(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -1,4 +1,5 @@
using FarseerPhysics;
using Barotrauma.Networking;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using Microsoft.Xna.Framework;
@@ -54,7 +55,7 @@ namespace Barotrauma.Items.Components
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "attack") { continue; }
if (!subElement.Name.ToString().Equals("attack", StringComparison.OrdinalIgnoreCase)) { continue; }
attack = new Attack(subElement, item.Name + ", MeleeWeapon");
}
item.IsShootable = true;
@@ -310,70 +311,7 @@ namespace Barotrauma.Items.Components
return false;
}
if (attack != null)
{
if (targetLimb == null && targetCharacter == null && targetStructure == null && (targetItem == null || ! targetItem.Prefab.DamagedByMeleeWeapons))
{
return false;
}
if (targetLimb != null)
{
targetLimb.character.LastDamageSource = item;
attack.DoDamageToLimb(User, targetLimb, item.WorldPosition, 1.0f);
}
else if (targetCharacter != null)
{
targetCharacter.LastDamageSource = item;
attack.DoDamage(User, targetCharacter, item.WorldPosition, 1.0f);
}
else if (targetStructure != null)
{
attack.DoDamage(User, targetStructure, item.WorldPosition, 1.0f);
}
else if (targetItem != null && targetItem.Prefab.DamagedByMeleeWeapons)
{
attack.DoDamage(User, targetItem, item.WorldPosition, 1.0f);
}
else
{
return false;
}
}
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return true; }
#if SERVER
if (GameMain.Server != null && targetCharacter != null) //TODO: Log structure hits
{
GameMain.Server.CreateEntityEvent(item, new object[]
{
Networking.NetEntityEvent.Type.ApplyStatusEffect,
ActionType.OnUse,
null, //itemcomponent
targetCharacter.ID, targetLimb
});
string logStr = picker?.LogName + " used " + item.Name;
if (item.ContainedItems != null && item.ContainedItems.Any())
{
logStr += " (" + string.Join(", ", item.ContainedItems.Select(i => i?.Name)) + ")";
}
logStr += " on " + targetCharacter.LogName + ".";
Networking.GameServer.Log(logStr, Networking.ServerLog.MessageType.Attack);
}
#endif
if (targetCharacter != null) //TODO: Allow OnUse to happen on structures too maybe??
{
ApplyStatusEffects(ActionType.OnUse, 1.0f, targetCharacter, targetLimb, user: User);
}
if (DeleteOnUse)
{
Entity.Spawner.AddToRemoveQueue(item);
}
impactQueue.Enqueue(f2);
return true;
}
@@ -414,7 +352,7 @@ namespace Barotrauma.Items.Components
if (targetStructure.Removed) { return; }
attack.DoDamage(User, targetStructure, item.WorldPosition, 1.0f);
}
else if (targetItem != null && targetItem.Prefab.DamagedByMeleeWeapons)
else if (targetItem != null && targetItem.Prefab.DamagedByMeleeWeapons && targetItem.Condition > 0)
{
if (targetItem.Removed) { return; }
attack.DoDamage(User, targetItem, item.WorldPosition, 1.0f);