(f0d812055) v0.9.9.0
This commit is contained in:
@@ -347,7 +347,7 @@ namespace Barotrauma.Networking
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BannedPlayer bannedPlayer = bannedPlayers.Find(p => p.UniqueIdentifier == id);
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if (bannedPlayer != null)
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{
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GameServer.Log(c.Name + " unbanned " + bannedPlayer.Name + " (" + bannedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
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GameServer.Log(GameServer.ClientLogName(c) + " unbanned " + bannedPlayer.Name + " (" + bannedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
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RemoveBan(bannedPlayer);
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}
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}
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@@ -358,7 +358,7 @@ namespace Barotrauma.Networking
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BannedPlayer bannedPlayer = bannedPlayers.Find(p => p.UniqueIdentifier == id);
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if (bannedPlayer != null)
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{
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GameServer.Log(c.Name + " rangebanned " + bannedPlayer.Name + " (" + bannedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
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GameServer.Log(GameServer.ClientLogName(c) + " rangebanned " + bannedPlayer.Name + " (" + bannedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
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RangeBan(bannedPlayer);
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}
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}
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@@ -159,6 +159,7 @@ namespace Barotrauma.Networking
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msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
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msg.Write(NetStateID);
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msg.Write((byte)Type);
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msg.Write((byte)ChangeType);
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msg.Write(Text);
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msg.Write(SenderName);
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@@ -75,7 +75,8 @@ namespace Barotrauma.Networking
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public bool SpectateOnly;
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public int KarmaKickCount;
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private float syncedKarma = 100.0f;
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private float karma = 100.0f;
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public float Karma
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{
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@@ -89,6 +90,11 @@ namespace Barotrauma.Networking
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{
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.KarmaEnabled) { return; }
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karma = Math.Min(Math.Max(value, 0.0f), 100.0f);
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if (!MathUtils.NearlyEqual(karma, syncedKarma, 10.0f))
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{
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syncedKarma = karma;
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GameMain.NetworkMember.LastClientListUpdateID++;
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}
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}
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}
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@@ -35,7 +35,7 @@ namespace Barotrauma
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{
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message.Write((byte)SpawnableType.Item);
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DebugConsole.Log("Writing item spawn data " + entities.Entity.ToString() + " (original ID: " + entities.OriginalID + ", current ID: " + entities.Entity.ID + ")");
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((Item)entities.Entity).WriteSpawnData(message, entities.OriginalID);
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((Item)entities.Entity).WriteSpawnData(message, entities.OriginalID, entities.OriginalInventoryID);
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}
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else if (entities.Entity is Character)
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{
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@@ -332,7 +332,7 @@ namespace Barotrauma.Networking
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case (byte)FileTransferType.Submarine:
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string fileName = inc.ReadString();
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string fileHash = inc.ReadString();
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var requestedSubmarine = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == fileName && s.MD5Hash.Hash == fileHash);
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var requestedSubmarine = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == fileName && s.MD5Hash.Hash == fileHash);
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if (requestedSubmarine != null)
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{
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@@ -205,12 +205,12 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.RandomizeSettings();
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if (!string.IsNullOrEmpty(serverSettings.SelectedSubmarine))
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{
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Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == serverSettings.SelectedSubmarine);
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SubmarineInfo sub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == serverSettings.SelectedSubmarine);
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if (sub != null) { GameMain.NetLobbyScreen.SelectedSub = sub; }
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}
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if (!string.IsNullOrEmpty(serverSettings.SelectedShuttle))
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{
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Submarine shuttle = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == serverSettings.SelectedShuttle);
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SubmarineInfo shuttle = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == serverSettings.SelectedShuttle);
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if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; }
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}
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started = true;
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@@ -279,7 +279,7 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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serverSettings.ServerDetailsChanged = true;
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if (previousPlayer != null && previousPlayer.Name != newClient.Name)
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@@ -338,6 +338,8 @@ namespace Barotrauma.Networking
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fileSender.Update(deltaTime);
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KarmaManager.UpdateClients(ConnectedClients, deltaTime);
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UpdatePing();
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if (serverSettings.VoiceChatEnabled)
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{
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VoipServer.SendToClients(connectedClients);
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@@ -382,7 +384,7 @@ namespace Barotrauma.Networking
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}
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bool isCrewDead =
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connectedClients.All(c => c.Character == null || c.Character.IsDead || c.Character.IsUnconscious);
