(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -1,6 +1,6 @@
namespace Steamworks.Data
{
enum DebugOutputType : int
public enum DebugOutputType : int
{
None = 0,
Bug = 1, // You used the API incorrectly, or an internal error happened
@@ -31,6 +31,22 @@
<RepositoryType>git</RepositoryType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|netstandard2.1|x64'">
<NoWarn>1701;1702;1591;1587</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|netstandard2.1|x64'">
<NoWarn>1701;1702;1591;1587</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|netstandard2.1|AnyCPU'">
<NoWarn>1701;1702;1591;1587</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|netstandard2.1|AnyCPU'">
<NoWarn>1701;1702;1591;1587</NoWarn>
</PropertyGroup>
<Import Project="Facepunch.Steamworks.targets" />
</Project>
@@ -204,11 +204,11 @@ namespace Steamworks
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetDebugOutputFunction( IntPtr self, DebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc );
private delegate void FSetDebugOutputFunction( IntPtr self, DebugOutputType eDetailLevel, IntPtr pfnFunc );
private FSetDebugOutputFunction _SetDebugOutputFunction;
#endregion
internal void SetDebugOutputFunction( DebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
internal void SetDebugOutputFunction( DebugOutputType eDetailLevel, IntPtr pfnFunc )
{
_SetDebugOutputFunction( Self, eDetailLevel, pfnFunc );
}
@@ -81,6 +81,11 @@ namespace Steamworks
public static long LocalTimestamp => Internal.GetLocalTimestamp();
public static void SetDebugOutputFunction(DebugOutputType eDetailLevel, IntPtr pfnFunc)
{
Internal.SetDebugOutputFunction(eDetailLevel, pfnFunc);
}
/// <summary>
/// [0 - 100] - Randomly discard N pct of packets
@@ -39,6 +39,7 @@ namespace Steamworks
ItemInstalled_t.Install(x => {
if (x.AppID == SteamClient.AppId)
{
GlobalOnItemInstalled?.Invoke(x.PublishedFileId);
if (onItemInstalled?.ContainsKey(x.PublishedFileId) ?? false)
{
onItemInstalled[x.PublishedFileId]?.Invoke();
@@ -92,5 +93,9 @@ namespace Steamworks
}
private static Dictionary<PublishedFileId, Action> onItemInstalled;
public static event Action<ulong> GlobalOnItemInstalled;
public static uint NumSubscribedItems { get { return Internal.GetNumSubscribedItems(); } }
}
}
@@ -5,7 +5,8 @@ using System.Text;
namespace Steamworks.Data
{
delegate void FSteamNetworkingSocketsDebugOutput (DebugOutputType nType, string pszMsg );
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void FSteamNetworkingSocketsDebugOutput (DebugOutputType nType, string pszMsg );
public struct SteamNetworkingPOPID
{
@@ -9,31 +9,36 @@ namespace Steamworks
{
public const int MaxStringSize = 1024 * 32;
private static object mutex = new object();
private static IntPtr[] MemoryPool;
private static int MemoryPoolIndex;
public static unsafe IntPtr TakeMemory()
{
if ( MemoryPool == null )
IntPtr take = IntPtr.Zero;
lock (mutex)
{
//
// The pool has 5 items. This should be safe because we shouldn't really
// ever be using more than 2 memory pools
//
MemoryPool = new IntPtr[5];
if (MemoryPool == null)
{
//
// The pool has 5 items. This should be safe because we shouldn't really
// ever be using more than 2 memory pools
//
MemoryPool = new IntPtr[5];
for ( int i = 0; i < MemoryPool.Length; i++ )
MemoryPool[i] = Marshal.AllocHGlobal( MaxStringSize );
for (int i = 0; i < MemoryPool.Length; i++)
MemoryPool[i] = Marshal.AllocHGlobal(MaxStringSize);
}
MemoryPoolIndex++;
if (MemoryPoolIndex >= MemoryPool.Length)
MemoryPoolIndex = 0;
take = MemoryPool[MemoryPoolIndex];
((byte*)take)[0] = 0;
}
MemoryPoolIndex++;
if ( MemoryPoolIndex >= MemoryPool.Length )
MemoryPoolIndex = 0;
var take = MemoryPool[MemoryPoolIndex];
((byte*)take)[0] = 0;
return take;
}
@@ -26,7 +26,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NLog" Version="4.6.7" />
