(f0d812055) v0.9.9.0
This commit is contained in:
@@ -14,7 +14,7 @@ namespace Barotrauma
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public readonly Entity Entity;
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public readonly List<ISerializableEntity> Targets;
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public Character User { get; private set; }
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public float Timer;
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public DurationListElement(StatusEffect parentEffect, Entity parentEntity, IEnumerable<ISerializableEntity> targets, float duration, Character user)
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@@ -24,15 +24,15 @@ namespace Barotrauma
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Targets = new List<ISerializableEntity>(targets);
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Timer = duration;
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User = user;
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}
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}
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public void Reset(float duration, Character newUser)
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{
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Timer = duration;
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User = newUser;
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}
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}
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partial class StatusEffect
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{
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[Flags]
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@@ -71,10 +71,10 @@ namespace Barotrauma
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//backwards compatibility
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DebugConsole.ThrowError("Error in StatusEffect config (" + element.ToString() + ") - use item identifier instead of the name.");
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string itemPrefabName = element.GetAttributeString("name", "");
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ItemPrefab = ItemPrefab.Prefabs.Find(m => m.NameMatches(itemPrefabName) || m.Tags.Contains(itemPrefabName));
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ItemPrefab = ItemPrefab.Prefabs.Find(m => m.NameMatches(itemPrefabName, StringComparison.InvariantCultureIgnoreCase) || m.Tags.Contains(itemPrefabName));
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if (ItemPrefab == null)
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{
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DebugConsole.ThrowError("Error in StatusEffect \""+ parentDebugName + "\" - item prefab \"" + itemPrefabName + "\" not found.");
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DebugConsole.ThrowError("Error in StatusEffect \"" + parentDebugName + "\" - item prefab \"" + itemPrefabName + "\" not found.");
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}
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}
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else
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@@ -92,7 +92,7 @@ namespace Barotrauma
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return;
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}
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}
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Speed = element.GetAttributeFloat("speed", 0.0f);
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Rotation = MathHelper.ToRadians(element.GetAttributeFloat("rotation", 0.0f));
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@@ -111,11 +111,16 @@ namespace Barotrauma
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[Serialize("", false)]
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public string SpeciesName { get; private set; }
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[Serialize(1, false)]
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public int Count { get; private set; }
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[Serialize(0f, false)]
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public float Spread { get; private set; }
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[Serialize("0,0", false)]
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public Vector2 Offset { get; private set; }
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public CharacterSpawnInfo(XElement element, string parentDebugName)
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{
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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@@ -130,7 +135,7 @@ namespace Barotrauma
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protected HashSet<string> targetIdentifiers;
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private readonly List<RelatedItem> requiredItems;
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public readonly string[] propertyNames;
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private readonly object[] propertyEffects;
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@@ -138,11 +143,11 @@ namespace Barotrauma
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private readonly List<PropertyConditional> propertyConditionals;
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private readonly bool setValue;
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private readonly bool disableDeltaTime;
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private readonly HashSet<string> tags;
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private readonly float duration;
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private readonly float lifeTime;
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private float lifeTimer;
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@@ -154,7 +159,7 @@ namespace Barotrauma
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public readonly bool Stackable = true; //Can the same status effect be applied several times to the same targets?