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connectedClients.All(c => c.Character == null || c.Character.IsDead || c.Character.IsIncapacitated);
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bool subAtLevelEnd = false;
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if (Submarine.MainSub != null && Submarine.MainSubs[1] == null)
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@@ -529,7 +531,7 @@ namespace Barotrauma.Networking
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c.ChatSpamSpeed = Math.Max(0.0f, c.ChatSpamSpeed - deltaTime);
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//constantly increase AFK timer if the client is controlling a character (gets reset to zero every time an input is received)
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if (gameStarted && c.Character != null && !c.Character.IsDead && !c.Character.IsUnconscious)
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if (gameStarted && c.Character != null && !c.Character.IsDead && !c.Character.IsIncapacitated)
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{
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if (c.Connection != OwnerConnection) c.KickAFKTimer += deltaTime;
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}
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@@ -611,6 +613,41 @@ namespace Barotrauma.Networking
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}
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}
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private double lastPingTime;
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private byte[] lastPingData;
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private void UpdatePing()
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{
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if (Timing.TotalTime > lastPingTime + 1.0)
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{
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lastPingData ??= new byte[64];
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for (int i=0;i<lastPingData.Length;i++)
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{
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lastPingData[i] = (byte)Rand.Range(33, 126);
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}
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lastPingTime = Timing.TotalTime;
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ConnectedClients.ForEach(c =>
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{
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IWriteMessage pingReq = new WriteOnlyMessage();
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pingReq.Write((byte)ServerPacketHeader.PING_REQUEST);
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pingReq.Write((byte)lastPingData.Length);
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pingReq.Write(lastPingData, 0, lastPingData.Length);
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serverPeer.Send(pingReq, c.Connection, DeliveryMethod.Unreliable);
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IWriteMessage pingInf = new WriteOnlyMessage();
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pingInf.Write((byte)ServerPacketHeader.CLIENT_PINGS);
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pingInf.Write((byte)ConnectedClients.Count);
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ConnectedClients.ForEach(c2 =>
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{
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pingInf.Write(c2.ID);
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pingInf.Write(c2.Ping);
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});
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serverPeer.Send(pingInf, c.Connection, DeliveryMethod.Unreliable);
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});
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}
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}
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private void ReadDataMessage(NetworkConnection sender, IReadMessage inc)
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{
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var connectedClient = connectedClients.Find(c => c.Connection == sender);
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@@ -618,6 +655,16 @@ namespace Barotrauma.Networking
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ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
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switch (header)
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{
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case ClientPacketHeader.PING_RESPONSE:
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byte responseLen = inc.ReadByte();
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if (responseLen != lastPingData.Length) { return; }
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for (int i=0;i<responseLen;i++)
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{
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byte b = inc.ReadByte();
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if (b != lastPingData[i]) { return; }
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}
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connectedClient.Ping = (UInt16)((Timing.TotalTime - lastPingTime) * 1000);
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break;
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case ClientPacketHeader.RESPONSE_STARTGAME:
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if (connectedClient != null)
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{
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@@ -653,7 +700,7 @@ namespace Barotrauma.Networking
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub == null)
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{
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@@ -748,11 +795,11 @@ namespace Barotrauma.Networking
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if (Level.Loaded != null && levelEqualityCheckVal != Level.Loaded.EqualityCheckVal)
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{
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errorStr += " Level equality check failed. The level generated at your end doesn't match the level generated by the server(seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash.ShortHash + ")" +
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", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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}
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Log(c.Name + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
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Log(GameServer.ClientLogName(c) + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.HandleClientError:" + errorStr, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorStr);
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try
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@@ -783,8 +830,8 @@ namespace Barotrauma.Networking
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Directory.CreateDirectory(ServerLog.SavePath);
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}
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string filePath = "event_error_log_server_" + client.Name + "_" + ToolBox.RemoveInvalidFileNameChars(DateTime.UtcNow.ToShortTimeString() + ".log");
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filePath = Path.Combine(ServerLog.SavePath, filePath);
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string filePath = "event_error_log_server_" + client.Name + "_" + DateTime.UtcNow.ToShortTimeString() + ".log";
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filePath = Path.Combine(ServerLog.SavePath, ToolBox.RemoveInvalidFileNameChars(filePath));
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if (File.Exists(filePath)) { return; }
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List<string> errorLines = new List<string>
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@@ -798,7 +845,7 @@ namespace Barotrauma.Networking
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}
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if (GameMain.GameSession?.Submarine != null)
