contained in:
@@ -394,7 +394,7 @@ namespace Barotrauma
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NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White);
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NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White);
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}));
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}));
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commands.Add(new Command("followsub", "followsub: Toggle whether the ", (string[] args) =>
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commands.Add(new Command("followsub", "followsub: Toggle whether the camera should follow the nearest submarine.", (string[] args) =>
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{
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{
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Camera.FollowSub = !Camera.FollowSub;
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Camera.FollowSub = !Camera.FollowSub;
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NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White);
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NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White);
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@@ -14,7 +14,7 @@ namespace Barotrauma
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{
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{
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lock (QueuedCommands)
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lock (QueuedCommands)
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{
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{
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while (QueuedCommands.Count>0)
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while (QueuedCommands.Count > 0)
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{
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{
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ExecuteCommand(QueuedCommands[0]);
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ExecuteCommand(QueuedCommands[0]);
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QueuedCommands.RemoveAt(0);
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QueuedCommands.RemoveAt(0);
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@@ -190,6 +190,16 @@ namespace Barotrauma
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NewMessage(ent.ToString(), Color.Lime);
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NewMessage(ent.ToString(), Color.Lime);
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}
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}
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}));
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}));
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//"dummy commands" that only exist so that the server can give clients permissions to use them
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commands.Add(new Command("control|controlcharacter", "control [character name]: Start controlling the specified character (client-only).", null));
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commands.Add(new Command("los", "Toggle the line of sight effect on/off (client-only).", null));
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commands.Add(new Command("lighting|lights", "Toggle lighting on/off (client-only).", null));
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commands.Add(new Command("debugdraw", "Toggle the debug drawing mode on/off (client-only).", null));
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commands.Add(new Command("togglehud|hud", "Toggle the character HUD (inventories, icons, buttons, etc) on/off (client-only).", null));
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commands.Add(new Command("followsub", "Toggle whether the camera should follow the nearest submarine (client-only).", null));
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commands.Add(new Command("toggleaitargets|aitargets", "Toggle the visibility of AI targets (= targets that enemies can detect and attack/escape from) (client-only).", null));
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#if DEBUG
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#if DEBUG
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commands.Add(new Command("eventdata", "", (string[] args) =>
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commands.Add(new Command("eventdata", "", (string[] args) =>
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{
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{
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@@ -88,6 +88,7 @@ namespace Barotrauma
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public void Execute(string[] args)
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public void Execute(string[] args)
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{
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{
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if (onExecute == null) return;
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onExecute(args);
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onExecute(args);
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}
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}
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@@ -100,6 +101,7 @@ namespace Barotrauma
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{
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{
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if (onClientRequestExecute == null)
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if (onClientRequestExecute == null)
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{
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{
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if (onExecute == null) return;
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onExecute(args);
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onExecute(args);
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}
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}
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else
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else
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