(f0d812055) v0.9.9.0
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@@ -260,7 +260,7 @@ namespace Barotrauma
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return totalDamage;
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}
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public Attack(float damage, float bleedingDamage, float burnDamage, float structureDamage, float range = 0.0f)
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public Attack(float damage, float bleedingDamage, float burnDamage, float structureDamage, float itemDamage, float range = 0.0f)
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{
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if (damage > 0.0f) Afflictions.Add(AfflictionPrefab.InternalDamage.Instantiate(damage), null);
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if (bleedingDamage > 0.0f) Afflictions.Add(AfflictionPrefab.Bleeding.Instantiate(bleedingDamage), null);
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@@ -269,6 +269,7 @@ namespace Barotrauma
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Range = range;
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DamageRange = range;
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StructureDamage = structureDamage;
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ItemDamage = itemDamage;
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}
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public Attack(XElement element, string parentDebugName)
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@@ -298,7 +299,7 @@ namespace Barotrauma
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{
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DebugConsole.ThrowError("Error in Attack (" + parentDebugName + ") - define afflictions using identifiers instead of names.");
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string afflictionName = subElement.GetAttributeString("name", "").ToLowerInvariant();
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afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Name.ToLowerInvariant() == afflictionName);
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afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Name.Equals(afflictionName, System.StringComparison.OrdinalIgnoreCase));
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if (afflictionPrefab == null)
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{
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DebugConsole.ThrowError("Error in Attack (" + parentDebugName + ") - Affliction prefab \"" + afflictionName + "\" not found.");
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@@ -308,7 +309,7 @@ namespace Barotrauma
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else
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{
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string afflictionIdentifier = subElement.GetAttributeString("identifier", "").ToLowerInvariant();
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afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.ToLowerInvariant() == afflictionIdentifier);
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afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.Equals(afflictionIdentifier, System.StringComparison.OrdinalIgnoreCase));
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if (afflictionPrefab == null)
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{
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DebugConsole.ThrowError("Error in Attack (" + parentDebugName + ") - Affliction prefab \"" + afflictionIdentifier + "\" not found.");
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@@ -343,7 +344,7 @@ namespace Barotrauma
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AfflictionPrefab afflictionPrefab;
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Affliction affliction;
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string afflictionIdentifier = subElement.GetAttributeString("identifier", "").ToLowerInvariant();
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afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.ToLowerInvariant() == afflictionIdentifier);
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afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.Equals(afflictionIdentifier, System.StringComparison.OrdinalIgnoreCase));
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if (afflictionPrefab != null)
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{
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float afflictionStrength = subElement.GetAttributeFloat(1.0f, "amount", "strength");
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@@ -515,10 +516,10 @@ namespace Barotrauma
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public void SetCoolDown()
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{
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float randomFraction = CoolDown * CoolDownRandomFactor;
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CurrentRandomCoolDown = MathHelper.Lerp(-randomFraction, randomFraction, Rand.Value(Rand.RandSync.Server));
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CurrentRandomCoolDown = MathHelper.Lerp(-randomFraction, randomFraction, Rand.Value());
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CoolDownTimer = CoolDown + CurrentRandomCoolDown;
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randomFraction = SecondaryCoolDown * CoolDownRandomFactor;
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SecondaryCoolDownTimer = SecondaryCoolDown + MathHelper.Lerp(-randomFraction, randomFraction, Rand.Value(Rand.RandSync.Server));
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SecondaryCoolDownTimer = SecondaryCoolDown + MathHelper.Lerp(-randomFraction, randomFraction, Rand.Value());
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}
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public void ResetCoolDown()
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