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{
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errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Name);
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errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Info.Name);
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}
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if (Level.Loaded != null)
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{
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@@ -1068,7 +1115,7 @@ namespace Barotrauma.Networking
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}
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else if (!sender.HasPermission(command))
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{
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Log("Client \"" + sender.Name + "\" sent a server command \"" + command + "\". Permission denied.", ServerLog.MessageType.ServerMessage);
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" sent a server command \"" + command + "\". Permission denied.", ServerLog.MessageType.ServerMessage);
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return;
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}
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@@ -1077,10 +1124,10 @@ namespace Barotrauma.Networking
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case ClientPermissions.Kick:
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string kickedName = inc.ReadString().ToLowerInvariant();
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string kickReason = inc.ReadString();
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var kickedClient = connectedClients.Find(cl => cl != sender && cl.Name.ToLowerInvariant() == kickedName && cl.Connection != OwnerConnection);
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var kickedClient = connectedClients.Find(cl => cl != sender && cl.Name.Equals(kickedName, StringComparison.OrdinalIgnoreCase) && cl.Connection != OwnerConnection);
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if (kickedClient != null)
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{
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Log("Client \"" + sender.Name + "\" kicked \"" + kickedClient.Name + "\".", ServerLog.MessageType.ServerMessage);
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" kicked \"" + GameServer.ClientLogName(kickedClient) + "\".", ServerLog.MessageType.ServerMessage);
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KickClient(kickedClient, string.IsNullOrEmpty(kickReason) ? $"ServerMessage.KickedBy~[initiator]={sender.Name}" : kickReason);
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}
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else
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@@ -1094,10 +1141,10 @@ namespace Barotrauma.Networking
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bool range = inc.ReadBoolean();
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double durationSeconds = inc.ReadDouble();
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var bannedClient = connectedClients.Find(cl => cl != sender && cl.Name.ToLowerInvariant() == bannedName && cl.Connection != OwnerConnection);
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var bannedClient = connectedClients.Find(cl => cl != sender && cl.Name.Equals(bannedName, StringComparison.OrdinalIgnoreCase) && cl.Connection != OwnerConnection);
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if (bannedClient != null)
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{
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Log("Client \"" + sender.Name + "\" banned \"" + bannedClient.Name + "\".", ServerLog.MessageType.ServerMessage);
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" banned \"" + GameServer.ClientLogName(bannedClient) + "\".", ServerLog.MessageType.ServerMessage);
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if (durationSeconds > 0)
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{
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BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, range, TimeSpan.FromSeconds(durationSeconds));
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@@ -1121,12 +1168,12 @@ namespace Barotrauma.Networking
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bool end = inc.ReadBoolean();
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if (gameStarted && end)
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{
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Log("Client \"" + sender.Name + "\" ended the round.", ServerLog.MessageType.ServerMessage);
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
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EndGame();
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}
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else if (!gameStarted && !end && !initiatedStartGame)
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{
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Log("Client \"" + sender.Name + "\" started the round.", ServerLog.MessageType.ServerMessage);
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" started the round.", ServerLog.MessageType.ServerMessage);
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StartGame();
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}
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break;
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@@ -1137,7 +1184,7 @@ namespace Barotrauma.Networking
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var subList = GameMain.NetLobbyScreen.GetSubList();
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if (subIndex >= subList.Count)
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{
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DebugConsole.NewMessage("Client \"" + sender.Name + "\" attempted to select a sub, index out of bounds (" + subIndex + ")", Color.Red);
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DebugConsole.NewMessage("Client \"" + GameServer.ClientLogName(sender) + "\" attempted to select a sub, index out of bounds (" + subIndex + ")", Color.Red);
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}
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else
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{
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@@ -1153,7 +1200,7 @@ namespace Barotrauma.Networking
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break;
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case ClientPermissions.SelectMode:
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UInt16 modeIndex = inc.ReadUInt16();
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if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.ToLowerInvariant() == "multiplayercampaign")
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if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.Equals("multiplayercampaign", StringComparison.OrdinalIgnoreCase))
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{
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string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
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for (int i = 0; i < saveFiles.Length; i++)
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@@ -1220,12 +1267,12 @@ namespace Barotrauma.Networking
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string logMsg;
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if (permissionNames.Any())
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{
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logMsg = "Client \"" + sender.Name + "\" set the permissions of the client \"" + targetClient.Name + "\" to "
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logMsg = "Client \"" + GameServer.ClientLogName(sender) + "\" set the permissions of the client \"" + GameServer.ClientLogName(targetClient) + "\" to "
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+ string.Join(", ", permissionNames);
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}
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else
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{
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logMsg = "Client \"" + sender.Name + "\" removed all permissions from the client \"" + targetClient.Name + ".";
