(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -69,7 +69,7 @@ namespace Barotrauma
return;
}
WayPoint cargoSpawnPos = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub, true);
WayPoint cargoSpawnPos = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub, useSyncedRand: true);
if (cargoSpawnPos == null)
{
DebugConsole.ThrowError("Couldn't spawn items for cargo mission, cargo spawnpoint not found");
@@ -176,11 +176,11 @@ namespace Barotrauma
{
foreach (Pair<string, string> allowedLocationType in AllowedLocationTypes)
{
if (allowedLocationType.First.ToLowerInvariant() == "any" ||
allowedLocationType.First.ToLowerInvariant() == from.Type.Identifier.ToLowerInvariant())
if (allowedLocationType.First.Equals("any", StringComparison.OrdinalIgnoreCase) ||
allowedLocationType.First.Equals(from.Type.Identifier, StringComparison.OrdinalIgnoreCase))
{
if (allowedLocationType.Second.ToLowerInvariant() == "any" ||
allowedLocationType.Second.ToLowerInvariant() == to.Type.Identifier.ToLowerInvariant())
if (allowedLocationType.Second.Equals("any", StringComparison.OrdinalIgnoreCase) ||
allowedLocationType.Second.Equals(to.Type.Identifier, StringComparison.OrdinalIgnoreCase))
{
return true;
}
@@ -1,8 +1,10 @@
using FarseerPhysics;
using Barotrauma.Extensions;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
@@ -13,6 +15,17 @@ namespace Barotrauma
private Item item;
private readonly Level.PositionType spawnPositionType;
private readonly string containerTag;
private readonly string existingItemTag;
private readonly bool showMessageWhenPickedUp;
/// <summary>
/// Status effects executed on the target item when the mission starts. A random effect is chosen from each child list.
/// </summary>
private readonly List<List<StatusEffect>> statusEffects = new List<List<StatusEffect>>();
public override IEnumerable<Vector2> SonarPositions
{
@@ -24,7 +37,7 @@ namespace Barotrauma
}
else
{
yield return ConvertUnits.ToDisplayUnits(item.SimPosition);
yield return item.WorldPosition;
}
}
}
@@ -32,6 +45,8 @@ namespace Barotrauma
public SalvageMission(MissionPrefab prefab, Location[] locations)
: base(prefab, locations)
{
containerTag = prefab.ConfigElement.GetAttributeString("containertag", "");
if (prefab.ConfigElement.Attribute("itemname") != null)
{
DebugConsole.ThrowError("Error in SalvageMission - use item identifier instead of the name of the item.");
@@ -52,32 +67,118 @@ namespace Barotrauma
}
}
existingItemTag = prefab.ConfigElement.GetAttributeString("existingitemtag", "");
showMessageWhenPickedUp = prefab.ConfigElement.GetAttributeBool("showmessagewhenpickedup", false);
string spawnPositionTypeStr = prefab.ConfigElement.GetAttributeString("spawntype", "");
if (string.IsNullOrWhiteSpace(spawnPositionTypeStr) ||
!Enum.TryParse(spawnPositionTypeStr, true, out spawnPositionType))
{
spawnPositionType = Level.PositionType.Cave | Level.PositionType.Ruin;
}
foreach (XElement element in prefab.ConfigElement.Elements())
{
switch (element.Name.ToString().ToLowerInvariant())
{
case "statuseffect":
{
var newEffect = StatusEffect.Load(element, parentDebugName: prefab.Name);
if (newEffect == null) { continue; }
statusEffects.Add(new List<StatusEffect> { newEffect });
break;
}
case "chooserandom":
statusEffects.Add(new List<StatusEffect>());
foreach (XElement subElement in element.Elements())
{
var newEffect = StatusEffect.Load(subElement, parentDebugName: prefab.Name);
if (newEffect == null) { continue; }
statusEffects.Last().Add(newEffect);
}
break;
}
}
}
public override void Start(Level level)
{
if (!IsClient)
{
//ruin items are allowed to spawn close to the sub
float minDistance = spawnPositionType == Level.PositionType.Ruin ? 0.0f : Level.Loaded.Size.X * 0.3f;
//ruin/wreck items are allowed to spawn close to the sub
float minDistance = spawnPositionType == Level.PositionType.Ruin || spawnPositionType == Level.PositionType.Wreck ?
