(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -125,7 +125,7 @@ namespace Barotrauma
public static string GetFolder(XDocument doc, string filePath)
{
var folder = doc.Root?.Element("animations")?.GetAttributeString("folder", string.Empty);
if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default")
if (string.IsNullOrEmpty(folder) || folder.Equals("default", StringComparison.OrdinalIgnoreCase))
{
folder = Path.Combine(Path.GetDirectoryName(filePath), "Animations");
}
@@ -198,7 +198,7 @@ namespace Barotrauma
}
else
{
selectedFile = filteredFiles.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f).ToLowerInvariant() == fileName.ToLowerInvariant());
selectedFile = filteredFiles.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f).Equals(fileName, StringComparison.OrdinalIgnoreCase));
if (selectedFile == null)
{
DebugConsole.ThrowError($"[AnimationParams] Could not find an animation file that matches the name {fileName} and the animation type {animType}. Using the default animations.");
@@ -40,6 +40,9 @@ namespace Barotrauma
[Serialize(false, true), Editable]
public bool NeedsAir { get; set; }
[Serialize(false, true, description: "Can the creature live without water or does it die on dry land?"), Editable]
public bool NeedsWater { get; set; }
[Serialize(false, true), Editable]
public bool CanSpeak { get; set; }
@@ -52,12 +55,21 @@ namespace Barotrauma
[Serialize("blood", true), Editable]
public string BloodDecal { get; private set; }
[Serialize("blooddrop", true), Editable]
public string BleedParticleAir { get; private set; }
[Serialize("waterblood", true), Editable]
public string BleedParticleWater { get; private set; }
[Serialize(10f, true, description: "How effectively/easily the character eats other characters. Affects the forces, the amount of particles, and the time required before the target is eaten away"), Editable(MinValueFloat = 1, MaxValueFloat = 1000, ValueStep = 1)]
public float EatingSpeed { get; set; }
[Serialize(1f, true, "Decreases the intensive path finding call frequency. Set to a lower value for insignificant creatures to improve performance."), Editable(minValue: 0f, maxValue: 1f)]
public float PathFinderPriority { get; set; }
[Serialize(false, true), Editable]
public bool HideInSonar { get; set; }
public readonly string File;
public readonly List<SubParam> SubParams = new List<SubParam>();
@@ -462,6 +474,12 @@ namespace Barotrauma
[Serialize(true, true, description: "Enforce aggressive behavior if the creature is spawned as a target of a monster mission."), Editable()]
public bool EnforceAggressiveBehaviorForMissions { get; private set; }
[Serialize(false, true, description: "Should the character target or ignore walls when it's inside the submarine. Doesn't have any effect if no target priority for walls is defined."), Editable()]
public bool TargetInnerWalls { get; private set; }
[Serialize(false, true, description: "If enabled, the character chooses randomly from the available attacks. The priority is used as a weight for weighted random."), Editable()]
public bool RandomAttack { get; private set; }
// TODO: latchonto, swarming
public IEnumerable<TargetParams> Targets => targets;
@@ -94,8 +94,7 @@ namespace Barotrauma
public static string GetFolder(string speciesName, ContentPackage contentPackage = null)
{
CharacterPrefab prefab = CharacterPrefab.Find(p => p.Identifier.ToLowerInvariant()==speciesName.ToLowerInvariant() &&
(contentPackage==null || p.ContentPackage == contentPackage));
CharacterPrefab prefab = CharacterPrefab.Find(p => p.Identifier.Equals(speciesName, StringComparison.OrdinalIgnoreCase) && (contentPackage == null || p.ContentPackage == contentPackage));
if (prefab?.XDocument == null)
{
DebugConsole.ThrowError($"Failed to find config file for '{speciesName}' (content package {contentPackage?.Name ?? "null"})");
@@ -107,7 +106,7 @@ namespace Barotrauma
public static string GetFolder(XDocument doc, string filePath)
{
var folder = doc.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default")
if (string.IsNullOrEmpty(folder) || folder.Equals("default", StringComparison.OrdinalIgnoreCase))
{
folder = Path.Combine(Path.GetDirectoryName(filePath), "Ragdolls") + Path.DirectorySeparatorChar;
}
@@ -150,7 +149,7 @@ namespace Barotrauma
}
else
{
selectedFile = files.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f).ToLowerInvariant() == fileName.ToLowerInvariant());
selectedFile = files.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f).Equals(fileName, StringComparison.OrdinalIgnoreCase));
if (selectedFile == null)
{
DebugConsole.ThrowError($"[RagdollParams] Could not find a ragdoll file that matches the name {fileName}. Using the default ragdoll.");
@@ -814,6 +813,15 @@ namespace Barotrauma
[Serialize("", true), Editable()]
public string Texture { get; set; }
[Serialize("1.0,1.0,1.0,1.0", true), Editable()]
public Color Color { get; set; }
[Serialize("1.0,1.0,1.0,1.0", true, description: "Target color when the character is dead."), Editable()]
public Color DeadColor { get; set; }
[Serialize(0f, true, "How long it takes to fade into the dead color? 0 = Not applied."), Editable(DecimalCount = 1, MinValueFloat = 0, MaxValueFloat = 10)]
public float DeadColorTime { get; set; }
public override string Name => "Sprite";
public SpriteParams(XElement element, RagdollParams ragdoll) : base(element, ragdoll) { }