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logMsg = "Client \"" + GameServer.ClientLogName(sender) + "\" removed all permissions from the client \"" + GameServer.ClientLogName(targetClient) + ".";
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}
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Log(logMsg, ServerLog.MessageType.ServerMessage);
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@@ -1342,7 +1389,7 @@ namespace Barotrauma.Networking
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{
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//if docked to a sub with a smaller ID, don't send an update
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// (= update is only sent for the docked sub that has the smallest ID, doesn't matter if it's the main sub or a shuttle)
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if (sub.IsOutpost || sub.DockedTo.Any(s => s.ID < sub.ID)) continue;
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if (sub.Info.IsOutpost || sub.DockedTo.Any(s => s.ID < sub.ID)) continue;
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if (!c.PendingPositionUpdates.Contains(sub)) c.PendingPositionUpdates.Enqueue(sub);
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}
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@@ -1484,9 +1531,21 @@ namespace Barotrauma.Networking
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outmsg.Write(client.Name);
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outmsg.Write(client.Character == null || !gameStarted ? (client.PreferredJob ?? "") : "");
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outmsg.Write(client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID);
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if (c.HasPermission(ClientPermissions.ServerLog))
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{
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outmsg.Write(client.Karma);
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}
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else
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{
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outmsg.Write(100.0f);
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}
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outmsg.Write(client.Muted);
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outmsg.Write(client.InGame);
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outmsg.Write(client.Connection != OwnerConnection); //is kicking the player allowed
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outmsg.Write(client.Permissions != ClientPermissions.None);
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outmsg.Write(client.Connection != OwnerConnection &&
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!client.HasPermission(ClientPermissions.Ban) &&
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!client.HasPermission(ClientPermissions.Kick) &&
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!client.HasPermission(ClientPermissions.Unban)); //is kicking the player allowed
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outmsg.WritePadBits();
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}
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}
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@@ -1655,12 +1714,12 @@ namespace Barotrauma.Networking
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Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
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Submarine selectedSub = null;
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Submarine selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
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SubmarineInfo selectedSub = null;
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SubmarineInfo selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
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if (serverSettings.Voting.AllowSubVoting)
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{
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selectedSub = serverSettings.Voting.HighestVoted<Submarine>(VoteType.Sub, connectedClients);
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selectedSub = serverSettings.Voting.HighestVoted<SubmarineInfo>(VoteType.Sub, connectedClients);
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if (selectedSub == null) selectedSub = GameMain.NetLobbyScreen.SelectedSub;
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}
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else
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@@ -1692,7 +1751,7 @@ namespace Barotrauma.Networking
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return true;
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}
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private IEnumerable<object> InitiateStartGame(Submarine selectedSub, Submarine selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
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private IEnumerable<object> InitiateStartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
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{
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initiatedStartGame = true;
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@@ -1740,7 +1799,7 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Success;
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}
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private IEnumerable<object> StartGame(Submarine selectedSub, Submarine selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
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private IEnumerable<object> StartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
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{
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entityEventManager.Clear();
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@@ -1805,12 +1864,11 @@ namespace Barotrauma.Networking
|
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SendStartMessage(roundStartSeed, campaign.Map.SelectedConnection.Level.Seed, GameMain.GameSession, connectedClients, false);
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GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
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reloadSub: true,
|
||||
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
|
||||
|
||||
campaign.AssignClientCharacterInfos(connectedClients);
|
||||
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Submarine: " + GameMain.GameSession.Submarine.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Submarine: " + GameMain.GameSession.SubmarineInfo.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Level seed: " + campaign.Map.SelectedConnection.Level.Seed, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
else
|
||||
@@ -1823,11 +1881,11 @@ namespace Barotrauma.Networking
|
||||
Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
if (GameMain.GameSession.Submarine.IsFileCorrupted)
|
||||
if (GameMain.GameSession.SubmarineInfo.IsFileCorrupted)
|
||||
{
|
||||
CoroutineManager.StopCoroutines(startGameCoroutine);
|
||||
initiatedStartGame = false;
|
||||
SendChatMessage(TextManager.FormatServerMessage($"SubLoadError~[subname]={GameMain.GameSession.Submarine.Name}"), ChatMessageType.Error);
|
||||
SendChatMessage(TextManager.FormatServerMessage($"SubLoadError~[subname]={GameMain.GameSession.SubmarineInfo.Name}"), ChatMessageType.Error);
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
|
||||
@@ -1836,6 +1894,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (serverSettings.AllowRespawn && missionAllowRespawn) { respawnManager = new RespawnManager(this, usingShuttle ? selectedShuttle : null); }
|
||||
|
||||
Level.Loaded?.SpawnCorpses();
|
||||
AutoItemPlacer.PlaceIfNeeded(GameMain.GameSession.GameMode);
|
||||
|
||||
entityEventManager.RefreshEntityIDs();
|
||||
@@ -1993,8 +2052,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
msg.Write((byte)GameMain.NetLobbyScreen.MissionType);
|
||||
|
||||
msg.Write(gameSession.Submarine.Name);
|
||||
msg.Write(gameSession.Submarine.MD5Hash.Hash);
|
||||
msg.Write(gameSession.SubmarineInfo.Name);
|
||||
msg.Write(gameSession.SubmarineInfo.MD5Hash.Hash);
|
||||
msg.Write(serverSettings.UseRespawnShuttle);
|
||||
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