0.0f : Level.Loaded.Size.X * 0.3f;
Vector2 position = Level.Loaded.GetRandomItemPos(spawnPositionType, 100.0f, minDistance, 30.0f);
item = new Item(itemPrefab, position, null);
item.body.FarseerBody.BodyType = BodyType.Kinematic;
if (item.HasTag("alien"))
if (!string.IsNullOrEmpty(existingItemTag))
{
var suitableItems = Item.ItemList.Where(it => it.HasTag(existingItemTag));
switch (spawnPositionType)
{
case Level.PositionType.Cave:
case Level.PositionType.MainPath:
item = suitableItems.FirstOrDefault(it => Vector2.DistanceSquared(it.WorldPosition, position) < 1000.0f);
break;
case Level.PositionType.Ruin:
item = suitableItems.FirstOrDefault(it => it.ParentRuin != null && it.ParentRuin.Area.Contains(position));
break;
case Level.PositionType.Wreck:
foreach (Item it in suitableItems)
{
if (it.Submarine == null || it.Submarine.Info.Type != SubmarineInfo.SubmarineType.Wreck) { continue; }
Rectangle worldBorders = it.Submarine.Borders;
worldBorders.Location += it.Submarine.WorldPosition.ToPoint();
if (Submarine.RectContains(worldBorders, it.WorldPosition))
{
item = it;
#if SERVER
usedExistingItem = true;
#endif
break;
}
}
break;
}
}
if (item == null)
{
item = new Item(itemPrefab, position, null);
item.body.FarseerBody.BodyType = BodyType.Kinematic;
item.FindHull();
}
for (int i = 0; i < statusEffects.Count; i++)
{
List<StatusEffect> effectList = statusEffects[i];
if (effectList.Count == 0) { continue; }
int effectIndex = Rand.Int(effectList.Count);
var selectedEffect = effectList[effectIndex];
item.ApplyStatusEffect(selectedEffect, selectedEffect.type, deltaTime: 1.0f, worldPosition: item.Position);
#if SERVER
executedEffectIndices.Add(new Pair<int, int>(i, effectIndex));
#endif
}
//try to find a container and place the item inside it
if (!string.IsNullOrEmpty(containerTag) && item.ParentInventory == null)
{
//try to find an artifact holder and place the artifact inside it
foreach (Item it in Item.ItemList)
{
if (it.Submarine != null || !it.HasTag("artifactholder")) continue;
if (!it.HasTag(containerTag)) { continue; }
switch (spawnPositionType)
{
case Level.PositionType.Cave:
case Level.PositionType.MainPath:
if (it.Submarine != null || it.ParentRuin != null) { continue; }
break;
case Level.PositionType.Ruin:
if (it.ParentRuin == null) { continue; }
break;
case Level.PositionType.Wreck:
if (it.Submarine == null || it.Submarine.Info.Type != SubmarineInfo.SubmarineType.Wreck) { continue; }
break;
}
var itemContainer = it.GetComponent<Items.Components.ItemContainer>();
if (itemContainer == null) { continue; }
if (itemContainer.Combine(item, user: null)) { break; } // Placement successful
@@ -88,28 +189,46 @@ namespace Barotrauma
public override void Update(float deltaTime)
{
if (item == null)
{
#if DEBUG
DebugConsole.ThrowError("Error in salvage mission " + Prefab.Identifier + " (item was null)");
#endif
return;
}
if (IsClient)
{
if (item.ParentInventory != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; }
if (item.ParentInventory != null && item.body != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; }
return;
}
switch (State)
{
case 0:
if (item.ParentInventory != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; }
if (item.CurrentHull?.Submarine == null) { return; }
if (item.ParentInventory != null && item.body != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; }
if (showMessageWhenPickedUp)
{
if (!(item.ParentInventory?.Owner is Character)) { return; }
}
else
{
if (item.CurrentHull?.Submarine == null || item.CurrentHull.Submarine.Info.Type != SubmarineInfo.SubmarineType.Player) { return; }
}
State = 1;
break;
case 1:
if (!Submarine.MainSub.AtEndPosition && !Submarine.MainSub.AtStartPosition) { return; }
State = 2;
break;
}
}
}
public override void End()
{
if (item.CurrentHull?.Submarine == null || !item.CurrentHull.Submarine.AtEndPosition || item.Removed) { return; }
if (item.CurrentHull?.Submarine == null || (!item.CurrentHull.Submarine.AtEndPosition && !item.CurrentHull.Submarine.AtStartPosition) || item.Removed)
{
return;
}
item?.Remove();
item = null;