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private readonly int useItemCount;
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private readonly bool removeItem, removeCharacter;
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public readonly ActionType type = ActionType.OnActive;
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@@ -168,15 +173,15 @@ namespace Barotrauma
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public readonly float FireSize;
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public readonly LimbType targetLimb;
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public readonly LimbType[] targetLimbs;
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public readonly float SeverLimbsProbability;
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public HashSet<string> TargetIdentifiers
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{
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get { return targetIdentifiers; }
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}
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public List<Affliction> Afflictions
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{
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get;
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@@ -192,6 +197,8 @@ namespace Barotrauma
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private set;
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}
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public Vector2 Offset { get; private set; }
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public string Tags
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{
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get { return string.Join(",", tags); }
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@@ -206,7 +213,6 @@ namespace Barotrauma
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string newTag = tag.Trim();
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if (!tags.Contains(newTag)) tags.Add(newTag);
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}
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}
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}
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@@ -230,10 +236,16 @@ namespace Barotrauma
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tags = new HashSet<string>(element.GetAttributeString("tags", "").Split(','));
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Range = element.GetAttributeFloat("range", 0.0f);
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string targetLimbName = element.GetAttributeString("targetlimb", null);
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if (targetLimbName != null)
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Offset = element.GetAttributeVector2("offset", Vector2.Zero);
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string[] targetLimbNames = element.GetAttributeStringArray("targetlimb", null) ?? element.GetAttributeStringArray("targetlimbs", null);
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if (targetLimbNames != null)
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{
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Enum.TryParse(targetLimbName, out targetLimb);
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List<LimbType> targetLimbs = new List<LimbType>();
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foreach (string targetLimbName in targetLimbNames)
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{
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if (Enum.TryParse(targetLimbName, out LimbType targetLimb)) { targetLimbs.Add(targetLimb); }
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}
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if (targetLimbs.Count > 0) { this.targetLimbs = targetLimbs.ToArray(); }
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}
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IEnumerable<XAttribute> attributes = element.Attributes();
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@@ -394,7 +406,7 @@ namespace Barotrauma
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float afflictionStrength = subElement.GetAttributeFloat(1.0f, "amount", "strength");
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Afflictions.Add(afflictionPrefab.Instantiate(afflictionStrength));
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break;
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case "reduceaffliction":
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if (subElement.Attribute("name") != null)
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@@ -493,41 +505,68 @@ namespace Barotrauma
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}
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}
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public virtual bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets)
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public bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets)
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{
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return HasRequiredConditions(targets, targetingContainer: false);
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}
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private bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets, bool targetingContainer)
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{
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if (!propertyConditionals.Any()) { return true; }
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if (requiredItems.Any() && requiredItems.All(ri => ri.MatchOnEmpty) && targets.Count() == 0) { return true; }
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if (requiredItems.Any() && requiredItems.All(ri => ri.MatchOnEmpty) && !targets.Any()) { return true; }
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switch (conditionalComparison)
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{
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case PropertyConditional.Comparison.Or:
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foreach (ISerializableEntity target in targets)
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foreach (PropertyConditional pc in propertyConditionals)
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{
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foreach (PropertyConditional pc in propertyConditionals)
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if (pc.TargetContainer && !targetingContainer)
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{
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if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
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var target = targets.FirstOrDefault(t => t is Item || t is ItemComponent);
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var targetItem = target as Item ?? (target as ItemComponent)?.Item;
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if (targetItem?.ParentInventory == null) { continue; }
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if (targetItem.ParentInventory.Owner is Item container && HasRequiredConditions(container.AllPropertyObjects, targetingContainer: true)) { return true; }
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if (targetItem.ParentInventory.Owner is Character character && HasRequiredConditions(character.ToEnumerable(), targetingContainer: true)) { return true; }
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}
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else
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{
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foreach (ISerializableEntity target in targets)
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{
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if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
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if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
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{
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continue;
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if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
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{
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continue;
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}
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}
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if (pc.Matches(target)) { return true; }
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}
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if (pc.Matches(target)) { return true; }
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}
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}
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return false;
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case PropertyConditional.Comparison.And:
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foreach (ISerializableEntity target in targets)
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foreach (PropertyConditional pc in propertyConditionals)
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{
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foreach (PropertyConditional pc in propertyConditionals)
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if (pc.TargetContainer && !targetingContainer)