|
||||
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.Hash);
|
||||
@@ -2139,7 +2198,16 @@ namespace Barotrauma.Networking
|
||||
public override void AddChatMessage(ChatMessage message)
|
||||
{
|
||||
if (string.IsNullOrEmpty(message.Text)) { return; }
|
||||
Log(message.TextWithSender, ServerLog.MessageType.Chat);
|
||||
string logMsg;
|
||||
if (message.SenderClient != null)
|
||||
{
|
||||
logMsg = GameServer.ClientLogName(message.SenderClient) + ": " + message.TranslatedText;
|
||||
}
|
||||
else
|
||||
{
|
||||
logMsg = message.TextWithSender;
|
||||
}
|
||||
Log(logMsg, ServerLog.MessageType.Chat);
|
||||
|
||||
base.AddChatMessage(message);
|
||||
}
|
||||
@@ -2192,11 +2260,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void KickPlayer(string playerName, string reason)
|
||||
{
|
||||
playerName = playerName.ToLowerInvariant();
|
||||
|
||||
Client client = connectedClients.Find(c =>
|
||||
c.Name.ToLowerInvariant() == playerName ||
|
||||
(c.Character != null && c.Character.Name.ToLowerInvariant() == playerName));
|
||||
c.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase) ||
|
||||
(c.Character != null && c.Character.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase)));
|
||||
|
||||
KickClient(client, reason);
|
||||
}
|
||||
@@ -2225,16 +2291,14 @@ namespace Barotrauma.Networking
|
||||
|
||||
string msg = DisconnectReason.Kicked.ToString();
|
||||
string logMsg = $"ServerMessage.KickedFromServer~[client]={client.Name}";
|
||||
DisconnectClient(client, logMsg, msg, reason);
|
||||
DisconnectClient(client, logMsg, msg, reason, PlayerConnectionChangeType.Kicked);
|
||||
}
|
||||
|
||||
public override void BanPlayer(string playerName, string reason, bool range = false, TimeSpan? duration = null)
|
||||
{
|
||||
playerName = playerName.ToLowerInvariant();
|
||||
|
||||
Client client = connectedClients.Find(c =>
|
||||
c.Name.ToLowerInvariant() == playerName ||
|
||||
(c.Character != null && c.Character.Name.ToLowerInvariant() == playerName));
|
||||
c.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase) ||
|
||||
(c.Character != null && c.Character.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase)));
|
||||
|
||||
if (client == null)
|
||||
{
|
||||
@@ -2258,7 +2322,7 @@ namespace Barotrauma.Networking
|
||||
client.Karma = Math.Max(client.Karma, 50.0f);
|
||||
|
||||
string targetMsg = DisconnectReason.Banned.ToString();
|
||||
DisconnectClient(client, $"ServerMessage.BannedFromServer~[client]={client.Name}", targetMsg, reason);
|
||||
DisconnectClient(client, $"ServerMessage.BannedFromServer~[client]={client.Name}", targetMsg, reason, PlayerConnectionChangeType.Banned);
|
||||
|
||||
if (client.SteamID == 0 || range)
|
||||
{
|
||||
@@ -2302,10 +2366,10 @@ namespace Barotrauma.Networking
|
||||
Client client = connectedClients.Find(x => x.Connection == senderConnection);
|
||||
if (client == null) return;
|
||||
|
||||
DisconnectClient(client, msg, targetmsg, string.Empty);
|
||||
DisconnectClient(client, msg, targetmsg, string.Empty, PlayerConnectionChangeType.Disconnected);
|
||||
}
|
||||
|
||||
public void DisconnectClient(Client client, string msg = "", string targetmsg = "", string reason = "")
|
||||
public void DisconnectClient(Client client, string msg = "", string targetmsg = "", string reason = "", PlayerConnectionChangeType changeType = PlayerConnectionChangeType.Disconnected)
|
||||
{
|
||||
if (client == null) return;
|
||||
|
||||
@@ -2352,7 +2416,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
UpdateVoteStatus();
|
||||
|
||||
SendChatMessage(msg, ChatMessageType.Server);
|
||||
SendChatMessage(msg, ChatMessageType.Server, changeType: changeType);
|
||||
|
||||
UpdateCrewFrame();
|
||||
|
||||
@@ -2401,7 +2465,7 @@ namespace Barotrauma.Networking
|
||||
/// <summary>
|
||||
/// Add the message to the chatbox and pass it to all clients who can receive it
|
||||
/// </summary>
|
||||
public void SendChatMessage(string message, ChatMessageType? type = null, Client senderClient = null, Character senderCharacter = null)
|
||||
public void SendChatMessage(string message, ChatMessageType? type = null, Client senderClient = null, Character senderCharacter = null, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None)
|
||||
{
|
||||
string senderName = "";
|
||||
|
||||
@@ -2486,17 +2550,20 @@ namespace Barotrauma.Networking
|
||||
senderCharacter = senderClient.Character;
|
||||
senderName = senderCharacter == null ? senderClient.Name : senderCharacter.Name;
|
||||
|
||||
if (type == ChatMessageType.Private)
|
||||
{
|
||||
if (senderCharacter != null && !senderCharacter.IsDead || targetClient.Character != null && !targetClient.Character.IsDead)
|
||||
{
|
||||
//sender or target has an alive character, sending private messages not allowed
|
||||
SendDirectChatMessage(ChatMessage.Create("", $"ServerMessage.PrivateMessagesNotAllowed", ChatMessageType.Error, null), senderClient);
|
||||
return;
|
||||
}
|
||||
}
|
||||
//sender doesn't have a character or the character can't speak -> only ChatMessageType.Dead allowed
|
||||
if (senderCharacter == null || senderCharacter.IsDead || senderCharacter.SpeechImpediment >= 100.0f)
|
||||
else if (senderCharacter == null || senderCharacter.IsDead || senderCharacter.SpeechImpediment >= 100.0f)
|
||||
{
|
||||
type = ChatMessageType.Dead;
|
||||
}
|
||||
else if (type == ChatMessageType.Private)
|
||||
{
|
||||
//sender has an alive character, sending private messages not allowed
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -2592,7 +2659,9 @@ namespace Barotrauma.Networking
|
||||
senderName,
|
||||
modifiedMessage,
|
||||
(ChatMessageType)type,
|
||||
senderCharacter);
|
||||
senderCharacter,
|
||||
senderClient,
|
||||
changeType);
|
||||
|
||||
SendDirectChatMessage(chatMsg, client);
|
||||
}
|
||||
@@ -2663,6 +2732,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
var clientsToKick = connectedClients.FindAll(c =>
|
||||
c.Connection != OwnerConnection &&
|
||||
!c.HasPermission(ClientPermissions.Kick) &&
|
||||
!c.HasPermission(ClientPermissions.Ban) &&
|
||||
!c.HasPermission(ClientPermissions.Unban) &&
|
||||
c.KickVoteCount >= connectedClients.Count * serverSettings.KickVoteRequiredRatio);
|
||||
foreach (Client c in clientsToKick)
|
||||
{
|
||||
@@ -2673,7 +2745,7 @@ namespace Barotrauma.Networking
|
||||
previousPlayer.KickVoters.Clear();
|
||||
}
|
||||
|
||||
SendChatMessage($"ServerMessage.KickedFromServer~[client]={c.Name}", ChatMessageType.Server, null);
|
||||
SendChatMessage($"ServerMessage.KickedFromServer~[client]={c.Name}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Kicked);
|
||||
KickClient(c, "ServerMessage.KickedByVote");
|
||||
BanClient(c, "ServerMessage.KickedByVoteAutoBan", duration: TimeSpan.FromSeconds(serverSettings.AutoBanTime));
|
||||
}
|
||||
@@ -2857,6 +2929,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
newCharacter.LastNetworkUpdateID = client.Character.LastNetworkUpdateID;
|
||||
}
|
||||
|
||||
if (newCharacter.Info != null && newCharacter.Info.Character == null)
|
||||
{
|
||||
newCharacter.Info.Character = newCharacter;
|
||||
}
|
||||
|
||||
newCharacter.OwnerClientEndPoint = client.Connection.EndPointString;
|
||||
newCharacter.OwnerClientName = client.Name;
|
||||
@@ -3203,6 +3280,25 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public static string ClientLogName(Client client, string name = null)
|
||||
{
|
||||
if (client == null) { return name; }
|
||||
string retVal = "‖";
|
||||
if (client.Karma < 40.0f)
|
||||
{
|
||||
retVal += "color:#ff9900;";
|
||||
}
|
||||
retVal += "metadata:" + (client.SteamID!=0 ? client.SteamID.ToString() : client.ID.ToString()) + "‖" + (name ?? client.Name) + "‖end‖";
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public static string CharacterLogName(Character character)
|
||||
{
|
||||
if (character == null) { return "[NULL]"; }
|
||||
Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
|
||||
return ClientLogName(client, character.LogName);
|
||||
}
|
||||
|
||||
public static void Log(string line, ServerLog.MessageType messageType)
|
||||
{
|
||||
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) return;
|
||||
|
||||
@@ -3,6 +3,7 @@ using Barotrauma.Networking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -12,8 +13,18 @@ namespace Barotrauma
|
||||
{
|
||||
public List<Pair<Wire, float>> WireDisconnectTime = new List<Pair<Wire, float>>();
|
||||
|
||||