<PackageReference Include="NLog" Version="4.7.0" />
<PackageReference Include="System.Data.SQLite" Version="1.0.111" />
</ItemGroup>
@@ -10,6 +10,22 @@
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<NoWarn>1701;1702;3021</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<NoWarn>1701;1702;3021</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NoWarn>1701;1702;3021</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<NoWarn>1701;1702;3021</NoWarn>
</PropertyGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
+2 -2
View File
@@ -76,7 +76,7 @@ namespace Lidgren.Network
MethodInfo[] methods = typeof(NetIncomingMessage).GetMethods(BindingFlags.Instance | BindingFlags.Public);
foreach (MethodInfo mi in methods)
{
if (mi.GetParameters().Length == 0 && mi.Name.StartsWith("Read", StringComparison.InvariantCulture) && mi.Name.Substring(4) == mi.ReturnType.Name)
if (mi.GetParameters().Length == 0 && mi.Name.StartsWith("Read", StringComparison.OrdinalIgnoreCase) && mi.Name.Substring(4) == mi.ReturnType.Name)
{
s_readMethods[mi.ReturnType] = mi;
}
@@ -86,7 +86,7 @@ namespace Lidgren.Network
methods = typeof(NetOutgoingMessage).GetMethods(BindingFlags.Instance | BindingFlags.Public);
foreach (MethodInfo mi in methods)
{
if (mi.Name.Equals("Write", StringComparison.InvariantCulture))
if (mi.Name.Equals("Write", StringComparison.OrdinalIgnoreCase))
{
ParameterInfo[] pis = mi.GetParameters();
if (pis.Length == 1)
@@ -132,7 +132,7 @@ namespace Lidgren.Network
m_socket.ReceiveBufferSize = m_configuration.ReceiveBufferSize;
m_socket.SendBufferSize = m_configuration.SendBufferSize;
m_socket.Blocking = false;
m_socket.DualMode = true;
m_socket.DualMode = m_configuration.UseDualModeSockets;
var ep = (EndPoint)new NetEndPoint(m_configuration.LocalAddress.MapToIPv6(), reBind ? m_listenPort : m_configuration.Port);
m_socket.Bind(ep);
@@ -142,6 +142,12 @@ namespace Lidgren.Network
get { return m_appIdentifier; }
}
public bool UseDualModeSockets
{
get;
set;
} = true;
/// <summary>
/// Enables receiving of the specified type of message
/// </summary>
+1 -1
View File
@@ -401,7 +401,7 @@ namespace Lidgren.Network
{
if (j >= h)
{
if (string.Compare(list[j - h].Name, tmp.Name, StringComparison.InvariantCulture) > 0)
if (string.Compare(list[j - h].Name, tmp.Name, StringComparison.OrdinalIgnoreCase) > 0)
{
list[j] = list[j - h];
j -= h;
@@ -238,6 +238,44 @@ namespace Microsoft.Xna.Framework.Graphics
}
}
public void Draw(Texture2D texture, VertexPositionColorTexture[] vertices, float layerDepth)
{
CheckValid(texture);
float sortKey = 0f;
// set SortKey based on SpriteSortMode.
switch (_sortMode)
{
// Comparison of Texture objects.
case SpriteSortMode.Texture:
sortKey = texture.SortingKey;
break;
// Comparison of Depth
case SpriteSortMode.FrontToBack:
sortKey = layerDepth;
break;
// Comparison of Depth in reverse
case SpriteSortMode.BackToFront:
sortKey = -layerDepth;
break;
}
int iters = vertices.Length / 4;
for (int i=0;i<iters;i++)
{
var item = _batcher.CreateBatchItem();
item.Texture = texture;
item.SortKey = sortKey;
item.vertexTL = vertices[(i * 4) + 0];
item.vertexTR = vertices[(i * 4) + 1];
item.vertexBL = vertices[(i * 4) + 2];
item.vertexBR = vertices[(i * 4) + 3];
}
}
/// <summary>
/// Submit a sprite for drawing in the current batch.
/// </summary>
@@ -1220,6 +1258,7 @@ namespace Microsoft.Xna.Framework.Graphics
}
}
}
_batcher.Dispose();
base.Dispose(disposing);
}
}
@@ -22,7 +22,7 @@ namespace Microsoft.Xna.Framework.Graphics
vertexBL = new VertexPositionColorTexture();
vertexBR = new VertexPositionColorTexture();
}
public void Set ( float x, float y, float dx, float dy, float w, float h, float sin, float cos, Color color, Vector2 texCoordTL, Vector2 texCoordBR, float depth )
{
// TODO, Should we be just assigning the Depth Value to Z?