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{
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if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
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var target = targets.FirstOrDefault(t => t is Item || t is ItemComponent);
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var targetItem = target as Item ?? (target as ItemComponent)?.Item;
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if (targetItem?.ParentInventory == null) { return false; }
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if (targetItem.ParentInventory.Owner is Item container && !HasRequiredConditions(container.AllPropertyObjects, targetingContainer: true)) { return false; }
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if (targetItem.ParentInventory.Owner is Character character && !HasRequiredConditions(character.ToEnumerable(), targetingContainer: true)) { return false; }
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}
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else
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{
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foreach (ISerializableEntity target in targets)
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{
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if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
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if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
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{
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continue;
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if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
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{
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continue;
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}
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}
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if (!pc.Matches(target)) { return false; }
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}
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if (!pc.Matches(target)) { return false; }
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}
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}
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return true;
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@@ -580,13 +619,16 @@ namespace Barotrauma
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if (this.type != type || !HasRequiredItems(entity)) { return; }
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if (targetIdentifiers != null && !IsValidTarget(target)) { return; }
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if (duration > 0.0f && !Stackable)
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{
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//ignore if not stackable and there's already an identical statuseffect
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DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.FirstOrDefault() == target);
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existingEffect?.Reset(Math.Max(existingEffect.Timer, duration), user);
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return;
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if (existingEffect != null)
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{
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existingEffect.Reset(Math.Max(existingEffect.Timer, duration), user);
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return;
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}
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}
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if (!HasRequiredConditions(target.ToEnumerable())) { return; }
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@@ -645,18 +687,19 @@ namespace Barotrauma
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hull = ((Item)entity).CurrentHull;
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}
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Vector2 position = worldPosition ?? entity.WorldPosition;
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if (targetLimb != LimbType.None)
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Vector2 position = worldPosition ?? (entity.Removed ? Vector2.Zero : entity.WorldPosition);
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if (targetLimbs?.FirstOrDefault(l => l != LimbType.None) is LimbType l)
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{
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if (entity is Character c)
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{
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Limb limb = c.AnimController.GetLimb(targetLimb);
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Limb limb = c.AnimController.GetLimb(l);
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if (limb != null && !limb.Removed)
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{
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position = limb.WorldPosition;
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}
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}
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}
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position += Offset;
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foreach (ISerializableEntity serializableEntity in targets)
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{
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@@ -675,13 +718,13 @@ namespace Barotrauma
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if (item.Removed) continue;
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item.Use(deltaTime, targetCharacter, targets.FirstOrDefault(t => t is Limb) as Limb);
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}
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}
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}
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if (removeItem)
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{
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foreach (var target in targets)
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{
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if (target is Item item) { Entity.Spawner?.AddToRemoveQueue(item); }
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if (target is Item item) { Entity.Spawner?.AddToRemoveQueue(item); }
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}
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}
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if (removeCharacter)
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@@ -707,11 +750,11 @@ namespace Barotrauma
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for (int i = 0; i < propertyNames.Length; i++)
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{
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if (target == null || target.SerializableProperties == null ||
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if (target == null || target.SerializableProperties == null ||
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!target.SerializableProperties.TryGetValue(propertyNames[i], out SerializableProperty property)) continue;
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ApplyToProperty(target, property, propertyEffects[i], deltaTime);
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}
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}
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}
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}
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if (explosion != null && entity != null)
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@@ -732,6 +775,7 @@ namespace Barotrauma
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character.LastDamageSource = entity;
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foreach (Limb limb in character.AnimController.Limbs)
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{
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if (targetLimbs != null && !targetLimbs.Contains(limb.type)) { continue; }
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limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
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limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability);
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//only apply non-limb-specific afflictions to the first limb
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@@ -764,8 +808,15 @@ namespace Barotrauma
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{
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float prevVitality = targetCharacter.Vitality;
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targetCharacter.CharacterHealth.ReduceAffliction(targetLimb, reduceAffliction.First, reduceAmount);
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if (user != null && user != targetCharacter)
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{
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if (!targetCharacter.IsDead)
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{
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targetCharacter.TryAdjustAttackerSkill(user, targetCharacter.Vitality - prevVitality);
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}