public struct TimeAmount
|
||||
{
|
||||
public double Time;
|
||||
public float Amount;
|
||||
}
|
||||
|
||||
public List<TimeAmount> KarmaDecreasesInPastMinute = new List<TimeAmount>();
|
||||
|
||||
public float PreviousNotifiedKarma;
|
||||
|
||||
public double PreviousKarmaNotificationTime;
|
||||
|
||||
public float StructureDamageAccumulator;
|
||||
|
||||
private float structureDamagePerSecond;
|
||||
@@ -23,6 +34,9 @@ namespace Barotrauma
|
||||
set { structureDamagePerSecond = value; }
|
||||
}
|
||||
|
||||
public List<TimeAmount> StunsInPastMinute = new List<TimeAmount>();
|
||||
public float StunKarmaDecreaseMultiplier;
|
||||
|
||||
//when did a given character last attack this one
|
||||
public Dictionary<Character, double> LastAttackTime
|
||||
{
|
||||
@@ -53,6 +67,13 @@ namespace Barotrauma
|
||||
clientMemory.StructureDamagePerSecond = clientMemory.StructureDamageAccumulator;
|
||||
clientMemory.StructureDamageAccumulator = 0.0f;
|
||||
|
||||
clientMemory.StunsInPastMinute.RemoveAll(s => s.Time + 60.0f < Timing.TotalTime);
|
||||
|
||||
if (!clientMemory.StunsInPastMinute.Any())
|
||||
{
|
||||
clientMemory.StunKarmaDecreaseMultiplier = 1.0f;
|
||||
}
|
||||
|
||||
var toRemove = clientMemory.LastAttackTime.Where(pair => pair.Value < Timing.TotalTime - AllowedRetaliationTime).Select(pair => pair.Key).ToList();
|
||||
foreach (var lastAttacker in toRemove)
|
||||
{
|
||||
@@ -89,28 +110,26 @@ namespace Barotrauma
|
||||
|
||||
var clientMemory = GetClientMemory(client);
|
||||
float karmaChange = client.Karma - clientMemory.PreviousNotifiedKarma;
|
||||
if (Math.Abs(karmaChange) > 1.0f &&
|
||||
(TestMode || Math.Abs(karmaChange) / clientMemory.PreviousNotifiedKarma > KarmaNotificationInterval / 100.0f))
|
||||
if (Math.Abs(karmaChange) > 1.0f && TestMode)
|
||||
{
|
||||
if (TestMode)
|
||||
string msg =
|
||||
karmaChange < 0 ? $"Your karma has decreased to {client.Karma}" : $"Your karma has increased to {client.Karma}";
|
||||
if (!string.IsNullOrEmpty(debugKarmaChangeReason))
|
||||
{
|
||||
string msg =
|
||||
karmaChange < 0 ? $"Your karma has decreased to {client.Karma}" : $"Your karma has increased to {client.Karma}";
|
||||
if (!string.IsNullOrEmpty(debugKarmaChangeReason))
|
||||
{
|
||||
msg += $". Reason: {debugKarmaChangeReason}";
|
||||
}
|
||||
GameMain.Server.SendDirectChatMessage(msg, client);
|
||||
msg += $". Reason: {debugKarmaChangeReason}";
|
||||
}
|
||||
else if (Math.Abs(KickBanThreshold - client.Karma) < KarmaNotificationInterval)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(TextManager.Get("KarmaBanWarning"), client);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(TextManager.Get(karmaChange < 0 ? "KarmaDecreasedUnknownAmount" : "KarmaIncreasedUnknownAmount"), client);
|
||||
}
|
||||
clientMemory.PreviousNotifiedKarma = client.Karma;
|
||||
GameMain.Server.SendDirectChatMessage(msg, client);
|
||||
clientMemory.PreviousNotifiedKarma = client.Karma;
|
||||
clientMemory.PreviousKarmaNotificationTime = Timing.TotalTime;
|
||||
}
|
||||
else if (Timing.TotalTime >= clientMemory.PreviousKarmaNotificationTime + 5.0f &&
|
||||
clientMemory.PreviousNotifiedKarma >= KickBanThreshold + KarmaNotificationInterval &&
|
||||
client.Karma < KickBanThreshold + KarmaNotificationInterval)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(TextManager.Get("KarmaBanWarning"), client);
|
||||
GameServer.Log(GameServer.ClientLogName(client) + " has been warned for having dangerously low karma.", ServerLog.MessageType.Karma);
|
||||
clientMemory.PreviousNotifiedKarma = client.Karma;
|
||||
clientMemory.PreviousKarmaNotificationTime = Timing.TotalTime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,10 +149,10 @@ namespace Barotrauma
|
||||
//increase the strength of the herpes affliction in steps instead of linearly
|
||||
//otherwise clients could determine their exact karma value from the strength
|
||||
float herpesStrength = 0.0f;
|
||||
if (client.Karma < 20)
|
||||
herpesStrength = 100.0f;
|
||||
else if (client.Karma < 30)
|
||||
herpesStrength = 60.0f;
|
||||
if (client.Karma < 20)
|
||||
herpesStrength = 100.0f;
|
||||
else if (client.Karma < 30)
|
||||
herpesStrength = 60.0f;
|
||||
else if (client.Karma < 40.0f)
|
||||
herpesStrength = 30.0f;
|
||||
|
||||
@@ -141,6 +160,8 @@ namespace Barotrauma
|
||||
if (existingAffliction == null && herpesStrength > 0.0f)
|
||||
{
|
||||
client.Character.CharacterHealth.ApplyAffliction(null, new Affliction(herpesAffliction, herpesStrength));
|
||||
GameServer.Log($"{GameServer.ClientLogName(client)} has contracted space herpes due to low karma.", ServerLog.MessageType.Karma);
|
||||
GameMain.NetworkMember.LastClientListUpdateID++;
|
||||
}
|
||||
else if (existingAffliction != null)
|
||||
{
|
||||
@@ -205,7 +226,84 @@ namespace Barotrauma
|
||||
clientMemories.Remove(client);
|
||||
}
|
||||
|
||||
public void OnCharacterHealthChanged(Character target, Character attacker, float damage, IEnumerable<Affliction> appliedAfflictions = null)
|
||||
// ReSharper disable once UseNegatedPatternMatching, LoopCanBeConvertedToQuery
|
||||
public void OnItemTakenFromPlayer(CharacterInventory inventory, Client yoinker, Item item)
|
||||
{
|
||||
Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == inventory.Owner);
|
||||
|
||||
Character yoinkerCharacter = yoinker?.Character;
|
||||
Character targetCharacter = inventory.Owner as Character;
|
||||
|
||||
if (yoinker == null || item == null || yoinkerCharacter == null || targetCharacter == null || yoinkerCharacter == targetCharacter) { return; }
|
||||
|
||||
if (targetClient == null && (!DangerousItemStealBots || targetCharacter.AIController == null)) { return; }
|
||||
|
||||
// Only if the target is alive and they are stunned, unconscious or handcuffed
|
||||
if (targetCharacter.IsDead || targetCharacter.Removed || !(targetCharacter.Stun > 0) && !targetCharacter.IsUnconscious && !targetCharacter.LockHands) { return; }
|
||||
|
||||
if (GameMain.Server.TraitorManager?.Traitors != null)
|
||||
{
|
||||
if (GameMain.Server.TraitorManager.Traitors.Any(t => t.Character == targetCharacter || t.Character == yoinkerCharacter))
|
||||
{
|
||||
// Don't penalize traitors
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var foundItem = Inventory.FindItemRecursive(item, it => it.Prefab.Identifier == "idcard" || it.GetComponent<RangedWeapon>() != null || it.GetComponent<MeleeWeapon>() != null);
|
||||
|
||||
if (foundItem == null) { return; }
|
||||
|
||||
bool isIdCard = foundItem.prefab.Identifier == "idcard";
|
||||
bool isWeapon = foundItem.GetComponent<RangedWeapon>() != null || foundItem.GetComponent<MeleeWeapon>() != null;
|
||||
|
||||
if (isIdCard)
|
||||
{
|
||||
string name = string.Empty;
|
||||
|
||||
foreach (var tag in foundItem.Tags.Split(','))
|
||||
{
|
||||
string[] split = tag.Split(':');
|
||||
string key = split.Length > 0 ? split[0] : string.Empty;
|
||||
string value = split.Length > 1 ? split[1] : string.Empty;
|
||||
if (key == "name") { name = value; }
|
||||
}
|
||||
|
||||
// Name tag doesn't belong to anyone in particular or we own the ID card
|
||||
if (name == null || name == yoinkerCharacter.Name) { return; }
|
||||
}
|
||||
|
||||
if (MathUtils.NearlyEqual(DangerousItemStealKarmaDecrease, 0)) { return; }
|
||||
|
||||
const float calcUpper = 1, calcLower = -1;
|
||||
|
||||
float upper = DangerousItemStealKarmaDecrease + 10.0f;
|
||||
float lower = DangerousItemStealKarmaDecrease - 10.0f;
|
||||
|
||||
if (lower < 0)
|
||||
{
|
||||
upper += Math.Abs(lower);
|
||||
lower = 0;
|
||||
}
|
||||
|
||||
// If we're stealing from a bot assume the bot has 50 karma
|
||||
var targetKarma = targetClient?.Karma ?? 50;
|
||||
|
||||
float karmaDifference = Math.Clamp((targetKarma - yoinker.Karma) / 50.0f, calcLower, calcUpper);
|
||||
float karmaDecrease = lower + (karmaDifference - calcLower) * (upper - lower) / (calcUpper - calcLower);
|
||||
|
||||
JobPrefab clientJob = yoinker.CharacterInfo?.Job?.Prefab;
|
||||
|
||||
// security officers receive less karma penalty
|
||||
if (clientJob != null && clientJob.Identifier == "securityofficer" && isWeapon)
|
||||
{
|
||||
karmaDecrease *= 0.5f;
|
||||
}
|
||||
|
||||
AdjustKarma(yoinkerCharacter, -karmaDecrease, "Stolen dangerous item");
|
||||
}
|
||||
|
||||
public void OnCharacterHealthChanged(Character target, Character attacker, float damage, float stun, IEnumerable<Affliction> appliedAfflictions = null)
|
