(f0d812055) v0.9.9.0
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@@ -58,6 +58,13 @@ namespace Barotrauma.Items.Components
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set;
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}
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[Serialize(false, false, description: "If set to true, this docking port is used when spawning the submarine docked to an outpost (if possible).")]
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public bool MainDockingPort
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{
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get;
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set;
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}
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public DockingPort DockingTarget { get; private set; }
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public bool Docked
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@@ -234,12 +241,12 @@ namespace Barotrauma.Items.Components
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Vector2 jointDiff = joint.WorldAnchorB - joint.WorldAnchorA;
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if (item.Submarine.PhysicsBody.Mass < DockingTarget.item.Submarine.PhysicsBody.Mass ||
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DockingTarget.item.Submarine.IsOutpost)
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DockingTarget.item.Submarine.Info.IsOutpost)
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{
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item.Submarine.SubBody.SetPosition(item.Submarine.SubBody.Position + ConvertUnits.ToDisplayUnits(jointDiff));
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}
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else if (DockingTarget.item.Submarine.PhysicsBody.Mass < item.Submarine.PhysicsBody.Mass ||
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item.Submarine.IsOutpost)
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item.Submarine.Info.IsOutpost)
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{
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DockingTarget.item.Submarine.SubBody.SetPosition(DockingTarget.item.Submarine.SubBody.Position - ConvertUnits.ToDisplayUnits(jointDiff));
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}
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@@ -873,12 +880,12 @@ namespace Barotrauma.Items.Components
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float closestDist = 30.0f * 30.0f;
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foreach (Item it in Item.ItemList)
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{
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if (it.Submarine != item.Submarine) continue;
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if (it.Submarine != item.Submarine) { continue; }
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var doorComponent = it.GetComponent<Door>();
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if (doorComponent == null) continue;
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if (doorComponent == null || doorComponent.IsHorizontal == IsHorizontal) { continue; }
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float distSqr = Vector2.Distance(item.Position, it.Position);
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float distSqr = Vector2.DistanceSquared(item.Position, it.Position);
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if (distSqr < closestDist)
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{
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door = doorComponent;
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@@ -951,12 +958,12 @@ namespace Barotrauma.Items.Components
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if (docked)
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{
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if (item.Submarine != null && DockingTarget?.item?.Submarine != null)
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GameServer.Log(sender.LogName + " docked " + item.Submarine.Name + " to " + DockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(sender) + " docked " + item.Submarine.Info.Name + " to " + DockingTarget.item.Submarine.Info.Name, ServerLog.MessageType.ItemInteraction);
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}
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else
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{
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if (item.Submarine != null && prevDockingTarget?.item?.Submarine != null)
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GameServer.Log(sender.LogName + " undocked " + item.Submarine.Name + " from " + prevDockingTarget.item.Submarine.Name, ServerLog.MessageType.ItemInteraction);
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GameServer.Log(GameServer.CharacterLogName(sender) + " undocked " + item.Submarine.Info.Name + " from " + prevDockingTarget.item.Submarine.Info.Name, ServerLog.MessageType.ItemInteraction);
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}
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}
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#endif
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