@@ -13,7 +13,7 @@ namespace Microsoft.Xna.Framework.Graphics
/// batched and will process them into short.MaxValue groups (strided by 6 for the number of vertices
/// sent to the GPU).
/// </summary>
internal class SpriteBatcher
internal class SpriteBatcher : IDisposable
{
/*
* Note that this class is fundamental to high performance for SpriteBatch games. Please exercise
@@ -54,6 +54,9 @@ namespace Microsoft.Xna.Framework.Graphics
private VertexPositionColorTexture[] _vertexArray;
private VertexBuffer vertexBuffer;
private IndexBuffer indexBuffer;
public SpriteBatcher (GraphicsDevice device)
{
_device = device;
@@ -136,6 +139,12 @@ namespace Microsoft.Xna.Framework.Graphics
_index = newIndex;
_vertexArray = new VertexPositionColorTexture[4 * numBatchItems];
indexBuffer?.Dispose();
vertexBuffer?.Dispose();
indexBuffer = new IndexBuffer(_device, IndexElementSize.SixteenBits, _index.Length, BufferUsage.WriteOnly);
indexBuffer.SetData(_index);
vertexBuffer = new VertexBuffer(_device, VertexPositionColorTexture.VertexDeclaration, _vertexArray.Length, BufferUsage.WriteOnly);
}
/// <summary>
@@ -225,7 +234,8 @@ namespace Microsoft.Xna.Framework.Graphics
}
// return items to the pool.
_batchItemCount = 0;
}
_device.Textures[0] = null;
}
/// <summary>
/// Sends the triangle list to the graphics device. Here is where the actual drawing starts.
@@ -241,6 +251,7 @@ namespace Microsoft.Xna.Framework.Graphics
var vertexCount = end - start;
_device.Indices = indexBuffer;
// If the effect is not null, then apply each pass and render the geometry
if (effect != null)
{
@@ -252,31 +263,26 @@ namespace Microsoft.Xna.Framework.Graphics
// Whatever happens in pass.Apply, make sure the texture being drawn
// ends up in Textures[0].
_device.Textures[0] = texture;
_device.DrawUserIndexedPrimitives(
PrimitiveType.TriangleList,
_vertexArray,
0,
vertexCount,
_index,
0,
(vertexCount / 4) * 2,
VertexPositionColorTexture.VertexDeclaration);
vertexBuffer.SetData(_vertexArray, start, vertexCount);
_device.SetVertexBuffer(vertexBuffer);
_device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, (vertexCount / 4) * 2);
}
}
else
{
// If no custom effect is defined, then simply render.
_device.DrawUserIndexedPrimitives(
PrimitiveType.TriangleList,
_vertexArray,
0,
vertexCount,
_index,
0,
(vertexCount / 4) * 2,
VertexPositionColorTexture.VertexDeclaration);
vertexBuffer.SetData(_vertexArray, start, vertexCount);
_device.SetVertexBuffer(vertexBuffer);
_device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, (vertexCount / 4) * 2);
}
_device.Indices = null;
}
public void Dispose()
{
indexBuffer?.Dispose();
vertexBuffer?.Dispose();
}
}
}
@@ -74,7 +74,10 @@ namespace Microsoft.Xna.Framework.Graphics
lock (d3dContext)
{
d3dContext.UpdateSubresource(GetTexture(), subresourceIndex, region, dataPtr, GetPitch(w), 0);
d3dContext.GenerateMips(GetShaderResourceView());
if (_mipmap)
{
d3dContext.GenerateMips(GetShaderResourceView());
}
}
}
finally
@@ -500,19 +500,18 @@
<EmbeddedResource Include="Graphics\Effect\Resources\SpriteEffect.dx11.mgfxo" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpDX" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct2D1" Version="4.2.0" />
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0" />
<PackageReference Include="SharpDX.DXGI" Version="4.2.0" />
<PackageReference Include="SharpDX.MediaFoundation" Version="4.2.0" />
<PackageReference Include="SharpDX.XInput" Version="4.2.0" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\XNATypes\XNATypes.csproj" />
</ItemGroup>
@@ -0,0 +1,8 @@
{
"profiles": {
"MonoGame.Framework.Windows.NetStandard": {
"commandName": "Project",
"nativeDebugging": false
}
}
}
@@ -20,6 +20,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DefineConstants>TRACE;DEBUG;SHARPFONT_PORTABLE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>1701;1702;3021</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
@@ -30,6 +31,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DefineConstants>TRACE;SHARPFONT_PORTABLE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>1701;1702;3021</NoWarn>
</PropertyGroup>
<ItemGroup>