||||
{
|
||||
if (target == null || attacker == null) { return; }
|
||||
if (target == attacker) { return; }
|
||||
@@ -238,11 +336,11 @@ namespace Barotrauma
|
||||
|
||||
if (appliedAfflictions != null)
|
||||
{
|
||||
foreach (Affliction affliction in appliedAfflictions)
|
||||
{
|
||||
if (MathUtils.NearlyEqual(affliction.Prefab.KarmaChangeOnApplied, 0.0f)) { continue; }
|
||||
damage -= affliction.Prefab.KarmaChangeOnApplied * affliction.Strength;
|
||||
}
|
||||
foreach (Affliction affliction in appliedAfflictions)
|
||||
{
|
||||
if (MathUtils.NearlyEqual(affliction.Prefab.KarmaChangeOnApplied, 0.0f)) { continue; }
|
||||
damage -= affliction.Prefab.KarmaChangeOnApplied * affliction.Strength;
|
||||
}
|
||||
}
|
||||
|
||||
Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == target);
|
||||
@@ -253,15 +351,16 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
Client attackerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == attacker);
|
||||
if (attackerClient != null)
|
||||
ClientMemory attackerMemory = GetClientMemory(attackerClient);
|
||||
if (attackerMemory != null)
|
||||
{
|
||||
//if the attacker has been attacked by the target within the last x seconds, ignore the damage
|
||||
//(= no karma penalty from retaliating against someone who attacked you)
|
||||
var attackerMemory = GetClientMemory(attackerClient);
|
||||
if (attackerMemory.LastAttackTime.ContainsKey(target) &&
|
||||
attackerMemory.LastAttackTime[target] > Timing.TotalTime - AllowedRetaliationTime)
|
||||
{
|
||||
damage = Math.Min(damage, 0);
|
||||
stun = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -270,6 +369,7 @@ namespace Barotrauma
|
||||
target.HasEquippedItem("clowncostume"))
|
||||
{
|
||||
damage *= 0.5f;
|
||||
stun *= 0.5f;
|
||||
}
|
||||
|
||||
//smaller karma penalty for attacking someone who's aiming with a weapon
|
||||
@@ -278,6 +378,7 @@ namespace Barotrauma
|
||||
target.SelectedItems.Any(it => it != null && (it.GetComponent<MeleeWeapon>() != null || it.GetComponent<RangedWeapon>() != null)))
|
||||
{
|
||||
damage *= 0.5f;
|
||||
stun *= 0.5f;
|
||||
}
|
||||
|
||||
//damage scales according to the karma of the target
|
||||
@@ -298,6 +399,30 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
if (stun > 0 && attackerMemory != null)
|
||||
{
|
||||
//GameServer.Log(GameServer.CharacterLogName(attacker) + " stunned " + GameServer.CharacterLogName(target) + $" ({stun})", ServerLog.MessageType.Karma);
|
||||
attackerMemory.StunsInPastMinute.Add(new ClientMemory.TimeAmount() { Time = Timing.TotalTime, Amount = stun });
|
||||
|
||||
if (attackerMemory.StunsInPastMinute.Count > 1)
|
||||
{
|
||||
float avgStunsInflicted = attackerMemory.StunsInPastMinute[0].Amount / (float)(attackerMemory.StunsInPastMinute[1].Time - attackerMemory.StunsInPastMinute[0].Time);
|
||||
for (int i = 1; i < attackerMemory.StunsInPastMinute.Count; i++)
|
||||
{
|
||||
avgStunsInflicted += attackerMemory.StunsInPastMinute[i].Amount / (float)(attackerMemory.StunsInPastMinute[i].Time - attackerMemory.StunsInPastMinute[i - 1].Time);
|
||||
}
|
||||
|
||||
//GameServer.Log(avgStunsInflicted.ToString(), ServerLog.MessageType.Karma);
|
||||
|
||||
if (avgStunsInflicted > StunFriendlyKarmaDecreaseThreshold ||
|
||||
attackerMemory.StunKarmaDecreaseMultiplier > 1.0f)
|
||||
{
|
||||
AdjustKarma(attacker, -StunFriendlyKarmaDecrease * attackerMemory.StunKarmaDecreaseMultiplier, "Stunned friendly");
|
||||
attackerMemory.StunKarmaDecreaseMultiplier *= 2.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (damage > 0)
|
||||
{
|
||||
AdjustKarma(attacker, -damage * DamageFriendlyKarmaDecrease, "Damaged friendly");
|
||||
@@ -395,6 +520,7 @@ namespace Barotrauma
|
||||
|
||||
private ClientMemory GetClientMemory(Client client)
|
||||
{
|
||||
if (client == null) { return null; }
|
||||
if (!clientMemories.ContainsKey(client))
|
||||
{
|
||||
clientMemories[client] = new ClientMemory()
|
||||
@@ -429,6 +555,21 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
client.Karma += amount;
|
||||
|
||||
if (amount < 0.0f)
|
||||
{
|
||||
float? herpesStrength = client.Character?.CharacterHealth.GetAfflictionStrength("spaceherpes");
|
||||
var clientMemory = GetClientMemory(client);
|
||||
clientMemory.KarmaDecreasesInPastMinute.RemoveAll(ta => ta.Time + 60.0f < Timing.TotalTime);
|
||||
float aggregate = clientMemory.KarmaDecreasesInPastMinute.Select(ta => ta.Amount).DefaultIfEmpty().Aggregate((a, b) => a + b);
|
||||
clientMemory.KarmaDecreasesInPastMinute.Add(new ClientMemory.TimeAmount() { Time = Timing.TotalTime, Amount = -amount });
|
||||
|
||||
if (herpesStrength.HasValue && herpesStrength <= 0.0f && aggregate - amount > 25.0f && aggregate <= 25.0f)
|
||||
{
|
||||
GameServer.Log($"{GameServer.ClientLogName(client)} has lost more than 25 karma in the past minute.", ServerLog.MessageType.Karma);
|
||||
}
|
||||
}
|
||||
|
||||
if (TestMode)
|
||||
{
|
||||
SendKarmaNotifications(client, debugKarmaChangeReason);
|
||||
|
||||
+17
-8
@@ -138,7 +138,12 @@ namespace Barotrauma.Networking
|
||||
//remove old events that have been sent to all clients, they are redundant now
|
||||
// keep at least one event in the list (lastSentToAll == e.ID) so we can use it to keep track of the latest ID
|
||||
// and events less than 15 seconds old to give disconnected clients a bit of time to reconnect without getting desynced
|
||||
events.RemoveAll(e => (NetIdUtils.IdMoreRecent(lastSentToAll, e.ID) || !inGameClientsPresent) && e.CreateTime < Timing.TotalTime - 15.0f);
|
||||
if (Timing.TotalTime > GameMain.GameSession.RoundStartTime + NetConfig.RoundStartSyncDuration)
|
||||
{
|
||||
events.RemoveAll(e =>
|
||||
(NetIdUtils.IdMoreRecent(lastSentToAll, e.ID) || !inGameClientsPresent) &&
|
||||
e.CreateTime < Timing.TotalTime - NetConfig.EventRemovalTime);
|
||||
}
|
||||
|
||||
for (int i = events.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -175,7 +180,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
//UNLESS the character is unconscious, in which case we'll read the messages immediately (because further inputs will be ignored)
|
||||
//atm the "give in" command is the only thing unconscious characters can do, other types of events are ignored
|
||||
if (!bufferedEvent.Character.IsUnconscious &&
|
||||
if (!bufferedEvent.Character.IsIncapacitated &&
|
||||
NetIdUtils.IdMoreRecent(bufferedEvent.CharacterStateID, bufferedEvent.Character.LastProcessedID))
|
||||
{
|
||||
continue;
|
||||
@@ -224,7 +229,9 @@ namespace Barotrauma.Networking
|
||||
});
|
||||
lastSentToAnyoneTime = events.Find(e => e.ID == lastSentToAnyone)?.CreateTime ?? Timing.TotalTime;
|
||||
|
||||
if ((Timing.TotalTime - lastSentToAnyoneTime) > 10.0 && (Timing.TotalTime - lastWarningTime) > 5.0)
|
||||
if (Timing.TotalTime - lastWarningTime > 5.0 &&
|
||||
Timing.TotalTime - lastSentToAnyoneTime > 10.0 &&
|
||||
Timing.TotalTime > GameMain.GameSession.RoundStartTime + NetConfig.RoundStartSyncDuration)
|
||||
{
|
||||
lastWarningTime = Timing.TotalTime;
|
||||
GameServer.Log("WARNING: ServerEntityEventManager is lagging behind! Last sent id: " + lastSentToAnyone.ToString() + ", latest create id: " + ID.ToString(), ServerLog.MessageType.ServerMessage);
|
||||
@@ -235,19 +242,21 @@ namespace Barotrauma.Networking
|
||||
clients.Where(c => c.NeedsMidRoundSync).ForEach(c => { if (NetIdUtils.IdMoreRecent(lastSentToAll, c.FirstNewEventID)) lastSentToAll = (ushort)(c.FirstNewEventID - 1); });
|
||||
|
||||
ServerEntityEvent firstEventToResend = events.Find(e => e.ID == (ushort)(lastSentToAll + 1));
|
||||
if (firstEventToResend != null && ((lastSentToAnyoneTime - firstEventToResend.CreateTime) > 10.0 || (Timing.TotalTime - firstEventToResend.CreateTime) > 30.0))
|
||||
if (firstEventToResend != null &&
|
||||
Timing.TotalTime > GameMain.GameSession.RoundStartTime + NetConfig.RoundStartSyncDuration &&
|
||||
((lastSentToAnyoneTime - firstEventToResend.CreateTime) > NetConfig.OldReceivedEventKickTime || (Timing.TotalTime - firstEventToResend.CreateTime) > NetConfig.OldEventKickTime))
|
||||
{
|
||||
// This event is 10 seconds older than the last one we've successfully sent,
|
||||
// kick everyone that hasn't received it yet, this is way too old
|
||||
// UNLESS the event was created when the client was still midround syncing,
|
||||
// in which case we'll wait until the timeout runs out before kicking the client
|
||||
List<Client> toKick = inGameClients.FindAll(c =>
|
