(f0d812055) v0.9.9.0
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@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
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{
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partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
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{
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private void CreateNetworkEvent()
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public void CreateNetworkEvent()
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{
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if (GameMain.Server == null) return;
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//split into multiple events because one might not be enough to fit all the nodes
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