(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -68,7 +68,6 @@ namespace Barotrauma.Items.Components
protected const float CorrectionDelay = 1.0f;
protected CoroutineHandle delayedCorrectionCoroutine;
protected float correctionTimer;
[Editable, Serialize(0.0f, false, description: "How long it takes to pick up the item (in seconds).")]
public float PickingTime
@@ -81,7 +80,6 @@ namespace Barotrauma.Items.Components
public Action<bool> OnActiveStateChanged;
public float IsActiveTimer;
public virtual bool IsActive
{
get { return isActive; }
@@ -222,7 +220,6 @@ namespace Barotrauma.Items.Components
set;
}
/// <summary>
/// How useful the item is in combat? Used by AI to decide which item it should use as a weapon. For the sake of clarity, use a value between 0 and 100 (not enforced).
/// </summary>
@@ -632,7 +629,7 @@ namespace Barotrauma.Items.Components
}
/// <summary>
/// Only checks the id card(s). Much simpler and a bit different than HasRequiredItems.
/// Only checks if any of the Picked requirements are matched (used for checking id card(s)). Much simpler and a bit different than HasRequiredItems.
/// </summary>
public bool HasAccess(Character character)
{
@@ -641,7 +638,7 @@ namespace Barotrauma.Items.Components
foreach (Item item in character.Inventory.Items)
{
if (item?.Prefab.Identifier == "idcard" && requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(item))))
if (requiredItems.Any(ri => ri.Value.Any(r => r.Type == RelatedItem.RelationType.Picked && r.MatchesItem(item))))
{
return true;
}
@@ -741,14 +738,14 @@ namespace Barotrauma.Items.Components
{
foreach (XAttribute attribute in componentElement.Attributes())
{
if (!SerializableProperties.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out SerializableProperty property)) continue;
if (!SerializableProperties.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out SerializableProperty property)) { continue; }
property.TrySetValue(this, attribute.Value);
}
ParseMsg();
OverrideRequiredItems(componentElement);
}
if (item.Submarine != null) { SerializableProperty.UpgradeGameVersion(this, originalElement, item.Submarine.GameVersion); }
if (item.Submarine != null) { SerializableProperty.UpgradeGameVersion(this, originalElement, item.Submarine.Info.GameVersion); }
}
/// <summary>