||||
NetIdUtils.IdMoreRecent((UInt16)(lastSentToAll + 1), c.LastRecvEntityEventID) &&
|
||||
NetIdUtils.IdMoreRecent((UInt16)(lastSentToAll + 1), c.LastRecvEntityEventID) &&
|
||||
(firstEventToResend.CreateTime > c.MidRoundSyncTimeOut || lastSentToAnyoneTime > c.MidRoundSyncTimeOut || Timing.TotalTime > c.MidRoundSyncTimeOut + 10.0));
|
||||
toKick.ForEach(c =>
|
||||
{
|
||||
DebugConsole.NewMessage(c.Name + " was kicked due to excessive desync (expected old event " + (c.LastRecvEntityEventID + 1).ToString() + ")", Color.Red);
|
||||
GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected old event "
|
||||
GameServer.Log("Disconnecting client " + GameServer.ClientLogName(c) + " due to excessive desync (expected old event "
|
||||
+ (c.LastRecvEntityEventID + 1).ToString() +
|
||||
" (created " + (Timing.TotalTime - firstEventToResend.CreateTime).ToString("0.##") + " s ago, " +
|
||||
(lastSentToAnyoneTime - firstEventToResend.CreateTime).ToString("0.##") + " s older than last event sent to anyone)" +
|
||||
@@ -265,7 +274,7 @@ namespace Barotrauma.Networking
|
||||
toKick.ForEach(c =>
|
||||
{
|
||||
DebugConsole.NewMessage(c.Name + " was kicked due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", Color.Red);
|
||||
GameServer.Log("Disconnecting client " + c.Name + " due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", ServerLog.MessageType.Error);
|
||||
GameServer.Log("Disconnecting client " + GameServer.ClientLogName(c) + " due to excessive desync (expected removed event " + (c.LastRecvEntityEventID + 1).ToString() + ", last available is " + events[0].ID.ToString() + ")", ServerLog.MessageType.Error);
|
||||
server.DisconnectClient(c, "", DisconnectReason.ExcessiveDesyncRemovedEvent + "/ServerMessage.ExcessiveDesyncRemovedEvent");
|
||||
});
|
||||
}
|
||||
@@ -274,7 +283,7 @@ namespace Barotrauma.Networking
|
||||
var timedOutClients = clients.FindAll(c => c.Connection != GameMain.Server.OwnerConnection && c.InGame && c.NeedsMidRoundSync && Timing.TotalTime > c.MidRoundSyncTimeOut);
|
||||
foreach (Client timedOutClient in timedOutClients)
|
||||
{
|
||||
GameServer.Log("Disconnecting client " + timedOutClient.Name + ". Syncing the client with the server took too long.", ServerLog.MessageType.Error);
|
||||
GameServer.Log("Disconnecting client " + GameServer.ClientLogName(timedOutClient) + ". Syncing the client with the server took too long.", ServerLog.MessageType.Error);
|
||||
GameMain.Server.DisconnectClient(timedOutClient, "", DisconnectReason.SyncTimeout + "/ServerMessage.SyncTimeout");
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -419,12 +419,12 @@ namespace Barotrauma.Networking
|
||||
|
||||
//steam auth cannot be done (SteamManager not initialized or no ticket given),
|
||||
//but it's not required either -> let the client join without auth
|
||||
if ((!Steam.SteamManager.IsInitialized || (ticket?.Length??0) == 0) &&
|
||||
if ((!Steam.SteamManager.IsInitialized || (ticket?.Length ?? 0) == 0) &&
|
||||
!requireSteamAuth)
|
||||
{
|
||||
pendingClient.Name = name;
|
||||
pendingClient.OwnerKey = ownKey;
|
||||
pendingClient.InitializationStep = ConnectionInitialization.ContentPackageOrder;
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -258,6 +258,9 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
bool bot = i >= clients.Count;
|
||||
|
||||
characterInfos[i].CurrentOrder = null;
|
||||
characterInfos[i].CurrentOrderOption = null;
|
||||
|
||||
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, !bot, bot);
|
||||
character.TeamID = Character.TeamType.Team1;
|
||||
|
||||
@@ -279,7 +282,7 @@ namespace Barotrauma.Networking
|
||||
clients[i].Character = character;
|
||||
character.OwnerClientEndPoint = clients[i].Connection.EndPointString;
|
||||
character.OwnerClientName = clients[i].Name;
|
||||
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", clients[i].Name, clients[i].Connection?.EndPointString, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
|
||||
GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", GameServer.ClientLogName(clients[i]), clients[i].Connection?.EndPointString, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
|
||||
}
|
||||
|
||||
if (divingSuitPrefab != null && oxyPrefab != null && RespawnShuttle != null)
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace Barotrauma.Networking
|
||||
netProperties[key].Read(incMsg);
|
||||
if (!netProperties[key].PropEquals(prevValue, netProperties[key]))
|
||||
{
|
||||
GameServer.Log(c.Name + " changed " + netProperties[key].Name + " to " + netProperties[key].Value.ToString(), ServerLog.MessageType.ServerMessage);
|
||||
GameServer.Log(GameServer.ClientLogName(c) + " changed " + netProperties[key].Name + " to " + netProperties[key].Value.ToString(), ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
@@ -367,7 +367,7 @@ namespace Barotrauma.Networking
|
||||
if (clientElement.Attribute("preset") == null)
|
||||
{
|
||||
string permissionsStr = clientElement.GetAttributeString("permissions", "");
|
||||
if (permissionsStr.ToLowerInvariant() == "all")
|
||||
if (permissionsStr.Equals("all", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
||||
{
|
||||
@@ -384,7 +384,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
foreach (XElement commandElement in clientElement.Elements())
|
||||
{
|
||||
if (commandElement.Name.ToString().ToLowerInvariant() != "command") continue;
|
||||
if (!commandElement.Name.ToString().Equals("command", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
|
||||
string commandName = commandElement.GetAttributeString("name", "");
|
||||
DebugConsole.Command command = DebugConsole.FindCommand(commandName);
|
||||
|
||||
@@ -89,7 +89,8 @@ namespace Barotrauma.Networking
|
||||
if (sender.Character != null && sender.Character.SpeechImpediment >= 100.0f) { return false; }
|
||||
|
||||
//check if the message can be sent via radio
|
||||
if (ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
|
||||
if (!sender.VoipQueue.ForceLocal &&
|
||||
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
|
||||
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
|
||||
{
|
||||
if (recipientRadio.CanReceive(senderRadio)) { return true; }
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Barotrauma
|
||||
{
|
||||
case VoteType.Sub:
|
||||
string subName = inc.ReadString();
|
||||
Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
|
||||
SubmarineInfo sub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
|
||||
sender.SetVote(voteType, sub);
|
||||
break;
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Barotrauma
|
||||
if (ready != sender.GetVote<bool>(VoteType.StartRound))
|
||||
{
|
||||
sender.SetVote(VoteType.StartRound, ready);
|
||||
GameServer.Log(sender.Name + (ready ? " is ready to start the game." : " is not ready to start the game."), ServerLog.MessageType.ServerMessage);
|
||||
GameServer.Log(GameServer.ClientLogName(sender) + (ready ? " is ready to start the game." : " is not ready to start the game."), ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -97,7 +97,7 @@ namespace Barotrauma
|
||||
foreach (Pair<object, int> vote in voteList)
|
||||
{
|
||||
msg.Write((byte)vote.Second);
|
||||
msg.Write(((Submarine)vote.First).Name);
|
||||
msg.Write(((SubmarineInfo)vote.First).Name);
|
||||
}
|
||||
}
|
||||
msg.Write(AllowModeVoting);
|
||||
|
||||
@@ -181,7 +181,7 @@ namespace Barotrauma.Networking
|
||||
WhiteListedPlayer whitelistedPlayer = whitelistedPlayers.Find(p => p.UniqueIdentifier == id);
|
||||
if (whitelistedPlayer != null)
|
||||
{
|
||||
GameServer.Log(c.Name + " removed " + whitelistedPlayer.Name + " from whitelist (" + whitelistedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
|
||||
GameServer.Log(GameServer.ClientLogName(c) + " removed " + whitelistedPlayer.Name + " from whitelist (" + whitelistedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
|
||||
RemoveFromWhiteList(whitelistedPlayer);
|
||||
}
|
||||
}
|
||||
@@ -192,7 +192,7 @@ namespace Barotrauma.Networking
|
||||
string name = incMsg.ReadString();
|
||||
string ip = incMsg.ReadString();
|
||||
|
||||
GameServer.Log(c.Name + " added " + name + " to whitelist (" + ip + ")", ServerLog.MessageType.ConsoleUsage);
|
||||
GameServer.Log(GameServer.ClientLogName(c) + " added " + name + " to whitelist (" + ip + ")", ServerLog.MessageType.ConsoleUsage);
|
||||
AddToWhiteList(name, ip);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user