(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -89,7 +89,7 @@ namespace Barotrauma
CreateInstance(rect.Location.ToVector2(), Submarine.MainSub);
}
public List<MapEntity> CreateInstance(Vector2 position, Submarine sub)
public List<MapEntity> CreateInstance(Vector2 position, Submarine sub, bool selectPrefabs = false)
{
List<MapEntity> entities = MapEntity.LoadAll(sub, configElement, FilePath);
if (entities.Count == 0) return entities;
@@ -107,10 +107,10 @@ namespace Barotrauma
MapEntity.MapLoaded(entities, true);
#if CLIENT
if (Screen.Selected == GameMain.SubEditorScreen)
if (Screen.Selected == GameMain.SubEditorScreen && selectPrefabs)
{
MapEntity.SelectedList.Clear();
entities.ForEach(e => MapEntity.AddSelection(e));
entities.ForEach(MapEntity.AddSelection);
}
#endif
return entities;