(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -69,9 +69,18 @@ namespace Barotrauma
#if CLIENT
if (GameMain.Client != null)
{
bool success =
GameMain.Client.ConnectedClients.Any(c => c.Character != null && !c.Character.IsDead);
GameMain.GameSession.EndRound("");
GameMain.GameSession.CrewManager.EndRound();
return;
if (success)
{
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
}
return;
}
#endif
@@ -104,17 +113,12 @@ namespace Barotrauma
{
if (c.Character?.Info != null && !c.Character.IsDead)
{
c.Character.ResetCurrentOrder();
c.CharacterInfo = c.Character.Info;
characterData.Add(new CharacterCampaignData(c));
}
}
//remove all items that are in someone's inventory
foreach (Character c in Character.CharacterList)
{
c.Inventory?.DeleteAllItems();
}
if (success)
{
bool atEndPosition = Submarine.MainSub.AtEndPosition;
@@ -142,6 +146,8 @@ namespace Barotrauma
}
map.ProgressWorld();
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
#endif