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};
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#if SERVER
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, user, prevVitality - targetCharacter.Vitality);
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, user, prevVitality - targetCharacter.Vitality, 0.0f);
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#endif
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}
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}
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@@ -776,7 +827,7 @@ namespace Barotrauma
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var fire = new FireSource(position, hull);
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fire.Size = new Vector2(FireSize, fire.Size.Y);
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}
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bool isNotClient = GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient;
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if (isNotClient && entity != null && Entity.Spawner != null) //clients are not allowed to spawn entities
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{
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@@ -785,15 +836,15 @@ namespace Barotrauma
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var characters = new List<Character>();
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for (int i = 0; i < characterSpawnInfo.Count; i++)
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{
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Entity.Spawner.AddToSpawnQueue(characterSpawnInfo.SpeciesName, position + Rand.Vector(characterSpawnInfo.Spread, Rand.RandSync.Server),
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Entity.Spawner.AddToSpawnQueue(characterSpawnInfo.SpeciesName, position + Rand.Vector(characterSpawnInfo.Spread, Rand.RandSync.Server) + characterSpawnInfo.Offset,
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onSpawn: newCharacter =>
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{
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characters.Add(newCharacter);
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if (characters.Count == characterSpawnInfo.Count)
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{
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SwarmBehavior.CreateSwarm(characters.Cast<AICharacter>());
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}
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});
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characters.Add(newCharacter);
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if (characters.Count == characterSpawnInfo.Count)
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{
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SwarmBehavior.CreateSwarm(characters.Cast<AICharacter>());
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}
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});
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}
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}
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foreach (ItemSpawnInfo itemSpawnInfo in spawnItems)
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@@ -804,7 +855,7 @@ namespace Barotrauma
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Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, position);
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break;
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case ItemSpawnInfo.SpawnPositionType.ThisInventory:
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{
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{
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if (entity is Character character)
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{
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if (character.Inventory != null && character.Inventory.Items.Any(it => it == null))
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@@ -843,7 +894,7 @@ namespace Barotrauma
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Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, containedInventory);
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break;
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}
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}
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}
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}
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break;
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}
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@@ -857,21 +908,24 @@ namespace Barotrauma
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private void ApplyToProperty(ISerializableEntity target, SerializableProperty property, object value, float deltaTime)
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{
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if (disableDeltaTime || setValue) deltaTime = 1.0f;
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if (disableDeltaTime || setValue) { deltaTime = 1.0f; }
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Type type = value.GetType();
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if (type == typeof(float) ||
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(type == typeof(int) && property.GetValue(target) is float))
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if (type == typeof(float) || (type == typeof(int) && property.GetValue(target) is float))
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{
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float floatValue = Convert.ToSingle(value) * deltaTime;
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if (!setValue) floatValue += (float)property.GetValue(target);
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if (!setValue)
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{
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floatValue += (float)property.GetValue(target);
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}
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property.TrySetValue(target, floatValue);
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}
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else if (type == typeof(int) && value is int)
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{
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int intValue = (int)((int)value * deltaTime);
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if (!setValue) intValue += (int)property.GetValue(target);
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if (!setValue)
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{
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intValue += (int)property.GetValue(target);
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}
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property.TrySetValue(target, intValue);
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}
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else if (type == typeof(bool) && value is bool)
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@@ -904,8 +958,8 @@ namespace Barotrauma
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continue;
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}
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element.Targets.RemoveAll(t =>
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(t is Entity entity && entity.Removed) ||
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element.Targets.RemoveAll(t =>
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(t is Entity entity && entity.Removed) ||
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(t is Limb limb && (limb.character == null || limb.character.Removed)));
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if (element.Targets.Count == 0)
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{
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@@ -960,8 +1014,15 @@ namespace Barotrauma
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{
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float prevVitality = targetCharacter.Vitality;
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targetCharacter.CharacterHealth.ReduceAffliction(targetLimb, reduceAffliction.First, reduceAffliction.Second * deltaTime);
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if (element.User != null && element.User != targetCharacter)
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{
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if (!targetCharacter.IsDead)
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{
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targetCharacter.TryAdjustAttackerSkill(element.User, targetCharacter.Vitality - prevVitality);
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}
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};
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#if SERVER
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, element.User, prevVitality - targetCharacter.Vitality);
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, element.User, prevVitality - targetCharacter.Vitality, 0.0f);
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#endif
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}
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}
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Reference in New Issue
Block a user