(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -66,6 +66,9 @@ namespace Barotrauma.Items.Components
if (!CheckCharacterSuccess(c.Character))
{
item.CreateServerEvent(this);
c.Character.SelectedItems[0]?.GetComponent<Wire>()?.CreateNetworkEvent();
c.Character.SelectedItems[1]?.GetComponent<Wire>()?.CreateNetworkEvent();
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
return;
}
@@ -85,7 +88,7 @@ namespace Barotrauma.Items.Components
if (existingWire.Locked)
{
//this should not be possible unless the client is running a modified version of the game
GameServer.Log(c.Character.LogName + " attempted to disconnect a locked wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " attempted to disconnect a locked wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Error);
continue;
}
@@ -103,7 +106,7 @@ namespace Barotrauma.Items.Components
if (existingWire.Connections[0] == null && existingWire.Connections[1] == null)
{
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")", ServerLog.MessageType.Wiring);
if (existingWire.Item.ParentInventory != null)
@@ -119,7 +122,7 @@ namespace Barotrauma.Items.Components
}
else if (existingWire.Connections[0] != null)
{
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[0].Item.Name + " (" + existingWire.Connections[0].Name + ")", ServerLog.MessageType.Wiring);
//wires that are not in anyone's inventory (i.e. not currently being rewired)
@@ -134,7 +137,7 @@ namespace Barotrauma.Items.Components
}
else if (existingWire.Connections[1] != null)
{
GameServer.Log(c.Character.LogName + " disconnected a wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " disconnected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " + existingWire.Connections[1].Item.Name + " (" + existingWire.Connections[1].Name + ")", ServerLog.MessageType.Wiring);
/*if (existingWire.Item.ParentInventory == null && !wires.Any(w => w.Contains(existingWire)))
@@ -158,7 +161,7 @@ namespace Barotrauma.Items.Components
disconnectedWire.Item.ParentInventory == null)
{
disconnectedWire.Item.Drop(c.Character);
GameServer.Log(c.Character.LogName + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
GameServer.Log(GameServer.CharacterLogName(c.Character) + " dropped " + disconnectedWire.Name, ServerLog.MessageType.Inventory);
}
}
@@ -177,13 +180,13 @@ namespace Barotrauma.Items.Components
if (otherConnection == null)
{
GameServer.Log(c.Character.LogName + " connected a wire to " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
Connections[i].Item.Name + " (" + Connections[i].Name + ")",
ServerLog.MessageType.Wiring);
}
else
{
GameServer.Log(c.Character.LogName + " connected a wire from " +
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire from " +
Connections[i].Item.Name + " (" + Connections[i].Name + ") to " +
(otherConnection == null ? "none" : otherConnection.Item.Name + " (" + (otherConnection.Name) + ")"),
ServerLog.MessageType.Wiring);
@@ -10,9 +10,17 @@ namespace Barotrauma.Items.Components
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
bool[] elementStates = new bool[customInterfaceElementList.Count];
string[] elementValues = new string[customInterfaceElementList.Count];
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
elementStates[i] = msg.ReadBoolean();
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
elementValues[i] = msg.ReadString();
}
else
{
elementStates[i] = msg.ReadBoolean();
}
}
CustomInterfaceElement clickedButton = null;
@@ -20,7 +28,11 @@ namespace Barotrauma.Items.Components
{
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].ContinuousSignal)
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
TextChanged(customInterfaceElementList[i], elementValues[i]);
}
else if (customInterfaceElementList[i].ContinuousSignal)
{
TickBoxToggled(customInterfaceElementList[i], elementStates[i]);
}
@@ -48,7 +60,11 @@ namespace Barotrauma.Items.Components
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
for (int i = 0; i < customInterfaceElementList.Count; i++)
{
if (customInterfaceElementList[i].ContinuousSignal)
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
{
msg.Write(customInterfaceElementList[i].Signal);
}
else if(customInterfaceElementList[i].ContinuousSignal)
{
msg.Write(customInterfaceElementList[i].State);
}
@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
{
newOutputValue = newOutputValue.Substring(0, MaxMessageLength);
}
GameServer.Log(c.Character.LogName + " entered \"" + newOutputValue + "\" on " + item.Name,
GameServer.Log(GameServer.CharacterLogName(c.Character) + " entered \"" + newOutputValue + "\" on " + item.Name,
ServerLog.MessageType.ItemInteraction);
OutputValue = newOutputValue;
item.SendSignal(0, newOutputValue, "signal_out", null);
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
{
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
{
private void CreateNetworkEvent()
public void CreateNetworkEvent()
{
if (GameMain.Server == null) return;
//split into multiple events because one might not be enough to fit all the nodes